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edits
m (→In 1P Game) |
(→Moveset: improved giant punch information) |
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|nsname=Giant Punch | |nsname=Giant Punch | ||
|nsdmg=14% (uncharged), 36% (fully charged) | |nsdmg=14% (uncharged), 36% (fully charged) | ||
|nsdesc=When B is pressed, | |nsdesc=When B is pressed, Giant Donkey Kong starts winding up a punch. This works in stages: For each winding up of the punch, the move's power increases, up to a maximum of 36% at 11 wind-ups, which can [[KO]] at [[percentage]]s as low as 48%. Pressing Z stores the charge, which can then be continued by pressing B again; by using a [[turnaround special]], this also allows Giant Donkey Kong to "turn around" in the air. Given Giant Donkey Kong's size, the punch itself can very easily hit opponents off-stage, making it a powerful edgeguarding tool. | ||
|usname=Spinning Kong | |usname=Spinning Kong | ||
|usdmg=12% (startup), 8% (loop), 3% (final hit) | |usdmg=12% (startup), 8% (loop), 3% (final hit) |