Ganondorf (SSBU)/Forward tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:GanondorfFTiltSSBU.gif|thumb| | [[File:GanondorfFTiltSSBU.gif|thumb|350px|Hitbox visualization showing Ganondorf's forward tilt.]] | ||
==Overview== | ==Overview== | ||
Ganondorf delivers a strong straight kick. | Ganondorf delivers a strong straight kick. Due to its relatively slow start, average range and lack of safety on shield, along with Ganondorf's poor running speed, it is lacking any uses in neutral, being outclassed by [[../Down tilt|down tilt]]. However, this move shines when coupled with [[../Side special|Flame Choke]], being a true punish if the opponent does not tech the grounded version, as well as a reliable [[50-50]] when against the ledge. It is also very useful in [[ledgetrapping]] situations, where it can cover multiple options at once and send at an unfavorable angle for the opponent to recover. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 9: | Line 9: | ||
|id=0 | |id=0 | ||
|damage=13.0% | |damage=13.0% | ||
|af=3 | |||
|angle=22 | |angle=22 | ||
|bk=31 | |bk=31 | ||
Line 28: | Line 29: | ||
|damage=13.0% | |damage=13.0% | ||
|angle=22 | |angle=22 | ||
|af=3 | |||
|bk=31 | |bk=31 | ||
|ks=82 | |ks=82 | ||
Line 46: | Line 48: | ||
|damage=14.0% | |damage=14.0% | ||
|angle=22 | |angle=22 | ||
|af=3 | |||
|bk=31 | |bk=31 | ||
|ks=82 | |ks=82 |
Latest revision as of 21:06, December 27, 2023
Overview[edit]
Ganondorf delivers a strong straight kick. Due to its relatively slow start, average range and lack of safety on shield, along with Ganondorf's poor running speed, it is lacking any uses in neutral, being outclassed by down tilt. However, this move shines when coupled with Flame Choke, being a true punish if the opponent does not tech the grounded version, as well as a reliable 50-50 when against the ledge. It is also very useful in ledgetrapping situations, where it can cover multiple options at once and send at an unfavorable angle for the opponent to recover.
Hitboxes[edit]
Timing[edit]
Hitboxes | 10-12 |
---|---|
Interruptible | 40 |
Animation length | 54 |
Lag time |
Hitbox |
Interruptible |
|