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After seeing Toomai rate [[https://www.ssbwiki.com/User:Toomai/Cloneosity#Data|Terry as a non-clone]] and deciding that he isn't based on his gimmicks, ("Terry has the same "face your enemy" '''gimmick''' as Ryu (+0.25). Terry has his own completely new '''gimmicks''' in the Go! mechanic and three extra moves"), as well as [https://m.youtube.com/watch?v=f_XSrAQRNfk a satirical video] with 48K views and [https://supersmashbros.fandom.com/wiki/Category:Gimmicks a ripoff of this wiki] call them gimmicks, it shows that the term "gimmick" is still well ingrained in the Smash community. Thus, while I still do agree that "Character-specific mechanic" is a viable option, I now feel that the initial suggestion of "Fighter gimmick" is what will be more recognizable, and thus fits the page better. [[Special:Contributions/72.203.118.154|72.203.118.154]] 01:33, January 12, 2020 (EST) | After seeing Toomai rate [[https://www.ssbwiki.com/User:Toomai/Cloneosity#Data|Terry as a non-clone]] and deciding that he isn't based on his gimmicks, ("Terry has the same "face your enemy" '''gimmick''' as Ryu (+0.25). Terry has his own completely new '''gimmicks''' in the Go! mechanic and three extra moves"), as well as [https://m.youtube.com/watch?v=f_XSrAQRNfk a satirical video] with 48K views and [https://supersmashbros.fandom.com/wiki/Category:Gimmicks a ripoff of this wiki] call them gimmicks, it shows that the term "gimmick" is still well ingrained in the Smash community. Thus, while I still do agree that "Character-specific mechanic" is a viable option, I now feel that the initial suggestion of "Fighter gimmick" is what will be more recognizable, and thus fits the page better. [[Special:Contributions/72.203.118.154|72.203.118.154]] 01:33, January 12, 2020 (EST) | ||
:This may or may not change the course of discussion, but when talking about how each character has something different to their moveset than just new moves, [https://m.youtube.com/watch?v=2aqVlLlKkcg Sakurai called them "new mechanics"] (time at 34.38, sorry I don't know how to link to the time), bringing validity to rename this page "Character-specific mechanic". [[Special:Contributions/72.203.118.154|72.203.118.154]] 10:08, January 16, 2020 (EST) | :This may or may not change the course of discussion, but when talking about how each character has something different to their moveset than just new moves, [https://m.youtube.com/watch?v=2aqVlLlKkcg Sakurai called them "new mechanics"] (time at 34.38, sorry I don't know how to link to the time), bringing validity to rename this page "Character-specific mechanic". [[Special:Contributions/72.203.118.154|72.203.118.154]] 10:08, January 16, 2020 (EST) | ||
::Bump. I’m pretty sure "Fighter Ability" was made up when this page was wrongly suggested to be deleted. While this page is fine, the name is made up when these sorts of things are often called mechanics or gimmicks by competitive players. [[Special:Contributions/72.203.118.154|72.203.118.154]] 23:21, March 22, 2020 (EDT) | |||
== Copy Ability == | == Copy Ability == | ||
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You know how Byleth uses specific weapons depending on the directional input of the Control Stick? Would that technically count as a Fighter Ability, or not? | You know how Byleth uses specific weapons depending on the directional input of the Control Stick? Would that technically count as a Fighter Ability, or not? | ||
[[User:Thecontributor22|Thecontributor22]] ([[User talk:Thecontributor22|talk]]) 14:36, January 28, 2020 (EST) | [[User:Thecontributor22|Thecontributor22]] ([[User talk:Thecontributor22|talk]]) 14:36, January 28, 2020 (EST) | ||
: I'd say no, since it's just a pattern in his moveset. —[[User:Fenhl|Fenhl]] 14:56, January 28, 2020 (EST) | |||
:: Okay, then. Just wanted to know. Thanks for the feedback.[[User:Thecontributor22|Thecontributor22]] ([[User talk:Thecontributor22|talk]]) 08:31, January 30, 2020 (EST) | |||
== What if? == | |||
We made Fighter Gimmick and Fighter Ability two different articles. Fighter Gimmick would be about Wonderwing and Cloud’s limit gauge and Fighter Gimmick stayed the same. [[User:RobbyB3ll4s|RobbyB3ll4s]] ([[User talk:RobbyB3ll4s|talk]]) 21:53, February 1, 2020 (EST) | |||
:From the looks of it, Fighter Ability was a name made up to prevent this page from being deleted, since it was named "Passive ability" at the time, and most gimmicks are not passive. While it is sort of arbitrary what exactly counts, this page clearly documents character-specific mechanics outside the scope of a general moveset, or extra moves that do not have an equivalent for other characters, not unique B-moves like Wonderwing or Monado Arts. Examples of a Fighter ability in other fighting games are D'Vorah's bug form in Mortal Kombat 11, or Eliza Blood Gauge in Tekken 7. Both of these mechanics are outside the scope of their actual moveset, and few, if any, fighters have something similar. [[Special:Contributions/72.203.118.154|72.203.118.154]] 22:24, February 1, 2020 (EST) | |||
== Pocket == | |||
The article states that [[Pocket]] doesn't count since it only affects one move, but it interacts with grab. Should it be added to the list then? —[[User:Fenhl|Fenhl]] 10:37, March 29, 2020 (EDT) | |||
== Recoil == | |||
Since many of Pichu's moves (namely the ones that involve electricity) cause recoil, would that not count as a fighter ability? I want to counter that Jigglypuff's Balloon Shield Jump is listed as a fighter ability as well. There is also Hydrophobia (where Sonic, Inkling, Charizard, and Incineroar take damage whilst swimming). | |||
[[User:Thecontributor22|Thecontributor22]] ([[User talk:Thecontributor22|talk]]) 14:47, August 2, 2020 (EDT) | |||
:Eh, not really. Multiple fighters (Charizard, Hero, and G&W to name a few) have attacks that cause recoil. The only thing special about Pichu is that most of its moves have recoil. About Jigglypuff's balloon shield jump, I'd actually argue that that doesn't count, as everyone has a shield jump. Jigglypuff's is just significantly higher. [[Special:Contributions/72.219.72.215|72.219.72.215]] 15:05, August 2, 2020 (EDT) | |||
== Durability == | |||
Shouldn't durability be considered a shared attribute and moved to that section now? Robin now shares it with Steve. --[[User:Apocalypso|Apocalypso]] ([[User talk:Apocalypso|talk]]) 14:19, October 4, 2020 (EDT) | |||
:The durability mechanics of Robin and Steve are significantly different, just as how Ryu and Terry both have input commands but completely different ones. Robin has to wait for the durability to recover, and will be consumed regardless of if it hits, while Steve can quickly replenish by simply crafting. [[Special:Contributions/72.219.72.215|72.219.72.215]] 15:16, October 4, 2020 (EDT) | |||
:Quote from the page: "Certain fighters' moves can only be used a certain number of times before running out of durability." – wouldn't that make [[Wonderwing]] also a case of this, then? Should we reword the entry, or add to it? [[Special:Contributions/190.193.175.80|190.193.175.80]] 17:36, February 4, 2021 (EST) | |||
== Air Smashes == | |||
What about Robin's ability to perform smashes in the air? That's a mechanic that's pretty unique to them. <small>—Preceding unsigned comment added by [[User:89.73.145.240|89.73.145.240]] ([[User talk:89.73.145.240|talk]] • [[Special:Contributions/89.73.145.240|contribs]]) 14:04, May 3, 2021 (EDT)</small> | |||
:Already listed under "Shared" with Min Min. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 15:41, May 3, 2021 (EDT) | |||
::Seems that was added after your post. My bad. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 15:43, May 3, 2021 (EDT) | |||
== Luck-based Attacks == | |||
There are several attacks that rely on chance for their outcome: [[Green Missile]], [[Vegetable]], [[Judge]], [[Command Selection]], etc. Is this enough to be considered a shared fighter ability?[[User:The Other Jared|The Other Jared]] ([[User talk:The Other Jared|talk]]) 14:50, October 11, 2021 (EDT) | |||
:Basic RNG isn't really fighter-specific like Tough Guy or Float. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 14:55, October 11, 2021 (EDT) | |||
== Bayonetta == | |||
I'm surprised to see that Bayonetta's only gimmick in the list is taunt cancelling. Why aren't the others included? This being Bat Within (maybe it was excluded due to Foresight being added, but it was unique in Smash 4 such as taunt cancelling), the ability to use multiple jumps, bullet arts... --[[User:Pokeantón|Pokeantón]] ([[User talk:Pokeantón|talk]]) 12:50, April 20, 2022 (EDT) | |||
Read the shared ability section more carefully. [[User:Rdrfc|Rdrfc]] ([[User talk:Rdrfc|talk]]) 13:07, April 20, 2022 (EDT) | |||
== Hydrophobia == | |||
I'm aware that the tips refer to Sonic and co.'s aversion to water as them being "hydrophobic", but that might not be the best name to use in the article, considering that "hydrophobia" usually refers to late-stage rabies, while "aquaphobia" is used for a more generic fear of water. Thoughts? ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 14:36, December 16, 2023 (EST) | |||
:I did a quick search on the internet, and while "hydrophobia" did refer to rabies due to a negative reaction from rabies victims to liquid, the term also refers (note the present tense) to molecules that are physically repelled from water, which would frankly be an apt description for both beings with literal flames as part of their life force and beings made out of paint—Sonic, on the other hand, would definitely be classified as an aquaphobe. I don't particularly have a strong argument one way or the other, but figured I'd throw my two cents in. [[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]] [[User talk:Aidanzapunk|<span style="color: green;">'''the Festive Gamer'''</span>]] 02:26, December 17, 2023 (EST) |