Event 20: All-Star Match 2: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(45 intermediate revisions by 30 users not shown)
Line 1: Line 1:
{{event|
{{ArticleIcons|melee=y}}
|number=20
{{Infobox Event
|name=All-Star Match 2
|number       = 20
|description=Nintendo's realistic stars are out in force.
|name         = All-Star Match 2
|character=Any (2)
|image        = [[File:Event 20 SSBM.png|200px]]
|allies=None
|description = Nintendo's realistic stars are out in force.
|enemies=[[Samus]], [[Link]], [[Zelda]], [[C. Falcon]], [[Fox]] (1 each)
|character   = Choose (2 stocks)
|stage=[[Brinstar]], [[Great Bay]], [[Temple]], [[Mute City]], [[Corneria]]
|enemies      = {{SSBM|Samus}} ({{rollover|1 stock|level 2|y}})<br/>{{SSBM|Link}} ({{rollover|1 stock|level 3|y}})<br/>{{SSBM|Zelda}} ({{rollover|1 stock|level 4|y}})<br/>{{SSBM|Captain Falcon}} ({{rollover|1 stock|level 5|y}})<br/>{{SSBM|Fox}} ({{rollover|1 stock|level 5|y}})
|availability=Clear 10 Event Matches
|stage       = [[Brinstar]]<br/>[[Great Bay]]<br/>[[Temple]]<br/>{{SSBM|Mute City}}<br/>[[Corneria]]
|world record=00:13.95 ([[Infernum]])
|music        = ''{{MeleeMusic|Brinstar}}''<br/>''{{MeleeMusic|Great Bay}}''<br/>''{{MeleeMusic|Temple}}''<br/>''{{MeleeMusic|Mute City}}''<br/>''{{MeleeMusic|Corneria}}''
}}
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
'''Event 20: All-Star Match 2''' is the twentieth [[Event Match]], and the second of five All-Star Matches. In it, you have four minutes to [[KO]] [[Samus]] in [[Brinstar]], [[Link]] in [[Great Bay]], [[Zelda]] in [[Temple]], [[Captain Falcon]] in [[Mute City]], and [[Fox]] in [[Corneria]]. When you complete a stage, your [[Damage percent|damage percentage]] gets carried over.
}}{{for|other similarly named event matches|All-Star Battle (disambiguation)}}
'''[[All-Star Match]] 2''' is the 20th of the 51 [[event match]]es in ''[[Super Smash Bros. Melee]]'', and the second of five All-Star Matches.  


==Strategy==
The player controls a character of their choice and must win five different [[stock]] matches, all within a time limit of 4 minutes, where the player will start with a stock of 2 lives and the opponents each have one. {{SSBM|Samus}}'s [[artificial intelligence]] is set at Level 2, {{SSBM|Link}}'s artificial intelligence is set at Level 3, {{SSBM|Zelda}}'s artificial intelligence is set at Level 4, and {{SSBM|Captain Falcon}} and {{SSBM|Fox}}'s artificial intelligence is set at Level 5.
Like all of the other All-Star Matches, using [[Jigglypuff]]'s [[Rest]] attack would be a quick way to defeat the opponents.
 
Each battle is a one-on-one match against a character on their respective series' stages. Samus is battled on [[Brinstar]], Link is battled on [[Great Bay]], Zelda is battled on [[Temple]], Captain Falcon is battled on [[Mute City]], and Fox is battled on [[Corneria]]. Similar to the standard battles in the [[All-Star Mode]], the player's stock and [[damage]] percentage are carried over between matches. Icons representing the player's upcoming opponents and the order in which they appear are visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.
 
==Names in other languages==
{{langtable
|ja={{ja|オールスター戦2|Ōrusutā Sen Ni}}
|jaM=All-Star Battle 2
|de=All-Star-Kampf Nr.2
|deM=Literal translation
|es=2.º combate All-Star
|esM=2<sup>nd</sup> All-Star fight
|it=Scontro All-Star nº 2
|itM=Literal translation}}
 
==Trivia==
*This is the only All-Star Match where each opponent is fought on the same stage as their home stage in [[All-Star Mode]].
   
   
{{Event Matches}}
{{Event Melee}}