21
edits
TremendoDude (talk | contribs) m (→Infinite Monado Arts glitch: Adjusted the patch when the egg lay glitch was likely fixed.) |
TremendoDude (talk | contribs) (→Dial storage: Slight overhaul. Fixed redundancy, cleaned up, organized, corrected misinfo.) |
||
Line 132: | Line 132: | ||
===Dial storage=== | ===Dial storage=== | ||
[[File:Dial_Storage_tech.gif|250px|thumb|Shulk buffers the Monado Arts dial during the landing lag of forward aerial (indicated by the body flash). This "uses up" the dial's 10 frame startup lag, and the second use of the dial is instantaneous.]] | [[File:Dial_Storage_tech.gif|250px|thumb|Shulk buffers the Monado Arts dial during the landing lag of forward aerial (indicated by the body flash). This "uses up" the dial's 10 frame startup lag, and the second use of the dial is instantaneous.]] | ||
'''Dial storage''' is an ''Ultimate'' exclusive advanced technique which allows Shulk to bypass up to 10 frames of startup lag when using the Monado Arts dial wheel. It is named as such due to a technical quirk that allows the initial frames of the Monado dial to be "stored up" before its next use. | '''Dial storage''' is an ''Ultimate'' exclusive advanced technique which allows Shulk to bypass up to 10 frames of startup lag when using the Monado Arts dial wheel. It is named as such due to a technical quirk that allows the initial frames of the Monado dial to be "stored up" before its next use, much like a [[charge]] move. | ||
To use dial storage, the player must hold the special button while in idle | To use dial storage, the player must hold the special button while in a chargeable state (ie: while idle, during landing lag, or in hitstun) and release the button or interrupt the charge with an attack, [[grab]], jump squat, or a [[taunt]] before the Monado Art dial activates. This will pause the charge, storing however many frames the dial was charged for. (A "flash" effect around Shulk's torso can be used as a visual aid to see how many frames were charged.) Though starting to charge again while in a chargeable state or successfully opening the Monado Art dial resets the current charge, buffering the dial charge out of an unchargeable state (ie: any action that prevents Shulk from switching Arts) or during an action’s [[interruptibility]] frames allows Shulk to access that stored charge, resuming the charge from where he left off. | ||
If done correctly, Shulk's next use of the Monado Art dial will have its startup lag reduced by however many frames were charged in advance. As the dial appears at frame 11, this technique can cut out up to 10 frames from the time it takes to open the dial, with a maximum of having no startup frames at all when all 10 frames are charged up. Using dial storage, Shulk can open the dial instantly, allowing him to reduce the landing lag of an aerial attack or airdodge to as low as 7 frames (by flashing the dial without selecting an Art), switch Arts almost instantly (gaining up to 14 frames of [[intangibility]]), escape or switch to Shield Art during certain multi-moves, or use a directional [[air dodge]] as an escape or movement option with minimal landing lag. These situations may otherwise be impossible to escape from when using the standard dial switch (which has 11 frames of startup lag). Dial storage can also be used to switch Arts almost immediately between combo hits, allowing a wide variety of transitional combos between different Arts; this includes potent KO combos like leading Buster Art moves into Smash Art finishers, or mid-combo Art switches that extend strings with boosted mobility and/or increased damage. | |||
Freely charging the dial ( | Freely charging the dial (ie: charging without a timed setup) can quickly prepare dial storage for use on the fly, which can be done while cycling or deactivating Monado Arts, before attacking, or slipped in after an Art activates. Landing with a [[forward aerial]] or a neutral air dodge while holding the special button and buffering an input during landing lag to interrupt the charge can also be used as a practical setup to guarantee a maximum dial charge, buffering the charge during those moves' 10 frames of landing lag. | ||
This technique can be used much like Shulk's {{h2||Monado Art landing lag cancel}}. However, the applications of this technique are far more versatile and can be used more aggressively, mostly due to the reduced utility of MALLC. In comparison, dial storage is more flexible as it doesn't require airtime nor a timed landing, and can be used in any Art (MALLC requires no Arts to be active). However, MALLC has no vulnerability when landing (dial storage suffers from 3 frames of vulnerability during the "fuzzy window" which allows Arts to be chosen). Overall, both techniques can be used for different situations. | This technique can be used much like Shulk's {{h2||Monado Art landing lag cancel}}. However, the applications of this technique are far more versatile and can be used more aggressively, mostly due to the reduced utility of MALLC. In comparison, dial storage is more flexible as it doesn't require airtime nor a timed landing, and can be used in any Art (MALLC requires no Arts to be active). However, MALLC has no vulnerability when landing (dial storage suffers from 3 frames of vulnerability during the "fuzzy window" which allows Arts to be chosen). Overall, both techniques can be used for different situations. |
edits