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{{technical data|What is/are the slowdown factor(s)?}} | {{technical data|What is/are the slowdown factor(s)?}} | ||
[[File:Captain_Falcon_Neutral_B_SSBU.gif|thumb|{{SSBU|Captain Falcon}} attacking with [[Falcon Punch]], which causes the Special Zoom effect.]] | [[File:Captain_Falcon_Neutral_B_SSBU.gif|thumb|{{SSBU|Captain Falcon}} attacking with [[Falcon Punch]], which causes the Special Zoom effect.]] | ||
'''Special Zoom''' is an aesthetic effect introduced in ''[[Super Smash Bros. Ultimate]]'', designed to add drama during a match. The term was coined by [[Masahiro Sakurai]] and his development team<ref name="Sakurai interview">https://nintendoeverything.com/sakurai-on-smash-bros-ultimate-tempo-items-changes-and-additions-choosing-taunts-much-more/</ref> ( | '''Special Zoom''' is an aesthetic effect introduced in ''[[Super Smash Bros. Ultimate]]'', designed to add drama during a match. The term was coined by [[Masahiro Sakurai]] and his development team<ref name="Sakurai interview">https://nintendoeverything.com/sakurai-on-smash-bros-ultimate-tempo-items-changes-and-additions-choosing-taunts-much-more/</ref> (referred to as '''Decisive Impact''' in the initial design document<ref>[https://youtu.be/2Iiu1k16Ukc?t=60s Writing Game Proposals <nowiki>[Work Ethic]</nowiki>]</ref>). | ||
==Overview== | ==Overview== |
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