Training Mode: Difference between revisions

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→‎Trivia: most definitely a trivia moment
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*Despite time being slowed down, in {{forwiiu}}, the "numbers breaking" animation for the [[damage meter]] plays faster if the speed is set on 2/3×.
*Despite time being slowed down, in {{forwiiu}}, the "numbers breaking" animation for the [[damage meter]] plays faster if the speed is set on 2/3×.
*Screen KOs are disabled in Training Mode in ''Smash 4'' (after one of the updates in ''Smash 3DS'''s case) and ''Ultimate''. It is unknown why this is the case.
*Screen KOs are disabled in Training Mode in ''Smash 4'' (after one of the updates in ''Smash 3DS'''s case) and ''Ultimate''. It is unknown why this is the case.
* In [[Masahiro Sakurai on Creating Games]], Sakurai revealed that the trajectory display in' ''Ultimate's'' Training Mode was originally a debug feature<ref>[https://youtu.be/AdBcCQtuATc?si=ZrfoAzPu_2KR83HQ]</ref>.


==References==
==References==