Hit points: Difference between revisions

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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
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{{redirect|HP|the mode in which HP is used|Stamina Mode}}
{{for|the display element|Damage meter}}
{{for|the Chilean Smasher|Smasher:HP}}


:''"HP" redirects here. For the mode in which HP is used, see [[Stamina Mode]]. For the display element, see [[Damage meter]].''
[[File:Hit Points Demonstration Brawl.gif|thumb|250px|{{SSBB|Toon Link}} and {{SSBB|Wolf}} fighting each other in [[Stamina Mode]], which uses the hit point system of health.]]


[[File:Hit Points Demonstration Brawl.gif|thumb|250px|{{SSBB|Toon Link}} and {{SSBB|Wolf}} fighting each other in [[Stamina Mode]], which uses the hit point system of health.]]
'''Hit points''', sometimes abbreviated as '''HP''', are the basic unit of health in the [[Stamina mode]]s of ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''. It has since also been used the unit of health for [[boss]]es, and for enemies in [[Adventure Mode]], the [[Subspace Emissary]], and [[Smash Run]].
 
==Overview==
At the beginning of a game, all players start with a set amount of hit points. When a character is hit by an opponent's attack, their hit points decrease. The character can continue as normal until their hit points are reduced to 0, when they are [[KO'd]]. The health of two recurring bosses in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Master Hand]] and [[Crazy Hand]], are always measured in hit points, unless otherwise altered by the [[Master Hand glitch]] or an [[Action Replay]].


'''Hit points''', sometimes abbreviated as '''HP''', is the basic unit of health in the [[Stamina]] modes of ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'', as well as the unit of health for [[boss]]es and the enemies in [[Adventure Mode]] and the [[Subspace Emissary]]. When a character is hit by an opponent's attack, their hit points decrease. The character can continue as normal until their hit points are reduced to 0, when they are [[KO'd]]. The health of two recurring bosses in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Master Hand]] and [[Crazy Hand]], are always measured in hit points, unless otherwise altered by the [[Master Hand glitch]] or an [[Action Replay]].
Hit points of a character decrease just like [[damage]] is raised, so if an attack did 10%, it would decrease the opponent's HP by 10 points. Once the HP reaches 0, the character (or boss) will show an animation sequence of that character fainting, during which the sequence the other characters move in slow motion. In the case of Adventure mode enemies, when their HP is reduced to 0, they will be sent flying back until they pass a [[blast line]] or disappear.


Hit points of a character decreases just like [[damage]] is raised, so if an attack did 10%, it would decrease the opponent's HP by 10 points. Once the HP reaches 0 the character (or boss) will show an animation sequence of that character fainting, during which the sequence the other characters move in slow motion. In the case of Adventure mode enemies, when their HP is reduced to 0, they'll be sent flying back until they pass a [[blast line]] or disappear.
In terms of game coding, HP in Stamina battles is equal to a negative damage value — that is, an HP displaying as 123 HP is actually a damage of -123%. In the same way that damage is displayed as an integer but tracked as a decimal (so a damage of 14.6% is reported as 14%), HP is also rounded down — although as it is considered negative, it is rounded up (using the floor function in math), so a value of 14.6 HP would be displayed as 15 HP; this has the side effect of any HP value between 0 and 1 (such as 0.4) being reported as 1, so it is impossible to display a 0 if the character is not defeated. However, decimal HP is displayed in ''Ultimate''. On the other hand, HP for enemies and bosses (at least in ''Brawl'') is a positive number that is decreased on taking damage.


In terms of game coding, HP in Stamina battles is equal to a negative damage - that is, an HP displaying as 123 HP is actually a damage of -123%. This explains why characters take minimal knockback in stamina matches until they are defeated (HP drops to 0, damage begins to rise above 0%). In the same way that damage is displayed as an integer but tracked as a decimal (so a damage of 14.6% is reported as 14%), HP is also rounded down - although as it is considered negative, it is rounded up, so a value of 14.6 HP would be displayed as 15 HP; this has the side effect of any HP value less than 1 (such as 0.4) being reported as 1, so it is impossible to display a 0 if the character is not defeated. On the other hand, HP for enemies and bosses (at least in ''Brawl'') is a positive number that is decreased on taking damage.
==In competitive play==
{{See also|Stamina mode}}
Hit points are rarely seen in tournaments due to being a part of stamina mode, of which the [[community]] generally prefers to standard [[damage]] rules. However, some tournaments run stamina brackets as a side event due to a simple change in how damage is calculated completely changing how the game is played.


== Trivia ==
== Trivia ==
*In ''Brawl'', there is a [[Undead glitch|glitch]] that lets {{SSBB|Bowser}} be alive while at 0 HP. To perform it, Bowser's HP must reach 0 while he is in his [[Giga Bowser (Final Smash)|Giga Bowser]] form. Bowser will turn back to normal while being alive and at 0 HP. This also works with {{SSBB|Wario}} when he is using his [[Wario-Man|Final Smash]]. The only difference is Wario can't win a fight and his stamina meter disappears. Also, either one will be KO'd if they are hit by any [[hitbox]], even if it's non-damaging.
*In ''Brawl'' and ''Smash 4'', there is a [[Undead glitch|glitch]] that lets {{b|Giga Bowser|Final Smash}}, [[Mega Charizard X]], [[Giga Mac]], [[Mega Lucario]], or [[Wario-Man]] transform back into their regular forms after taking damage during their Final Smash and staying alive with 0 HP. All can go on to win the match if they are not hit by any hitbox, except for Wario in ''Brawl''.
*In ''Brawl'', when in [[Boss Battles Mode]], Master Hand and Crazy Hand's health is displayed as a health bar like a [[Subspace Emissary]] boss.
*In ''Brawl'', when in [[Boss Battles Mode]], Master Hand and Crazy Hand's health is displayed as a health bar like a [[Subspace Emissary]] boss.
*When Rosalina is defeated in ''Smash 4'', Lumas will still spawn, but are unable to do anything aside from blocking projectiles and attacks like [[Flare Blitz]].
**Similarly, {{SSB4|Little Mac}}'s [[Power Meter]] will also continue to rise if his body is attacked after defeat.


== See also ==
== See also ==
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