Giant Donkey Kong (SSB): Difference between revisions

→‎Moveset: improved giant punch information
(→‎Moveset: improved giant punch information)
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|nsname=Giant Punch
|nsname=Giant Punch
|nsdmg=14% (uncharged), 36% (fully charged)
|nsdmg=14% (uncharged), 36% (fully charged)
|nsdesc=When B is pressed, he starts charging up a punch. Pressing Z stores the charge, and it can then be continued by pressing B. The longer the move is charged, the more powerful it is. When fully charged or close to fully charged, it is a very powerful KO move.
|nsdesc=When B is pressed, Giant Donkey Kong starts winding up a punch. This works in stages: For each winding up of the punch, the move's power increases, up to a maximum of 36% at 11 wind-ups, which can [[KO]] at [[percentage]]s as low as 48%. Pressing Z stores the charge, which can then be continued by pressing B again; by using a [[turnaround special]], this also allows Giant Donkey Kong to "turn around" in the air. Given Giant Donkey Kong's size, the punch itself can very easily hit opponents off-stage, making it a powerful edgeguarding tool.  
|usname=Spinning Kong
|usname=Spinning Kong
|usdmg=12% (startup), 8% (loop), 3% (final hit)
|usdmg=12% (startup), 8% (loop), 3% (final hit)