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{{ArticleIcons|ssbm=y|unofficial=y}} | {{ArticleIcons|ssbm=y|unofficial=y}} | ||
{{cleanup|Could be better-written, GIF, improved referencing}} | |||
The '''Decagrab''' is an advanced technique in [[Super Smash Bros. Melee]]. This techniques is exclusive to characters with a [[tether grab]], namely {{SSBM|Samus}}, {{SSBM|Link}} and {{SSBM|Young Link}}, that allows them to greatly extend their grab range. | |||
==Overview== | |||
All tether grabs can be performed while airborne with a standard hitbox, known colloquially as a [[Zair]] attack. To perform a decagrab, the landing lag of a Zair needs to be canceled, followed immediately by a a [[dash attack]] while holding any grab input (Z, R + A, L + A). If done correctly, the dash attack will be canceled into a grab after the tether despawns with most of the momentum being maintained, significantly extending how far the tether grab reaches. | |||
There are several ways to cancel landing lag, such as slipping off of an [[edge]] or being interrupted by an item. For Link and Young Link, the [[Boomerang]] is commonly used to to cancel landing lag, though it requires precise timing and some situational awareness. | |||
==Video== | |||
{{#widget:YouTube|id=uaV7Snt0C5A}} | |||
==References== | ==References== | ||
https://docs.google.com/document/d/1N0XBRQz8DmCkTIRAh8nJa2tcjP2PhMG0riRnj1e4nho/edit?usp=sharing | [https://docs.google.com/document/d/1N0XBRQz8DmCkTIRAh8nJa2tcjP2PhMG0riRnj1e4nho/edit?usp=sharing Young Link document that explains Decagrab] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |
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