From SmashWiki, the Super Smash Bros. wiki
|
|
Line 5: |
Line 5: |
| In ''[[Super Smash Bros. Brawl]]'', players can pick different alternate costumes for their character by cycling through a list of up to six choices for a total of 222 costumes in the game. The buttons used to cycle are [[1 button|1]]/[[2 button|2]] for the Wii Remote and Nunchuk combination, A and B for the Wii remote alone configuration, and pressing [[X button|X]]/[[Y button|Y]] for the [[Classic Controller]] and [[GameCube controller]]. | | In ''[[Super Smash Bros. Brawl]]'', players can pick different alternate costumes for their character by cycling through a list of up to six choices for a total of 222 costumes in the game. The buttons used to cycle are [[1 button|1]]/[[2 button|2]] for the Wii Remote and Nunchuk combination, A and B for the Wii remote alone configuration, and pressing [[X button|X]]/[[Y button|Y]] for the [[Classic Controller]] and [[GameCube controller]]. |
|
| |
|
| Most characters have six alternate costumes, though {{SSBB|Jigglypuff}}, {{SSBB|Lucario}}, {{SSBB|Pokémon Trainer}}, and {{SSBB|Sonic}} only have five, and {{SSBB|Pikachu}} has only four. {{SSBB|Wario}} has twelve costumes; two different outfits with six costumes each, doubling his options and giving him two different outfits for each team in [[Team Battle]]s. | | Most characters have six alternate costumes, though {{SSBB|Jigglypuff}}, {{SSBB|Lucario}}, {{SSBB|Pokémon Trainer}}, and {{SSBB|Sonic}} only have five, and {{SSBB|Pikachu}} has only four. {{SSBB|Wario}} has twelve costumes; two different outfits with six costumes each, doubling his options and giving him two different outfits for each team in [[Team Battle]]s. Lucario, Pokémon Trainer, and Sonic have sets of alternate costumes that can be difficult to distinguish from each other in a match. As such, tournaments have the "colorblind rule" in doubles matches, where a player (colorblind or not) can choose which colours their team and their opponents' team are, if either team has one of the aforementioned characters on their team. While [[File replacement|texture hack]]s are usually discouraged from being used in tournaments, if not flat-out disallowed, it is usually acceptable to use simple texture hacks on these characters to make the color difference between their team palettes more obvious. |
| Some characters, namely Lucario, Pokémon Trainer, and Sonic, have sets of alternate costumes that can be difficult to distinguish from each other in a match. As such, tournaments have the "colorblind rule" in doubles matches, where a player can choose which colours their team and their opponents' team are, if either team has one of the aforementioned characters on their team. While [[File replacement|texture hack]]s are usually discouraged from being used in tournaments, if not flat-out disallowed, it is usually acceptable to use simple texture hacks on these characters to make the color difference between their team palettes more obvious.
| |
|
| |
|
| When selecting characters in [[tournament mode]], instead of displaying the character's colored image of the chosen costume, a colored bar is displayed in the player list. This color is usually an intuitive indicator of which costume has been chosen, but there are several cases where costumes are given strange colors, such as giving cyan to Ike's default blue-brown getup, or using orange or yellow when the opposite is clearly more correct. | | When selecting characters in [[tournament mode]], instead of displaying the character's colored image of the chosen costume, a colored bar is displayed in the player list. This color is usually an intuitive indicator of which costume has been chosen, but there are several cases where costumes are given strange colors, such as giving cyan to Ike's default blue-brown getup, or using orange or yellow when the opposite is clearly more correct. |
Revision as of 12:02, January 19, 2024
|
NOTE: Every claimed source needs a cross-reference link; claimed sources need to be plausible, not horrendously obscure; default costumes usually don't need descriptions since they are not alternate costumes; returning costumes original to Smash do not need references to their appearances in previous Smash games.
|
A battle between four
Marios, each one in different colors.
Masahiro Sakurai referred to the implementation of costumes as "one of the joys of
Smash".
Four of
Peach's alternate costumes. Note that one resembles
Daisy.
In Super Smash Bros. Brawl, players can pick different alternate costumes for their character by cycling through a list of up to six choices for a total of 222 costumes in the game. The buttons used to cycle are 1/2 for the Wii Remote and Nunchuk combination, A and B for the Wii remote alone configuration, and pressing X/Y for the Classic Controller and GameCube controller.
Most characters have six alternate costumes, though Jigglypuff, Lucario, Pokémon Trainer, and Sonic only have five, and Pikachu has only four. Wario has twelve costumes; two different outfits with six costumes each, doubling his options and giving him two different outfits for each team in Team Battles. Lucario, Pokémon Trainer, and Sonic have sets of alternate costumes that can be difficult to distinguish from each other in a match. As such, tournaments have the "colorblind rule" in doubles matches, where a player (colorblind or not) can choose which colours their team and their opponents' team are, if either team has one of the aforementioned characters on their team. While texture hacks are usually discouraged from being used in tournaments, if not flat-out disallowed, it is usually acceptable to use simple texture hacks on these characters to make the color difference between their team palettes more obvious.
When selecting characters in tournament mode, instead of displaying the character's colored image of the chosen costume, a colored bar is displayed in the player list. This color is usually an intuitive indicator of which costume has been chosen, but there are several cases where costumes are given strange colors, such as giving cyan to Ike's default blue-brown getup, or using orange or yellow when the opposite is clearly more correct.
In Wi-Fi, Tournament and Team Brawls, if two identical characters share the same alternate costume, the second character will have a lighter tint in their appearance. A third character on the same team uses a darker tint. The fourth character's tint is even darker than the third character's. It is generally quite difficult to distinguish from the third character's color scheme.
The order of the palette swaps for each character are sorted in the order in which they appear on the character selection screen.
Popo and Nana switch positions for their red, black, and white costumes, and their head icons change to match, but they do not switch positions on the selection screen like they did in Melee.
Purple
|
|
|
Red
|
R
|
Nana resembles her appearance on the American boxart for Ice Climber.
|
Blue
|
B
|
|
Black
|
|
|
Green
|
G
|
|
White
|
|
The colors of their mittens match those of their default colors. The parka color resembles their sprite after touching an enemy.
|
Blue
|
B
|
|
Red
|
R
|
|
Cyan
|
|
|
White
|
|
|
Green
|
G
|
|
Red
|
R
|
Based on his current apperance in Luigi's Mansion onwards.
|
White
|
|
Based on Fire Mario.[2]
|
Blue
|
B
|
Based on his appearance in promotional artwork for Mario Bros.,[1] with the colors of the overalls and shirt swapped.
|
Yellow
|
|
Based on Wario's classic design.[1]
|
Black
|
|
Originally based on Foreman Spike from Wrecking Crew,[1] though the palette has become more monochromatic compared to the original Super Smash Bros. and Melee.
|
Green
|
G
|
Resembles Luigi's appearance from promotional artwork for the arcade version of Mario Bros., with the colors of the overalls and shirt swapped. It also resembles Jinbe from Mole Mania, another game developed by Shigeru Miyamoto.
|
Purple
|
|
|
White
|
|
Resembles one of his alternate costumes in Kirby Air Ride.
|
Red
|
R
|
Resembles his red color in Kirby Air Ride.
|
Green
|
G
|
Resembles his "yellow" color in Kirby Air Ride.
|
Blue
|
B
|
Resembles his original appearance in Kirby's Adventure, but with red eyes.
|
Pink
|
|
Resembles his "green" color in Kirby Air Ride, as well as Kirby.
|
Black
|
|
Resembles the characters from the Game & Watch games Fire and Parachute. He has the general color of the LCD frames in most of the Game & Watch handhelds.
|
Red
|
R
|
Reminiscent of characters and objects as depicted on the Virtual Boy.
|
Yellow
|
|
Reminiscent of characters and objects as depicted on the original Game Boy.
|
Blue
|
B
|
|
Green
|
G
|
|
Cyan
|
|
Reminiscent of the backlit display of the Game Boy Light.
|
At four costume choices, Pikachu has the least amount of alternate costumes in Brawl.
White
|
|
|
Yellow
|
|
|
Red
|
R
|
Resembles his chiton after obtaining the Gold Arrow and reaching Level 4 strength in the original Kid Icarus.
|
Green
|
G
|
Resembles his chiton after obtaining the Bronze Arrow and reaching Level 2 strength in Kid Icarus.
|
Blue
|
B
|
Resembles his chiton after obtaining the Sacred Arrow and reaching Level 5 strength in Kid Icarus.
|
Black
|
|
Referred to as a "fallen angel" on the Brawl DOJO!!.[2] It became the basis for Dark Pit.
|
Red
|
R
|
Based on the Japanese version of R.O.B. released for the Famicom - the "Family Computer Robot".[7]
|
Grey
|
|
Based on the western version of R.O.B. released for the NES. The text on his base reads "R.O.B. - Robotic Operating Buddy" instead of "Family Computer Robot".
|
Yellow
|
|
Resembles Spike, a glitch enemy from Stack-Up.
|
Pink
|
|
Resembles Flipper, a glitch enemy from Stack-Up.
|
Blue
|
B
|
|
Green
|
G
|
Resembles the R.O.B. Launcher enemy from the Subspace Emissary.
|
Zero Suit Samus's costumes are complementary to Samus's respective costumes.
Most of Snake's costumes seem to be based on different camouflage uniforms worn by Naked Snake in Metal Gear Solid 3: Snake Eater.
Sonic is the only non-Pokémon character to have fewer than six alternate costumes.
Unlike all other characters, Wario has two outfits each with multiple color choices: his biker costume from the WarioWare games, which is his default costume, and his classic overalls. This doubles his alternate costume choices. There are a total of 12 costume choices for Wario in Brawl.
Cyan
|
|
Based on his appearance in the WarioWare series.[11]
|
Red
|
R
|
The red jacket, white pants, and goggles match the color scheme of Jimmy T, one of Wario's friends.
|
Yellow
|
|
Loosely based on his original Overalls color scheme.
|
Green
|
G
|
Resembles his Player 4 appearance in WarioWare, Inc.: Mega Party Game$!, albeit with a black shirt and pants, and red lenses and helmet straps.
|
Black
|
|
|
Blue
|
B
|
|
Wario's overalls closely resemble the cartoonish look in both the Mario and Wario games, in contrast to Mario, Luigi, and Waluigi, who were given more realistic-looking overalls and his current appearance in Mario Party 4 onwards.
Grey
|
|
Based on his appearance in Star Fox: Assault.
|
Red
|
R
|
|
Black
|
|
Complementary to Fox's "Dark Fox" costume. Resembles a black wolf. While the portrait depicts the suit with black sleeves, they are white in-game.
|
Green
|
G
|
|
Blue
|
B
|
|
White
|
|
Similarly to his black costume, the portrait depicts the suit with black sleeves, but they're white in-game. Likely based off the coloration of the Wolfen.
|
All of Yoshi's costumes appear as different variations of the Yoshi species in Yoshi's Story.[1]
Glitch
There is a glitch in Brawl that allows multiple players to be the same character with the same color scheme, without the shading seen in Team Battles.
This glitch can also occur when every player selects random, and multiple players end up playing as the same character.
Trivia
- Captain Falcon's red outfit actually has one file for each available PAL language in the game (English, French, German, Spanish, Italian). While presumably done so localizers could edit the "Blood Hawk" on the back to match the current language, this appears to have been skipped or glossed over, as there is no difference between the files.
- Mr. Game & Watch only has one file for his model and textures. This indicates that the color variations come from tinting or blending the textures, instead of pre-rendered bitmaps.
- Luigi has an unused blue costume in the game's data; this costume is slightly lighter in color than the used one, and the reason for its removal is unknown.
References
- ^ a b c d e f g h i j k l m n o p q 色ちがいのひみつ
- ^ a b c d e f g Smash Bros. DOJO!! - Color Changes
- ^ 速報スマブラ拳!! : アンケート集計拳!! - Page 82 in post-launch.
- ^ a b Masahiro Sakurai (2007-05-23). Link. Smash Bros. DOJO!!. Retrieved on 2018-04-20. “The design of this particular Link comes from The Legend of Zelda: Twilight Princess.”
- ^ 速報スマブラ拳!! : アンケート集計拳!! - Page 11 in post-launch.
- ^ 速報スマブラ拳!! : アンケート集計拳!! - Page 31 in post-launch.
- ^ Super Smash Bros. for Wii U (North America) - Tip: "R.O.B.: Color Variations – R.O.B.'s red-and-white second color is based on the Japan version of R.O.B. In fact, it's even his default color in the Japanese version of this game!"
- ^ a b c Masahiro Sakurai (2014-09-03). Director's Room. Miiverse. Retrieved on 2016-02-05. “Pic of the day. Until now, you were only able to choose from four, or sometimes five or six colors for each character. This time, though, all characters have eight colors to choose from! The first four color schemes for Samus are based off her Varia Suit, Fusion Suit, Gravity Suit from Super Metroid, and the Dark Suit.”
- ^ Wii U & Nintendo 3DS Developer Direct. Official Nintendo YouTube channel (2014-07-11). Retrieved on 2016-02-06. “Until now Samus was based off the design from Super Metroid, but she's been given a major makeover. Her design is now closer to that of Metroid: Other M.”
- ^ Masahiro Sakurai (2014-09-03). Director's Room. Miiverse. Retrieved on 2016-02-05. “…And here she is in the color schemes of the Gravity Suit from Metroid Prime, Green Samus (a regular in the Smash series), the Light Suit, and Dark Samus. A total of eight colors.”
- ^ a b Masahiro Sakurai (2007-06-20). Wario. Smash Bros. DOJO!!. Retrieved on 2018-04-27. “Many fans clamored for Wario to join the fray, and so now he finally makes his appearance...in his WarioWare costume.”
- ^ Masahiro Sakurai (2007-05-25). Zelda. Smash Bros. DOJO!!. Retrieved on 2018-04-23. “Just like Link, Zelda’s design has also changed.”
- ^ Masahiro Sakurai (2008-01-16). Sheik. Smash Bros. DOJO!!. Retrieved on 2018-04-23. “Sheik doesn’t appear in The Legend of Zelda: Twilight Princess, but we based her model on a design that was drafted up during the development of that game.”