Z-axis glitch: Difference between revisions

(Not much more that can be added to this now that it's patched)
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The '''Z-Axis Glitch''' was a [[glitch]] in ''[[Super Smash Bros. Ultimate]]'' that was discovered in patch 3.0.0, allowing every character to face the Z-Axis by exploiting the behaviour of springs. It is easiest to perform in [[Stage Builder]], but can also be done on [[Palutena's Temple]], or by the use of Sonic's [[Spring Jump]] or Mega Man's [[Rush Coil]]. It was patched out in patch 4.0.0.
The '''Z-Axis Glitch''' was a [[glitch]] in ''[[Super Smash Bros. Ultimate]]'' that was discovered in version 3.0.0, allowing every character to face the Z-Axis by exploiting the behavior of springs. It is easiest to perform in [[Stage Builder]], but can also be done on [[Palutena's Temple]], or by the use of Sonic's [[Spring Jump]] or Mega Man's [[Rush Coil]]. It was originally patched out in version 4.0.0; however, a new method involving {{SSBU|Link}} was discovered in version 8.1.0. This method was later patched in 12.0.0.


==How to perform==
==How to perform==
===Original method===
In order to perform this glitch, the player needs to attempt to perform a [[wall cling]] the instant they start moving downwards after bouncing off a spring. The easiest way to do this is by making a custom stage with a wall right next to a spring. By attempting to wall cling after bouncing on the spring, the character will instead face forward, with their hitboxes following suit. Using the character to [[grab]] any character within range will cause them to face forward as well.
In order to perform this glitch, the player needs to attempt to perform a [[wall cling]] the instant they start moving downwards after bouncing off a spring. The easiest way to do this is by making a custom stage with a wall right next to a spring. By attempting to wall cling after bouncing on the spring, the character will instead face forward, with their hitboxes following suit. Using the character to [[grab]] any character within range will cause them to face forward as well.
===8.1.0 method===
From version 8.1.0 onward, the glitch can be performed by Link using [[Ancient Bow and Arrow]] while the opponent is flinching by any [[Assist Trophy]] or [[Poké Ball]] Pokémon with a multi-hit attack (with the two most common ways being the use of [[Knuckle Joe]] or [[Fennekin]]), or a [[Smart Bomb]]. Upon successfully connecting Ancient Bow and Arrow with an opponent, the glitch is triggered. The behaviors and effects of the glitch are otherwise the same as the original method. Due to this, it is generally recommended that the player [[Pausing|pause the game]] if the one is attempting to perform the glitch with Assist Trophies or Pokémon on [[Training Mode]] (which makes all characters [[intangible]]) until the helper in question disappears, since getting hit by another attack automatically fixes the glitch.


==Results==
==Results==
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*The glitch can be fixed by grabbing a ledge, wall clinging again, or getting hit by an attack.
*The glitch can be fixed by grabbing a ledge, wall clinging again, or getting hit by an attack.
*Most [[side special]]s and [[forward tilt]]s will automatically fix the glitch (although some like [[Heel Slide]] will not), though [[forward smash]]es and [[forward aerial]]s can be performed normally.
*Most [[side special]]s and [[forward tilt]]s will automatically fix the glitch (although some like [[Heel Slide]] will not), though [[forward smash]]es and [[forward aerial]]s can be performed normally.
**[[Back aerial]]s, however, are impossible to perform.
**[[Back aerial]]s, however, are impossible to perform (with the exception of {{SSBU|Simon}} and {{SSBU|Richter}}, who can perform their back aerials' [[angling|angled]] variants).
*Missing a [[grab]] or performing a [[grab release]] with {{SSBU|Olimar}} causes the game to crash. Throwing the grabbed character does nothing, though the Pikmin will fly across the stage, before returning to Olimar.
*Missing a [[grab]] or performing a [[grab release]] with {{SSBU|Olimar}} causes the game to crash. Throwing the grabbed character does nothing, though the Pikmin will fly across the stage, before returning to Olimar.
*In a 1-on-1 fight, {{SSBU|Ryu}} and {{SSBU|Ken}} will automatically fix themselves, due to their "facing the opponent" mechanic.
*In a 1-on-1 fight, {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}}, and {{SSBU|Kazuya}} will automatically fix themselves, due to their "facing the opponent" mechanic.
*{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening.
*{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening.
**If Mr. Game & Watch uses a move that makes him resemble the various ''Game & Watch'' characters from their original games (such as [[Chef]] or his [[down smash]]), they will be barely visible, due to them truly being flat, unlike Mr. Game & Watch himself.
**This reveals that Mr. Game & Watch's model does not stand in perfect profile while facing the normal direction, although the flattening makes it appear as though he does.
**Using [[Octopus]] will cause him to remain in the form until he moves beyond the blast zones.
**Using [[Octopus]] will cause him to remain in the form until he moves beyond the blast zones.
*[[Luma]] will spin in place while Rosalina remains on the ground, until usage of [[Luma Shot]], which will cause Luma to face forward.
*[[Luma]] will spin in place while Rosalina remains on the ground, until usage of [[Luma Shot]], which will cause Luma to face forward.
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