Monado Arts: Difference between revisions

→‎Techniques: merging process; infinite monado arts glitch
(→‎Techniques: merging process; infinite monado arts glitch)
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*The [[Ω form]]s of Battlefield, Umbra Clock Tower, Castle Siege, [[Midgar]], [[Luigi's Mansion]], [[Jungle Hijinxs]], [[Skyloft]], [[Temple]], [[Halberd]], [[Kalos Pokémon League]], [[Pokémon Stadium 2]], [[Onett]], [[Gamer]], [[Boxing Ring]], [[Duck Hunt]], [[Windy Hill Zone]], and [[Suzaku Castle]].
*The [[Ω form]]s of Battlefield, Umbra Clock Tower, Castle Siege, [[Midgar]], [[Luigi's Mansion]], [[Jungle Hijinxs]], [[Skyloft]], [[Temple]], [[Halberd]], [[Kalos Pokémon League]], [[Pokémon Stadium 2]], [[Onett]], [[Gamer]], [[Boxing Ring]], [[Duck Hunt]], [[Windy Hill Zone]], and [[Suzaku Castle]].
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===Infinite Monado Arts glitch===
The '''Infinite Monado Arts Glitch''' was a glitch in [[Super Smash Bros. Ultimate]] which allowed {{SSBU|Shulk}} to retain every effect of [[Monado Arts]] at once. It involved Shulk being hit by {{SSBU|King K. Rool}}'s [[Blast-O-Matic]], timed so that his currently-active Monado Art expires between the second (laser) and third (launching) hits. When done correctly, Shulk would have no visible effects of any Arts, but all five of them would be active at once, mixing any overlapping properties together. The glitch also incurred [[RCO lag]] where if any aerial move is used during the glitch, the landing lag would last much longer than normal. The glitch also worked for {{SSBU|Kirby}}, if Kirby [[Inhale (Kirby)|inhaled]] Shulk with the Monado Art. The only way to remove the glitch was to [[self-destruct]] or use a transformation item.
The glitch was fixed [[List of updates (SSBU)/2.0.0 changelog#Shulk|in version 2.0.0]].
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==Origin==
==Origin==