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(Trying to keep free-for-alls in mind, too) |
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*{{nerf|Up aerial deals more knockback, reducing its ability to rack up damage.}} | *{{nerf|Up aerial deals more knockback, reducing its ability to rack up damage.}} | ||
*{{buff|Up aerial consistently deals 5% damage.}} | *{{buff|Up aerial consistently deals 5% damage.}} | ||
*{{nerf|Down aerial can no longer lock.}} | |||
*{{nerf|Standing and pivot grab startup|5/7 frames|7/9 frames}} | *{{nerf|Standing and pivot grab startup|5/7 frames|7/9 frames}} | ||
*{{nerf|Down throw launches opponents at a less favorable angle.}} | *{{nerf|Down throw launches opponents at a less favorable angle.}} | ||
*{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}} | *{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}} | ||
*{{nerf|Cape has one more frame of startup.}} | *{{nerf|Cape has one more frame of startup.}} | ||
*{{nerf|Cape damage multiplier|1.5x|1.35x}} | |||
*{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}} | *{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}} | ||
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==Bowser== | ==Bowser== | ||
*{{change|Bowser has his voice actor from the | *{{change|Bowser has his voice actor from the {{uv|Mario}} games.}} | ||
*{{buff|Bowser's first jump is slightly higher.}} | *{{buff|Bowser's first jump is slightly higher.}} | ||
*{{buff|Air speed|1.0|1. | *{{buff|Air speed|1.0|1.03}} | ||
*{{buff|Bowser's rolls generally have more invincibility.}} | *{{buff|Bowser's rolls generally have more invincibility.}} | ||
*{{change|Up smash is faster at the cost of being weaker.}} | *{{change|Up smash is faster at the cost of being weaker.}} | ||
*{{buff|Forward air landing lag|24 frames| | *{{buff|Forward air landing lag|24 frames|21 frames}} | ||
*{{buff|Back air landing lag|40 frames| | *{{buff|Back air landing lag|40 frames|33 frames}} | ||
*{{buff|Up air landing lag|28 frames| | *{{buff|Up air landing lag|28 frames|23 frames}} | ||
*{{buff|Down air damage|16%|16.5%}} | *{{buff|Down air damage|16%|16.5%}} | ||
*{{change|Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.}} | *{{change|Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.}} | ||
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==Peach== | ==Peach== | ||
*{{change|Second four costumes change Peach's parasol to Perry.}} | *{{change|Second four costumes change Peach's parasol to Perry.}} | ||
*{{nerf|Peach can float for a shorter period of time.}} | |||
*{{nerf|Forward air knockback decreased.}} | *{{nerf|Forward air knockback decreased.}} | ||
*{{change|Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.}} | *{{change|Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.}} | ||
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==Dr. Mario== | ==Dr. Mario== | ||
*{{buff|Multiplier of speed difference to Mario|0.82x|0.875x}} | *{{buff|Multiplier of speed difference to Mario|0.82x|0.875x}} | ||
*{{buff|Multiplier of damage compared to Mario|1.12x|1.15x}} | |||
*{{buff|Multiplier of knockback compared to Mario|1.12x|1.1x}} | |||
*{{buff|[[Super Sheet]] stalls Dr. Mario when first used.}} | *{{buff|[[Super Sheet]] stalls Dr. Mario when first used.}} | ||
*{{change|Final Smash is now Stack, where Dr. Mario matches three small viruses sand a Supervitamin. This sends the viruses flying, KOing anyone who touches them.}} | *{{change|Final Smash is now Stack, where Dr. Mario matches three small viruses sand a Supervitamin. This sends the viruses flying, KOing anyone who touches them.}} | ||
==Bowser Jr.== | |||
*{{buff|Air acceleration|0.07|.085}} | |||
*{{buff|Neutral infinite adjusted to be more difficult to escape.}} | |||
*{{buff|Dash attack deals fixed knockback for initial hits.}} | |||
*{{nerf|Up aerial has slightly more endlag.}} | |||
*{{buff|Grab made slightly faster.}} | |||
*{{buff|Up throw's knockback adjusted to allow aerial combos at higher percentages.}} | |||
*{{buff|Mechakoopa damage|2%/7%|3%/10%}} | |||
==Rosalina & Luma== | |||
*{{nerf|Weight|77|76}} | |||
*{{nerf|Luma respawn time|13 seconds|14 seconds}} | |||
*{{nerf|Luma can be paralyzed.}} | |||
*{{nerf|Rosalina's forward smash, down smash, up tilt, and up aerial all have less range.}} | |||
*{{nerf|Luma's aerials have more auto-cancel frames towards the beginning of the attack, making Lunar Landing more difficult.}} | |||
==Donkey Kong== | ==Donkey Kong== | ||
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==Diddy Kong== | ==Diddy Kong== | ||
*{{change|Diddy Kong is voiced by his usual voice actor.}} | *{{change|Diddy Kong is voiced by his usual voice actor.}} | ||
*{{nerf|Air speed|0.88|0.85}} | |||
*{{nerf|Midair jump height decreased.}} | *{{nerf|Midair jump height decreased.}} | ||
*{{nerf|Forward tilt has less reach.}} | *{{nerf|Forward tilt has less reach.}} | ||
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*{{buff|Zelda's air speed is slightly faster (1.04 → 1.09).}} | *{{buff|Zelda's air speed is slightly faster (1.04 → 1.09).}} | ||
*{{buff|Zelda falls faster (1.35 → 1.45).}} | *{{buff|Zelda falls faster (1.35 → 1.45).}} | ||
*{{buff|All tilts have more range.}} | |||
*{{buff|Down smash does more damage.}} | *{{buff|Down smash does more damage.}} | ||
*{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}} | *{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}} | ||
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==Sheik== | ==Sheik== | ||
*{{nerf|Fall speed|1.75|1.65}} | *{{nerf|Fall speed|1.75|1.65}} | ||
*{{nerf|Up smash damage|15%/11%|13%/9%}} | |||
*{{nerf|Forward aerial has slightly more endlag.}} | *{{nerf|Forward aerial has slightly more endlag.}} | ||
*{{nerf|Up aerial deals less knockback and has more startup.}} | *{{nerf|Up aerial deals less knockback and has more startup.}} | ||
*{{nerf|Down aerial damage|8%,2%|7%,2%}} | |||
*{{nerf|[[Needle Storm]] has less range and lacks transcendent priority.}} | *{{nerf|[[Needle Storm]] has less range and lacks transcendent priority.}} | ||
*{{buff|[[Burst Grenade]] no longer puts Sheik into special fall.}} | *{{buff|[[Burst Grenade]] no longer puts Sheik into special fall.}} | ||
*{{nerf|[[Vanish]] damage|12%/5%|8%/4%}} | *{{nerf|[[Vanish]] damage|12%/5%|8%/4%}} | ||
*{{nerf|[[Bouncing Fish]] covers considerably less horizontal distance.}} | *{{nerf|[[Bouncing Fish]] damage|12%|10.5%}} | ||
*{{nerf|Bouncing Fish covers considerably less horizontal distance.}} | |||
==Ganondorf== | ==Ganondorf== | ||
*{{buff|Air speed|0.79|0.9}} | *{{buff|Air speed|0.79|0.9}} | ||
*{{change|New up and down smashes added that use the Wind Waker swords.}} | *{{change|New up and down smashes added that use the Wind Waker swords.}} | ||
*{{nerf|Side smash now uses Ganondorf's | *{{nerf|Side smash now uses Ganondorf's Twilight Princess sword and is slightly slower.}} | ||
*{{buff|Down aerial now uses the classic trident, comes out much faster, and has slightly more range.}} | *{{buff|Down aerial now uses the classic trident, comes out much faster, and has slightly more range.}} | ||
*{{buff|Pummel damage|3%|4%}} | *{{buff|Pummel damage|3%|4%}} | ||
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*{{buff|Trajectory of up special can be angled slightly.}} | *{{buff|Trajectory of up special can be angled slightly.}} | ||
*{{change|Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.}} | *{{change|Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.}} | ||
==Toon Link== | |||
*{{buff|Dash speed|1.7325|1.75}} | |||
*{{nerf|Air speed|0.94|0.93}} | |||
*{{nerf|Up air damage|14%/11%|13%/10.5%}} | |||
*{{change|Down air damage|16%/12%/5%|14%/10%/8%}} | |||
*{{change|Up Special is now Deku Leaf. It creates a windbox and reflects projectiles on the ground while giving Toon Link a small boost then acting as a parachute in midair, similarly to Peach's parasol. The move itself deals no damage.}} | |||
*{{change|Final Smash is now a trapping attack involving the King of Red Lions, similar to the Blue Falcon.}} | |||
==Impa== | |||
{| class="wikitable" | |||
|- | |||
! colspan=3|'''[[Impa]]''' ''({{uv|The Legend of Zelda}} universe)'' | |||
|- | |||
! Special Attack !! Name !! Description | |||
|- | |||
| Neutral Special || Slowdown || Impa slams a Giant Blade on the ground, temporarily slowing opponents in front of her. Similar to Witch Time, but lasts for a shorter period of time. | |||
|- | |||
| Up Special || Spear Leap || Impa leaps up a high distance, summoning blue spears that fall from the sky and spike opponents. | |||
|- | |||
| Down Special || Naginata Blast || Impa uses the Scorching Naginata to create a burst of fire in front of her. | |||
|- | |||
| Side Special || Naginata Sweep || Impa spins her Naginata in front of her, knocking opponents upwards. Can be button mashed for more spins and to push Impa diagonally upwards for recovery. | |||
|- | |||
| Final Smash || Naginata Trap || Basically Impa's Naginata combo that ends with the Sheikah eye on top of a red circle. | |||
|- | |||
|colspan=3|<center>'''''Notes:''' Standard attacks are bits and pieces of Hyrule Warriors combos.</center> | |||
|} | |||
==Samus== | ==Samus== | ||
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*{{change|Samus is slightly shorter.}} | *{{change|Samus is slightly shorter.}} | ||
*{{buff|Weight|108|110}} | *{{buff|Weight|108|110}} | ||
*{{buff|Forward tilt now has two damage tiers, with the upper leg taking the body's damage and the lower leg taking the foot's damage.}} | |||
*{{buff|Forward tilt, up tilt, and dash attack have transcendent priority.}} | *{{buff|Forward tilt, up tilt, and dash attack have transcendent priority.}} | ||
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*{{nerf|Forward air knockback decreased.}} | *{{nerf|Forward air knockback decreased.}} | ||
*{{nerf|Back air damage|12%/10%|10%/9%}} | *{{nerf|Back air damage|12%/10%|10%/9%}} | ||
*{{nerf|Pummel is somewhat slower.}} | |||
*{{nerf|Back throw can no longer combo into [[Flip Jump]].}} | |||
*{{nerf|[[Paralyzer]] takes longer to charge.}} | *{{nerf|[[Paralyzer]] takes longer to charge.}} | ||
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*{{nerf|Attacks generally have low hitstun multipliers, moreso than virtually any other character.}} | *{{nerf|Attacks generally have low hitstun multipliers, moreso than virtually any other character.}} | ||
*{{buff|Midair jump height increased.}} | *{{buff|Midair jump height increased.}} | ||
==Bandana Dee== | |||
{| class="wikitable" | |||
|- | |||
! colspan=3|'''Bandana Dee''' ''({{uv|Kirby}} universe)'' | |||
|- | |||
! Special Attack !! Name !! Description | |||
|- | |||
| Neutral Special || Archer || Bandana Dee fires a bow. Cannot be angled, and the arrow lacks range, but can be done in succession somewhat rapidly. | |||
|- | |||
| Up Special || Parasol Float || Bandana Dee pulls out a parasol, gaining a small vertical boost, then floats in the air slowly. Similar to Peach's up special, but the parasol cannot be cancelled. | |||
|- | |||
| Down Special || Swing || Bandana Dee swings back and forth on a rope that appears above. Can be cancelled into a jump or kick. | |||
|- | |||
| Side Special || Spike Thrust || Bandana Dee carries a spike column forward slowly until the move is cancelled or it reaches a ledge. Predictable but powerful. | |||
|- | |||
| Final Smash || Mecha Suit || Bandana Dee boards a yellow mech suit. This grants it super armor below its face and from behind and allows missiles to be fired with the attack button. | |||
|- | |||
|colspan=3|<center>'''''Notes:''' Virtually all of Bandana Dee's normal attacks use its spear, with the exception of its grab and pummel, which are similar to Kirby's.''</center> | |||
|} | |||
==Fox== | ==Fox== | ||
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*{{change|[[Extreme Speed]] deals more damage and its hitbox has a larger range, but it covers less distance. It also now uses its GFX in ''Pokkén Tournament''.}} | *{{change|[[Extreme Speed]] deals more damage and its hitbox has a larger range, but it covers less distance. It also now uses its GFX in ''Pokkén Tournament''.}} | ||
*{{change|''Pokkén Tournament''{{'}}s Burst Mode theme replaces the stage's music when [[Mega Lucario]] is activated.}} | *{{change|''Pokkén Tournament''{{'}}s Burst Mode theme replaces the stage's music when [[Mega Lucario]] is activated.}} | ||
==Greninja== | |||
*{{nerf|Forward aerial has far more endlag.}} | |||
*{{nerf|[[Hydro Pump]] has slightly more startup.}} | |||
==Decidueye== | |||
{| class="wikitable" | |||
|- | |||
! colspan=3|'''Decidueye''' ''({{uv|Pokémon}} universe)'' | |||
|- | |||
! Special Attack !! Name !! Description | |||
|- | |||
| Neutral Special || Leafage || Fast, weak projectile attack. | |||
|- | |||
| Up Special || Acrobatics || Decidueye flies up. Direction can be changed up to four times at any point. | |||
|- | |||
| Down Special || Feather Dance || Lowers opponents' attack, then pushes them away slightly. | |||
|- | |||
| Side Special || Spirit Shackle || Decidueye fires an arrow. If it hits an opponent, they will experience an effect similar to Dragon Lunge. | |||
|- | |||
| Final Smash || Sinister Arrow Raid || Cinematic Final Smash, but can be cancelled immediately afterwards into Acrobatics, making it ideal for avoiding gimps. | |||
|- | |||
|colspan=3|<center>'''''Notes:''' Agile fighter in the air, but has low weight and ground speed (think a less extreme Smash 4 Jigglypuff). Most standard attacks make use of Decidueye's wings and grass abilities.''</center> | |||
|} | |||
==Captain Falcon== | ==Captain Falcon== | ||
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==Marth== | ==Marth== | ||
*{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}} | *{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}} | ||
==Roy== | |||
*{{buff|Air acceleration|0.03|0.06}} | |||
*{{buff|Down throw altered to combo into [[Blazer]].}} | |||
==Ike== | ==Ike== | ||
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*{{change|Rapid jab modified to only use one durability point every three seconds, but still only lasts for eighteen seconds, minimizing the loss to the tome's use for [[Elwind]].}} | *{{change|Rapid jab modified to only use one durability point every three seconds, but still only lasts for eighteen seconds, minimizing the loss to the tome's use for [[Elwind]].}} | ||
*{{buff|[[Thoron]] durability usage|8|7}} | *{{buff|[[Thoron]] durability usage|8|7}} | ||
==Corrin== | |||
*{{nerf|Almost all attacks have additional startup or endlag and are weaker.}} | |||
*{{change|Down special replaced with Choice. If Corrin holds left after inputting the attack, he will regain his Smash 4 frame data, but if Corrin holds right after inputting the attack, he will regain his Smash 4 power. Continuing to hold down or making no further input gives him slightly more power and speed. Choice can only be used once per stock, but the effect chosen will last until Corrin is KOd.}} | |||
==Pit== | ==Pit== | ||
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| Final Smash || Fountain || Isabelle builds a fountain. Serena is summoned and attacks with gold and silver axes. | | Final Smash || Fountain || Isabelle builds a fountain. Serena is summoned and attacks with gold and silver axes. | ||
|- | |- | ||
|colspan=3|<center>'''''Notes:''' Most of | |colspan=3|<center>'''''Notes:''' Most of Isabelle's standard attacks summon Public Works Projects, which still hit opponents for a short amount of time after she can act out of the attack, making her very combo-oriented. Her only two significantly powerful attacks are the Resetti Bop hammer (side smash) and stamp (down aerial), she has below-average agility, and her weight is very low.''</center> | ||
|} | |} | ||