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Autismo555 (talk | contribs) (→Spirit Battles: Okay, this took a bit of time for me. Whatever I may get wrong in the inspirations, I hope you will correct it.) |
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|•The enemy will suddenly have a Final Smash after a little while<br>•Timed [[stamina battle]] (1:40)<br>•Reinforcements will appear after an enemy is KO'd | |•The enemy will suddenly have a Final Smash after a little while<br>•Timed [[stamina battle]] (1:40)<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Other|Marionation Gear}} | |{{SSBUMusicLink|Other|Marionation Gear}} | ||
|'''Spirit Battle inspiration:''' | |||
*The three Giant R.O.B.s' Impact Run ability represent the 1st Generation Sentinels piloted by Nenji Ogata, Ei Sekigahara, and Takatoshi Hijiyama, which are capable of performing a tackle attack. | |||
*The three Giant R.O.B.s' [[Guided Robo Beam]] Final Smash represent the 2nd Generation Sentinels piloted by Juro Kurabe, Ryoko Shinonome, and Iori Fuyusaka, which are capable of using a powerful laser-shooting railgun. | |||
*The three Giant R.O.B.s starting off with a Super Scope represent the 3rd Generation Sentinels piloted by Tomi Kisaragi, Natsuno Minami, and Keitaro Miura, which are capable of using rapid-fire arm-mounted cannons. | |||
*The four Giant R.O.B.s starting off with a Rocket Belt represent the 4th Generation Sentinels piloted by Shu Amiguchi, Yuki Takamiya, Renya Gouto, and Megumi Yakushiji, which are capable of flight | |||
*The stage represents the different metropolitan cities of Japan which serve as the main battlegrounds between the Sentinels and the Deimos in ''13 Sentinels: Aegis Rim''. | |||
*The music track is based on the theme song from ''Chōsōjū Mecha MG'', which features giant battling robots similar to ''13 Sentinels: Aegis Rim''. | |||
*The timed stamina battle condition references | |||
----'''Other trivia:''' | |||
*This spirit's Weight ↑ ability references how the Sentinels are giant battling robots, which are consequently known for their heavy weight. | |||
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|•The enemy starts the battle with a [[Home-Run Bat]] | |•The enemy starts the battle with a [[Home-Run Bat]] | ||
|{{SSBUMusicLink|Other|Baseball (Training)}} | |{{SSBUMusicLink|Other|Baseball (Training)}} | ||
|'''Spirit Battle inspiration:''' | |||
*The white Ness starting off with a Home-Run Bat represents Power Pro-Kun, a little humanoid character who wears a red-and-white uniform and wields a baseball bat. | |||
*The blue Villager minion represents Aoi Haykawa, a little female humanoid character who is depicted with her hair styled into a ponytail. | |||
*The blue Toon Link minion represents Mamoru Ikari, a little humanoid character who is depicted with scowling eyes and wears a blue baseball uniform. | |||
*The stage and music track represent the baseball diamond in ''eBASEBALL: POWER PROS'', which takes place on a green field within a crowded stadium. | |||
*The Beastball items reference the baseballs used in the sport of baseball, which Aoi and Mamoru use to throw and/or catch. | |||
----'''Other trivia:''' | |||
*This spirit's Battering Items Power ↑ ability references how the sport of baseball involves swinging a baseball bat, which serves as the basis of using battering items in a forward smash attack. | |||
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|•The enemy will suddenly have a Final Smash after a little while<br>•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd | |•The enemy will suddenly have a Final Smash after a little while<br>•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|F-Zero|Brain Cleaner}} | |{{SSBUMusicLink|F-Zero|Brain Cleaner}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*The | *The red Chrom represents Zagreus, the main protagonist of ''Hades'' who features short hair, wears a red outfit, and wields a sword in battle. | ||
*The | *The stage represents the House of Hades, a palace located deep in the underworld which serves as the home of Zagreus and his returning point in ''Hades''. | ||
*The music track references the final boss battle theme song against Zagreus' father Hades in the titular game, which features a hard rock theme with synthesizers. | |||
*The third battle condition references the {{iw|wikipedia|roguelike}} gameplay mechanic of ''Hades'', where Zagreus must return to the House of Hades after dying in battle. | |||
*Chrom's [[Awakening Aether]] Final Smash references Zagreus's usage of his Stygian Blade in battle, where he will perform a powerful thrust attack capable of a knockback effect. | |||
----'''Other trivia:''' | |||
*This spirit's Sword Attack ↑ ability references Zagreus's usage of his Stygian Blade, which can boost its attack power through various upgrades. | |||
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