Mario (SSBM): Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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*{{nerf|Mario's [[jumpsquat]] is longer (3 frames → 4).}}
*{{nerf|Mario's [[jumpsquat]] is longer (3 frames → 4).}}
*{{nerf|Mario's [[air speed]] is slower (1 (30) → 0.86 (NTSC) / 0.83 (PAL)).}}
*{{nerf|Mario's [[air speed]] is slower (1 (30) → 0.86 (NTSC) / 0.83 (PAL)).}}
*{{nerf|Mario's [[air acceleration]] is lower (0.0667 (2) → 0.045), although no longer being the slowest.}}
*{{nerf|Mario's [[air acceleration]] is lower (0.0667 (2) → 0.045), though it's no longer the slowest in the game.}}
*{{nerf|Mario [[jump]]s extremely lower (45.33 (1360) → 29), going from the 6th highest out of 12 characters to the 4th lowest out of 26.}}
*{{nerf|Mario's [[jump]] height is extremely lower (45.33 (1360) → 29), going from the 6th highest out of 12 characters to the 4th lowest out of 26.}}
**{{change|Mario's [[short hop]] is also extremely lower (26.6067 (798.2) → 11.025), improves his ability to hit opponents low on the ground with short hop aerials, as well as his ability to quickly land and continue aerial pressure, but also hinders his ability to [[auto-cancel]] his aerials and performing two aerials in a short hop.}}
**{{change|Mario's [[short hop]] is also drastically lower (26.6067 (798.2) → 11.025). This improves his ability to hit opponents low on the ground with short hop aerials, as well as his ability to quickly land and continue aerial pressure, but also hinders his ability to [[auto-cancel]] his aerials and performing two aerials in a short hop.}}
*{{change|Mario's [[gravity]] is higher (0.08 (2.4) → 0.095).}}
*{{change|Mario's [[gravity]] is higher (0.08 (2.4) → 0.095).}}
*{{change|Mario [[falling speed|falls]] faster (1.467 (44) → 1.7), improving his vertical endurance but making him easier to combo.}}
*{{change|Mario [[falling speed|falls]] faster (1.467 (44) → 1.7), improving his vertical endurance but making him more susceptible to combos.}}
**{{nerf|However, Mario's [[fast fall]]ing speed is slightly slower (2.333 (70) → 2.3). The difference between his falling speed and fast falling speed is much lower (increase: 59.1% → 39.3%), which makes it more predictable when landing and gives him fewer options in the air.}}
**{{nerf|However, Mario's [[fast fall]]ing speed is slightly slower (2.333 (70) → 2.3). The difference between his falling speed and fast falling speed is much lower (increase: 59.1% → 39.3%), which makes it more predictable when landing and gives him fewer options in the air.}}
*{{nerf|In the PAL version only, Mario is [[weight|lighter]] (100 (1) → 98).}}
*{{nerf|Exclusively to the PAL version, Mario's [[weight|is lower]] (100 (1) → 98).}}
*{{buff|Mario can now [[wall jump]], aiding his recovery.}}
*{{buff|Mario now has the ability to [[wall jump]], improving his recovery.}}
*{{buff|The introduction of [[air dodging]] benefits Mario as he can now [[wavedash]]. His wavedash is overall solid due to his short jumpsquat/average traction; improving his movement options.}}
*{{buff|The introduction of [[air dodging]] benefits Mario overall as he can now [[wavedash]]. His wavedash is overall solid due to his short jumpsquat/average traction; improving his movement options.}}


===Ground attacks===
===Ground attacks===
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