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m (→Aesthetics: Link's Champion's Tunic is explicitly the one in BOTW as the one in BOTW2 has additional garments. Additionally BOTW2 was announced a year after SSBU and is coming out 5 years later so it's unlikely that it had any influence.) |
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Link's design is explicitly based on his appearance in ''The Legend of Zelda: Breath of the Wild''. His hair is now a dirty blonde color, instead of a lighter blonde; his default outfit is the blue {{s|zeldawiki|Champion's Tunic}} and the {{s|zeldawiki|Hylian Trousers}}, with the more traditional green {{s|zeldawiki|Hero of the Wild}} set as an [[Alternate costume (SSBU)#Link|alternate costume]].}} | *{{change|Link's design is explicitly based on his appearance in ''The Legend of Zelda: Breath of the Wild''. His hair is now a dirty blonde color, instead of a lighter blonde; his default outfit is the blue {{s|zeldawiki|Champion's Tunic}} and the {{s|zeldawiki|Hylian Trousers}}, with the more traditional green {{s|zeldawiki|Hero of the Wild}} set as an [[Alternate costume (SSBU)#Link|alternate costume]].}} | ||
**{{change|The {{s|zeldawiki|Master Sword}} | **{{change|The {{s|zeldawiki|Master Sword}} and the {{s|zeldawiki|Hylian Shield}} are also designed based on their appearances in ''Breath of the Wild'', with the former now glowing similarly to when Link encounters {{s|zeldawiki|Malice}}.}} | ||
**{{change|Link has a new [[Boxing Ring]] title and [[Palutena's Guidance]] conversation to coincide with the design change.}} | **{{change|Link has a new [[Boxing Ring]] title and [[Palutena's Guidance]] conversation to coincide with the design change.}} | ||
*{{change|Link holds | *{{change|Link holds his sword in his right hand and his shield in his left hand. Due to this, Link's entire moveset has been horizontally flipped, with many of his animations changed to coincide with this.}} | ||
*{{change|Link has | **{{change|Link has a new [[idle pose]] which is somewhat similar to his battle stance when holding a broadsword and shield in ''Breath of the Wild''; his legs are positioned farther apart, his sword and shield are held up at all times, and he does not bounce in place. He also faces towards the screen more often as a result.}} | ||
*{{change|Link | **{{change|Due to having a new idle animation, many of his basic animations (standard attacks, landing, etc.) were reworked in order to better transition into it.}} | ||
*{{change|Link has a new side [[taunt]] where he holds the Master Sword in front of him with both hands while it glows, similar to one of {{SSBU|Ike}}'s taunts. This replaces his Fairy taunt from previous games, which has been given to {{SSBU|Young Link}}.}} | **{{change|Link has a new [[on-screen appearance]] that involves him gliding onto the stage using the {{s|zeldawiki|Paraglider}}.}} | ||
*{{change|Link's up taunt | **{{change|Link has a new side [[taunt]] where he holds the Master Sword in front of him with both hands while it glows, similar to one of {{SSBU|Ike}}'s taunts. This replaces his Fairy taunt from previous games, which has been given to {{SSBU|Young Link}}.}} | ||
*{{change|Link's [[victory animation]] where he swings his sword then sheathes it shows him swinging it back, no longer twirling his sword before sheathing it. He also faces away from the camera while doing it.}} | **{{change|Link's up taunt and down taunt are much faster; for the former taunt, he no longer twirls the Master Sword before sheathing it.}} | ||
**{{change|Link's [[victory animation]] where he swings his sword then sheathes it shows him swinging it back, no longer twirling his sword before sheathing it. He also faces away from the camera while doing it.}} | |||
*{{change|Link is slightly more vocal overall.}} | *{{change|Link is slightly more vocal overall.}} | ||
**{{change|Link | **{{change|Link now gasps upon waking up from [[asleep|sleep]] status when not suffering from any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Cloud}}. He shares this trait with {{SSBU|Zelda}}, {{SSBU|Ganondorf}} and {{SSBU|Wolf}}.}} | ||
===Attributes=== | ===Attributes=== | ||
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**{{buff|Up aerial's clean hit has increased knockback (18 base/88 scaling → 23/93), improving its KO potential .}} | **{{buff|Up aerial's clean hit has increased knockback (18 base/88 scaling → 23/93), improving its KO potential .}} | ||
**{{buff|It auto-cancels earlier (frame 47 → 43).}} | **{{buff|It auto-cancels earlier (frame 47 → 43).}} | ||
**{{ | **{{nerf|It has a smaller hitbox (6u → 4.5u). This is somewhat compensated for by the hitbox being more extended (X offset: 6u → 6.9u, X2 offset: 0u → -1.5u), but the hitbox is slightly shorter and noticeably narrower overall.}} | ||
**{{change|It has an increased hitlag multiplier (1× → 1.2×).}} | **{{change|It has an increased hitlag multiplier (1× → 1.2×).}} | ||
*[[Down aerial]]: | *[[Down aerial]]: |
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