Dr. Mario (SSBM)/Up special: Difference between revisions
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SmashKnight (talk | contribs) |
(Crazy Hand states that the Set Knockback Values (FKV) for both of Dr. Mario's beginning hitboxes are 150, not 254. Will check back on the other hitbox FKV's.) |
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Line 14: | Line 14: | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=150 | ||
|r=1900 | |r=1900 | ||
|bn=23 | |bn=23 | ||
Line 29: | Line 29: | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=150 | ||
|r=1300 | |r=1300 | ||
|bn=32 | |bn=32 |
Revision as of 13:14, February 20, 2024
Overview
This move is similar to Mario's, though it hits harder but has less overall distance. It can be slightly angled by tilting the control stick forward, the further forward it is tilted, the further forward Dr. Mario jumps but at the cost of vertical height. If the control stick is tilted in the opposite direct in the first four frames and is performed on the ground, the move will cancel itself, helping in combos. Unlike Mario, Dr. Mario can't wall jump, meaning he can't wall jump out of the move, hindering it's recovery potential on most stages.
Hitboxes
Timing
Attack
Intangibility | 3 |
---|---|
Hit 1 | 3 |
Hits 2-3 | 4-7, 8-11 |
Hit 4-5 | 12-15, 16-19 |
Hit 6 | 20-21 |
Animation length | 37 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
|