List of spirits (Others): Difference between revisions

→‎Spirit Battles: Okay, this took a bit of time for me. Whatever I may get wrong in the inspirations, I hope you will correct it.
(→‎Spirit Battles: Okay, this took a bit of time for me. Whatever I may get wrong in the inspirations, I hope you will correct it.)
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|•The enemy will suddenly have a Final Smash after a little while<br>•Timed [[stamina battle]] (1:40)<br>•Reinforcements will appear after an enemy is KO'd
|•The enemy will suddenly have a Final Smash after a little while<br>•Timed [[stamina battle]] (1:40)<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle inspiration:'''
*The three Giant R.O.B.s' Impact Run ability represent the 1st Generation Sentinels piloted by Nenji Ogata, Ei Sekigahara, and Takatoshi Hijiyama, which are capable of performing a tackle attack.
*The three Giant R.O.B.s' [[Guided Robo Beam]] Final Smash represent the 2nd Generation Sentinels piloted by Juro Kurabe, Ryoko Shinonome, and Iori Fuyusaka, which are capable of using a powerful laser-shooting railgun.
*The three Giant R.O.B.s starting off with a Super Scope represent the 3rd Generation Sentinels piloted by Tomi Kisaragi, Natsuno Minami, and Keitaro Miura, which are capable of using rapid-fire arm-mounted cannons.
*The four Giant R.O.B.s starting off with a Rocket Belt represent the 4th Generation Sentinels piloted by Shu Amiguchi, Yuki Takamiya, Renya Gouto, and Megumi Yakushiji, which are capable of flight
*The stage represents the different metropolitan cities of Japan which serve as the main battlegrounds between the Sentinels and the Deimos in ''13 Sentinels: Aegis Rim''.
*The music track is based on the theme song from ''Chōsōjū Mecha MG'', which features giant battling robots similar to ''13 Sentinels: Aegis Rim''.
*The timed stamina battle condition references
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how the Sentinels are giant battling robots, which are consequently known for their heavy weight.
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|•The enemy starts the battle with a [[Home-Run Bat]]
|•The enemy starts the battle with a [[Home-Run Bat]]
|{{SSBUMusicLink|Other|Baseball (Training)}}
|{{SSBUMusicLink|Other|Baseball (Training)}}
|'''Spirit Battle inspiration:'''
*The white Ness starting off with a Home-Run Bat represents Power Pro-Kun, a little humanoid character who wears a red-and-white uniform and wields a baseball bat.
*The blue Villager minion represents Aoi Haykawa, a little female humanoid character who is depicted with her hair styled into a ponytail.
*The blue Toon Link minion represents Mamoru Ikari, a little humanoid character who is depicted with scowling eyes and wears a blue baseball uniform.
*The stage and music track represent the baseball diamond in ''eBASEBALL: POWER PROS'', which takes place on a green field within a crowded stadium.
*The Beastball items reference the baseballs used in the sport of baseball, which Aoi and Mamoru use to throw and/or catch.
----'''Other trivia:'''
*This spirit's Battering Items Power ↑ ability references how the sport of baseball involves swinging a baseball bat, which serves as the basis of using battering items in a forward smash attack.
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|•The enemy will suddenly have a Final Smash after a little while<br>•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd
|•The enemy will suddenly have a Final Smash after a little while<br>•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|F-Zero|Brain Cleaner}}
|{{SSBUMusicLink|F-Zero|Brain Cleaner}}
|
|'''Spirit Battle inspiration:'''
*The orange Chrom represents Zagreus, the game's protagonist.
*The red Chrom represents Zagreus, the main protagonist of ''Hades'' who features short hair, wears a red outfit, and wields a sword in battle.
*The spirit summoning the same Chrom three times is a reference to the core gameplay of the {{iw|wikipedia|roguelike}} genre where the player has to retry from scratch numerous times in order to complete a dungeon.
*The stage represents the House of Hades, a palace located deep in the underworld which serves as the home of Zagreus and his returning point in ''Hades''.
*The music track references the final boss battle theme song against Zagreus' father Hades in the titular game, which features a hard rock theme with synthesizers.
*The third battle condition references the {{iw|wikipedia|roguelike}} gameplay mechanic of ''Hades'', where Zagreus must return to the House of Hades after dying in battle.
*Chrom's [[Awakening Aether]] Final Smash references Zagreus's usage of his Stygian Blade in battle, where he will perform a powerful thrust attack capable of a knockback effect.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Zagreus's usage of his Stygian Blade, which can boost its attack power through various upgrades.
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