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A total of [[List of spirits (complete list)|1513 spirits]] can be obtained in game, all sorted into [[List of spirits (disambiguation)|42 series]]. | A total of [[List of spirits (complete list)|1513 spirits]] can be obtained in game, all sorted into [[List of spirits (disambiguation)|42 series]]. | ||
==Collecting | ==Collecting spirits== | ||
There are many ways to collect spirits: | There are many ways to collect spirits: | ||
*The player always receives a random primary advanced-class spirit that has 1 or 2 slots when opening up the game for the first time. | *The player always receives a random primary advanced-class spirit that has 1 or 2 slots when opening up the game for the first time. | ||
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*Having save data of certain other games will unlock a spirit from said game. | *Having save data of certain other games will unlock a spirit from said game. | ||
==Spirit | ==Spirit classes== | ||
Primary and support spirits are classified by their tier of strength, which is referred to as | Primary and support spirits are classified by their tier of strength, which is referred to as "class". This is sometimes also called "rank" (such as when sorting spirits). | ||
*★☆☆☆ Novice | *★☆☆☆ Novice | ||
*★★☆☆ Advanced ( | *★★☆☆ Advanced ("Hope" in the Japanese version) | ||
*★★★☆ Ace | *★★★☆ Ace | ||
*★★★★ Legend | *★★★★ Legend | ||
==Spirit | ==Spirit categories== | ||
{{cquote|''There are two kinds of spirits. Primary spirits boost the physical abilities of the fighter you equip them to, while support spirits provide special skills. Try out different combinations to power up your fighters!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | {{cquote|''There are two kinds of spirits. Primary spirits boost the physical abilities of the fighter you equip them to, while support spirits provide special skills. Try out different combinations to power up your fighters!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
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Fighter spirits are based on an existing playable character in the game, do not have classes and types, and also cannot be equipped. Rather, they simply exist to allow the players to view their artwork. They are earned by completing {{SSBU|Classic Mode}} with the indicated fighter,<ref>https://www.youtube.com/watch?v=4PRS0UHXJt4 Super Smash Bros. SPECIAL Demonstration Play Video</ref> by purchasing them when they appear randomly in the shop, or through completing some challenges. With some exceptions, the fighter spirits generally use the fighter's artwork from their franchise of origin, with the option to swap to their ''Ultimate'' render. Characters with significant alternate costumes, such as {{SSBU|Cloud}} in his Advent Children outfit or {{SSBU|Mario}} in his Builder and Wedding attires, or those who are changed into different individuals, such as Male {{SSBU|Wii Fit Trainer}}, each of the [[Koopalings]], and the four {{uv|Dragon Quest}} {{SSBU|hero}}es, will have fighter spirits based on them as well, all of which must be purchased in the Shop after completing Classic Mode with the respective character, as completing Classic Mode only awards the fighter spirit for the fighter's primary appearance. This notably does not include {{SSBU|Isabelle}} in her winter outfit, {{SSBU|Link}}'s Hero of the Wild set, the [[Zombie]] and [[Enderman]] costumes for {{SSBU|Steve}} or {{SSBU|Sephiroth}}'s coatless costume. | Fighter spirits are based on an existing playable character in the game, do not have classes and types, and also cannot be equipped. Rather, they simply exist to allow the players to view their artwork. They are earned by completing {{SSBU|Classic Mode}} with the indicated fighter,<ref>https://www.youtube.com/watch?v=4PRS0UHXJt4 Super Smash Bros. SPECIAL Demonstration Play Video</ref> by purchasing them when they appear randomly in the shop, or through completing some challenges. With some exceptions, the fighter spirits generally use the fighter's artwork from their franchise of origin, with the option to swap to their ''Ultimate'' render. Characters with significant alternate costumes, such as {{SSBU|Cloud}} in his Advent Children outfit or {{SSBU|Mario}} in his Builder and Wedding attires, or those who are changed into different individuals, such as Male {{SSBU|Wii Fit Trainer}}, each of the [[Koopalings]], and the four {{uv|Dragon Quest}} {{SSBU|hero}}es, will have fighter spirits based on them as well, all of which must be purchased in the Shop after completing Classic Mode with the respective character, as completing Classic Mode only awards the fighter spirit for the fighter's primary appearance. This notably does not include {{SSBU|Isabelle}} in her winter outfit, {{SSBU|Link}}'s Hero of the Wild set, the [[Zombie]] and [[Enderman]] costumes for {{SSBU|Steve}} or {{SSBU|Sephiroth}}'s coatless costume. | ||
===Master | ===Master spirits=== | ||
{{Main|Master spirit}} | {{Main|Master spirit}} | ||
Master spirits are a type of spirit that cannot be equipped. Once unlocked, master spirits run facilities that can be used. These facilities include Shopping (which sell spirits, items, and Skill Spheres), Gym (which levels up spirits; there is only one), Explore (which bring back rewards), and Dojo (which teach styles to spirits). Master spirits have dialogue boxes, though certain spirits (such as [[Kraid]]) communicate unintelligibly and therefore have provided translations. Master spirits are all considered Neutral types when used by puppet fighters in Spirit Battles. | Master spirits are a type of spirit that cannot be equipped. Once unlocked, master spirits run facilities that can be used. These facilities include Shopping (which sell spirits, items, and Skill Spheres), Gym (which levels up spirits; there is only one), Explore (which bring back rewards), and Dojo (which teach styles to spirits). Master spirits have dialogue boxes, though certain spirits (such as [[Kraid]]) communicate unintelligibly and therefore have provided translations. Master spirits are all considered Neutral types when used by puppet fighters in Spirit Battles. | ||
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==Spirit | ==Spirit effects== | ||
All support spirits and enhanced primary spirits come with a skill that augments the fighter they are applied to. Unenhanced primary spirits come with traits, modifiers which may be beneficial or detrimental. The effects of these are listed below. Effects in a shaded cell are not possible to obtain (such as a 3x effect of a 2 slot skill, requiring an impossible 6 slots), although they still exist in the game's code. Effects in <b>bold</b> are possible, but only when paired with [[Skill Tree|Adventure Skill]]s. | All support spirits and enhanced primary spirits come with a skill that augments the fighter they are applied to. Unenhanced primary spirits come with traits, modifiers which may be beneficial or detrimental. The effects of these are listed below. Effects in a shaded cell are not possible to obtain (such as a 3x effect of a 2 slot skill, requiring an impossible 6 slots), although they still exist in the game's code. Effects in <b>bold</b> are possible, but only when paired with [[Skill Tree|Adventure Skill]]s. | ||
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===Attack | ===Attack skills=== | ||
Abilities that increase the power of specific attack types, or increase damage dealt under specific circumstances. Attack skill spirits are indicated by a sword. | Abilities that increase the power of specific attack types, or increase damage dealt under specific circumstances. Attack skill spirits are indicated by a sword. | ||
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===Defense | ===Defense skills=== | ||
Abilities that decrease damage received by specific attack types, modify shield behavior, or grant super armor. Defense skill spirits are indicated by a shield. | Abilities that decrease damage received by specific attack types, modify shield behavior, or grant super armor. Defense skill spirits are indicated by a shield. | ||
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===Recovery | ===Recovery skills=== | ||
Abilities that allow health recovery mid-battle. Recovery skill spirits are indicated by a vial with a medical cross. | Abilities that allow health recovery mid-battle. Recovery skill spirits are indicated by a vial with a medical cross. | ||
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===Mobility | ===Mobility skills=== | ||
Abilities that increase ground and aerial mobility. Mobility skill spirits are indicated by a shoe. | Abilities that increase ground and aerial mobility. Mobility skill spirits are indicated by a shoe. | ||
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===Item | ===Item skills=== | ||
Abilities that allow the fighter to start with an [[item]] or make items more effective. Item skill spirits are indicated by a hammer. | Abilities that allow the fighter to start with an [[item]] or make items more effective. Item skill spirits are indicated by a hammer. | ||
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===Hazard | ===Hazard skills=== | ||
Abilities that mitigate or nullify the effects of [[Conditions#Hazards|hazards]] that may be encountered in the [[Spirit Board]] and [[World of Light]]. Some of these may negate normal stage hazards and certain attacks as well. Hazard skill spirits are indicated by a stage with a hazard it counters against. | Abilities that mitigate or nullify the effects of [[Conditions#Hazards|hazards]] that may be encountered in the [[Spirit Board]] and [[World of Light]]. Some of these may negate normal stage hazards and certain attacks as well. Hazard skill spirits are indicated by a stage with a hazard it counters against. | ||
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===Other | ===Other skills=== | ||
Abilities with unusual effects or otherwise do not fit into any other category. May be used to counter certain stage hazards or conditions. Can also be multiple effects combined into a single skill. Other skill spirits are indicated by a diamond with an inscribed "X". | Abilities with unusual effects or otherwise do not fit into any other category. May be used to counter certain stage hazards or conditions. Can also be multiple effects combined into a single skill. Other skill spirits are indicated by a diamond with an inscribed "X". | ||
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===Special | ===Special skills=== | ||
Especially rare abilities only found on a select few Rank 3 and 4 spirits. Though they can feasibly be categorized elsewhere, they were considered by the developers to be powerful enough to warrant a category all to themselves. Special skill spirits are indicated by a star. | Especially rare abilities only found on a select few Rank 3 and 4 spirits. Though they can feasibly be categorized elsewhere, they were considered by the developers to be powerful enough to warrant a category all to themselves. Special skill spirits are indicated by a star. | ||
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===Weight | ===Weight skills=== | ||
Abilities that increase weight. Weight skill spirits are indicated by a weight and arrows indicating type of weight change. | Abilities that increase weight. Weight skill spirits are indicated by a weight and arrows indicating type of weight change. | ||
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===Primary | ===Primary spirit traits=== | ||
Abilities found on primary spirits that cannot be enhanced. Unlike skills, these traits aren't always necessarily beneficial, though spirits with negative traits might make up for it with greater stat boosts than usual for their rank or additional slots for support spirits. When applicable, these traits can also stack with skills with similar effects. Primary spirit traits can be seen as a weaker form of their support skill counterpart (i.e. the primary spirit trait Shooting Items ↑ will increase damage dealt from shooting items, but does not increase its ammo unlike the support skill). In addition to other symbols, spirits which start the player with damage are indicated by a percent symbol and the Galeem and Dharkhon spirits use their silouettes. | Abilities found on primary spirits that cannot be enhanced. Unlike skills, these traits aren't always necessarily beneficial, though spirits with negative traits might make up for it with greater stat boosts than usual for their rank or additional slots for support spirits. When applicable, these traits can also stack with skills with similar effects. Primary spirit traits can be seen as a weaker form of their support skill counterpart (i.e. the primary spirit trait Shooting Items ↑ will increase damage dealt from shooting items, but does not increase its ammo unlike the support skill). In addition to other symbols, spirits which start the player with damage are indicated by a percent symbol and the Galeem and Dharkhon spirits use their silouettes. | ||
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