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*Despite time being slowed down, in {{forwiiu}}, the "numbers breaking" animation for the [[damage meter]] plays faster if the speed is set on 2/3×. | *Despite time being slowed down, in {{forwiiu}}, the "numbers breaking" animation for the [[damage meter]] plays faster if the speed is set on 2/3×. | ||
*Screen KOs are disabled in Training Mode in ''Smash 4'' (after one of the updates in ''Smash 3DS'''s case) and ''Ultimate''. It is unknown why this is the case. | *Screen KOs are disabled in Training Mode in ''Smash 4'' (after one of the updates in ''Smash 3DS'''s case) and ''Ultimate''. It is unknown why this is the case. | ||
* In [[Masahiro Sakurai on Creating Games]], Sakurai revealed that the trajectory display in' ''Ultimate's'' Training Mode was originally a debug feature<ref>[https://youtu.be/AdBcCQtuATc?si=ZrfoAzPu_2KR83HQ]</ref>. | |||
==References== | ==References== |