Super Smash Bros. Ultimate

Ganondorf (SSBU)/Down tilt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:GanondorfDTiltSSBU.gif|thumb|300px|Hitbox visualization showing Ganondorf's down tilt.]]
[[File:GanondorfDTiltSSBU.gif|thumb|300px|Hitbox visualization showing Ganondorf's down tilt.]]
{{competitive expertise}}
==Overview==
==Overview==
A crouching front kick. It is Ganondorf's best tilt and one of his most useful grounded moves. It is best used in [[Neutral game|Neutral]], where its range and safety somewhat compensate Ganondorf's slow stats against more grounded characters (like {{SSBU|Fox}} or {{SSBU|Kirby}}). It also works relatively well with [[Flame Choke]], although it is often outclassed by an instant [[../Dash attack|dash attack]]. Also functions as a poor man's anti-air because of its surprisingly good vertical reach, as Ganondorf's unusual [[../Up tilt|up tilt]] isn't suited for the role. However, the reward on hit isn't the best out of Ganondorf's tools, as the upward diagonal angle and relatively strong knockback doesn't allow him to combo out of it, and the kill power is way less potent than the rest of his kit.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Latest revision as of 21:04, December 27, 2023

Hitbox visualization showing Ganondorf's down tilt.

Overview[edit]

A crouching front kick. It is Ganondorf's best tilt and one of his most useful grounded moves. It is best used in Neutral, where its range and safety somewhat compensate Ganondorf's slow stats against more grounded characters (like Fox or Kirby). It also works relatively well with Flame Choke, although it is often outclassed by an instant dash attack. Also functions as a poor man's anti-air because of its surprisingly good vertical reach, as Ganondorf's unusual up tilt isn't suited for the role. However, the reward on hit isn't the best out of Ganondorf's tools, as the upward diagonal angle and relatively strong knockback doesn't allow him to combo out of it, and the kill power is way less potent than the rest of his kit.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0 AngleIcon60.png Forward 30 94 0 HitboxTableIcon(False).png 3.0 legr 0.0 0.0 3.0 1.0× 1.0× 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 14.0% 0 AngleIcon70.png Forward 30 94 0 HitboxTableIcon(False).png 4.8 legr 5.0 0.0 0.0 1.0× 1.0× 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 14.0% 0 AngleIcon80.png Forward 30 94 0 HitboxTableIcon(False).png 4.8 kneer 8.5 -0.5 0.0 1.0× 1.0× 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 10-12
Interruptible 36
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • The move has a 35% trip chance that can never actually happen, due to its largely vertical launch angle.
  • The move is referred to as Leg Sweep in-game, despite Ganondorf's down tilt only having been a sweep in Melee.