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In ''Super Smash Bros. Ultimate'', the attack functions largely the same, but Ganon's appearance is based on his ''[[Ocarina of Time]]'' incarnation and has another name as '''Ganon, The Demon King'''. Instead of stomping, the Demon King swings his twin greatswords downwards to a similar effect, instead [[meteor smash]]ing opponents into the resulting charge. If the opponent is far enough down when they are struck by the greatswords or if they are far enough away from Ganon, the charge can miss and the opponents will be properly meteor smashed. | In ''Super Smash Bros. Ultimate'', the attack functions largely the same, but Ganon's appearance is based on his ''[[Ocarina of Time]]'' incarnation and has another name as '''Ganon, The Demon King'''. Instead of stomping, the Demon King swings his twin greatswords downwards to a similar effect, instead [[meteor smash]]ing opponents into the resulting charge. If the opponent is far enough down when they are struck by the greatswords or if they are far enough away from Ganon, the charge can miss and the opponents will be properly meteor smashed. | ||
The dash's damage was increased to 45%, but the move was overall nerfed again, with the removal of the hitbox that occurred on transformation, the horizontal reach of the meteor smash hitbox being severely reduced to no longer go past his twin greatswords, and the dash now possessing a sourspot at the start that does 35% damage. | The dash's damage was increased to 45% when landing the sweetspot, but the move was overall nerfed again, with the removal of the hitbox that occurred on transformation, the horizontal reach of the meteor smash hitbox being severely reduced to no longer go past his twin greatswords, and the dash now possessing a sourspot at the start that does 35% damage, which will often connect instead due to the small size of the sweetspot. | ||
==Instructional quotes== | ==Instructional quotes== | ||
{{InstructionalQuotes | {{InstructionalQuotes | ||
|ssb4-uchar=Ganondorf | |ssb4-uchar=Ganondorf | ||
|ssb4-udesc= Turn into a giant beast and make foes flinch as you tackle them | |ssb4-udesc= Turn into a giant beast and make foes flinch as you tackle them. | ||
|ssbuchar=Ganondorf | |ssbuchar=Ganondorf | ||
|ssbudesc= Ganondorf transforms into a boar-like beast, stuns nearby opponents with his gigantic blades, and then charges forward with full force to the edge of the stage. This move can hit all opponents in Ganondorf's line of attack. | |ssbudesc= Ganondorf transforms into a boar-like beast, stuns nearby opponents with his gigantic blades, and then charges forward with full force to the edge of the stage. This move can hit all opponents in Ganondorf's line of attack. | ||
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*There is a glitch in ''Brawl'' where if Beast Ganon is activated at the very edge of the [[Blast line]], the camera freezes along with Ganondorf in his invisible state. He is then unplayable for the rest of the match. The aftermath of the glitch can be seen [https://www.youtube.com/watch?v=Brm3p20ziWE here]. | *There is a glitch in ''Brawl'' where if Beast Ganon is activated at the very edge of the [[Blast line]], the camera freezes along with Ganondorf in his invisible state. He is then unplayable for the rest of the match. The aftermath of the glitch can be seen [https://www.youtube.com/watch?v=Brm3p20ziWE here]. | ||
*Beast Ganon's dash travels extremely fast, surpassing all characters' dashing speeds and other rushing final smashes. | *Beast Ganon's dash travels extremely fast, surpassing all characters' dashing speeds and other rushing final smashes. | ||
*Beast Ganon, [[Poltergust 5000]], and [[Power Star]] | *Beast Ganon, [[Poltergust 5000]], and [[Power Star]] are the only Final Smashes to be renamed yet functionally unchanged in a subsequent release. | ||
*For unknown reasons, usage of this Final Smash in ''Ultimate'' will be [https://www.youtube.com/watch?v=fVkucge1j9o&t=143 counted as a projectile] in the [[results screen]]. | |||
{{clr}} | {{clr}} | ||
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