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[[File: | [[File:GSPSmashWiiU.jpg|200px|thumb|In {{forwiiu}}]] | ||
[[File:GlobalSmashPower3DS.png|200px|thumb|In {{for3ds}}]] | [[File:GlobalSmashPower3DS.png|200px|thumb|In {{for3ds}}]] | ||
'''Global Smash Power''', ({{ja|世界戦闘力|Sekai Sentō Ryoku}}, ''World Combat Power'') abbreviated '''GSP''', is the online ranking system found in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. Announced during the [[Super Smash Bros. Direct]], | '''Global Smash Power''', ({{ja|世界戦闘力|Sekai Sentō Ryoku}}, ''World Combat Power'') abbreviated '''GSP''', is the online ranking system found in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. Announced during the [[Super Smash Bros. Direct]], GSP is a version of an {{s|wikipedia|Elo rating system}} that ranks all players' [[score]]s on a numeric scale, with the number being related to how many players that player outranks. For example, a player with a rank of 251,357 would have a better score than 251,356 other players. The system is unusual for being an inverse ranking system; whereas other games would feature 1 as the best player, Global Smash Power would rank 1 as the worst player (meaning that the player is better than 0 other players). This system was developed with the intention of a more friendly scale to players of lower skill, using "your score is better than X players" instead of "your score is worse than X players" as a metric. | ||
Global Smash Power is used only for solo play modes (and separately for their co-op equivalents), and not for multiplayer matches. However, according to [[Masahiro Sakurai]], there is "some sort of matchmaking" during online play, though this matchmaking system is not visible to players. | There are pros and cons to this system compared to others. The major advantage is that it taps into the idea of "numbers go up" being inherently satisfying to humans. Low GSP players have a clear, easy to understand goal of climbing the ranks and receiving a larger number, and high GSP players have the satisfaction of knowing exactly how many players the game considers them better than. The major disadvantage is that players cannot measure how far they are from the top-ranked player, and that the top-ranked player cannot even know that they are the top-ranked player without hard data on player count. When players realize there is no endgame in sight, they might experience goal fatigue and simply stop trying to be competitive. | ||
In ''Smash 4'', Global Smash Power is used only for solo play modes (and separately for their co-op equivalents), and not for multiplayer matches. However, according to [[Masahiro Sakurai]], there is "some sort of matchmaking" during online play, though this matchmaking system is not visible to players. | |||
==Scores included== | ==Scores included== | ||
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Global Smash Power rankings are updated whenever the player goes online. If they have not yet been online at all, Global Smash Power is not displayed. | Global Smash Power rankings are updated whenever the player goes online. If they have not yet been online at all, Global Smash Power is not displayed. | ||
In ''Ultimate'', Global Smash Power is also used to determine whether a player's character is allowed to participate in [[Elite Smash]]. Those within Elite Smash need to maintain their relative rank to stay, and are kicked back into regular quickplay if they fall below the threshold. The value of Global Smash Power is not set, and rises as more people meet the threshold. | |||
==Trivia== | |||
*Masahiro Sakurai stated in a [[YouTube]] video that he created Global Smash Power to obscure the player's distance from the best in the world to give them a more positive grinding experience and keep them motivated.<ref>[https://www.youtube.com/watch?v=g7nC6NtTMIk The Pros and Cons of Leaderboards <nowiki>[Game Essence]</nowiki>]</ref> | |||
**This system also makes cheaters more obvious, such as GSP growing by impossibly high amounts or GSP being gained by players without actually playing. This allows moderators to more easily detect and exclude invalid data and accuse players of cheating with absolute certainty. | |||
**Sakurai is also not particularly concerned with the possibility of low player counts affecting matchmaking, as the ''Smash'' series is among the best selling video game franchises of all time with an active competitive community. | |||
==References== | |||
{{reflist}} | |||
[[Category:Online play]] | [[Category:Online play]] | ||
[[Category:Single | [[Category:Single-player modes]] | ||
[[Category:Co-op modes]] | [[Category:Co-op modes]] |
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