1,565
edits
No edit summary |
|||
(13 intermediate revisions by 6 users not shown) | |||
Line 4: | Line 4: | ||
[[File:Ness Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial.]] | [[File:Ness Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial.]] | ||
[[File:Ness DJC Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial while [[double jump cancel]]led.]] | [[File:Ness DJC Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial while [[double jump cancel]]led.]] | ||
Ness | Ness quickly headbutts above himself in the air, dealing 15% damage and high knockback. Ness' head is [[intangible]] during the move's first four active frames and the hitbox on his head is quite large, making the attack difficult to interrupt. The move also always [[auto-cancel]]s, which means that it is not always necessary to [[Z-cancel]] the move. The move also has rather high KO power for an up aerial being able to KO {{SSB|Mario}} on {{SSB|Dream Land}} at 123% (assuming he's on the ground). It is good for [[juggling]] and, against most characters, it can be used in conjunction with an {{mvsub|Ness|SSB|up tilt}}. However, this move is even more feared when [[double jump cancel]]led, which is very important to Ness's [[metagame]] and vital in most of his matchups. With it, Ness is capable of doing even shorter [[short hop]]s, allowing him to use the move a very short distance from the ground, meaning up aerial chains can be performed until ~60%. Ness can also potentially perform [[zero-to-death combo]]s on opponents, as he can rack up huge damage with his up aerial in conjunction with his other aerials, such as his {{mvsub|Ness|SSB|down aerial}}. However, the move, along with Ness's other moves used for this technique, has short range, so the technique has since lost recognition and known effectiveness. | ||
The move is much stronger in the Japanese version dealing 17% damage and higher knockback. It can KO Mario on Dream Land at 95% on Dream Land if he is on the ground making it the strongest up aerial in the Japanese version and the second strongest in the series behind {{SSBM|Bowser}}'s {{mvsub|Bowser|SSBM|up aerial}} in ''Melee''. Its higher power does make the move a worse combo tool in the Japanese version however, it also has even greater shield pressuring potential. | |||
==Hitboxes== | |||
===NTSC-J=== | |||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=17% | |||
|angle=85 | |||
|bk=10 | |||
|ks=120 | |||
|fkv=0 | |||
|r=190 | |||
|bn=12 | |||
|ypos=100 | |||
|type=Head | |||
|sfx=Punch | |||
|slvl=L | |||
}} | |||
|} | |||
===NTSC-U/PAL=== | |||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=15% | |||
|damagebg=nerf | |||
|angle=85 | |||
|bk=10 | |||
|ks=110 | |||
|ksbg=nerf | |||
|fkv=0 | |||
|r=175 | |||
|rbg=nerf | |||
|bn=12 | |||
|ypos=100 | |||
|type=Head | |||
|sfx=Punch | |||
|slvl=L | |||
}} | |||
|} | |||
{{ | ====Summary==== | ||
*{{nerf|Damage (17% → 15%).}} | |||
*{{nerf|Knockback scaling (120 → 110).}} | |||
**{{buff|These changes improve its combo potential.}} | |||
*{{nerf|Hitbox size (190u → 175u).}} | |||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
!Auto-cancel | |||
|1-41 | |||
|- | |||
!Hitboxes | |||
|8-16 | |||
|- | |||
!Head intangible | |||
|8-11 | |||
|- | |||
!Animation length | |||
|41 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitboxes {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=25}} | |||
|- | |||
|Head {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=30}} | |||
|- | |||
|Auto-cancel {{FrameStrip|t=Autocancel|c=41}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|4 | |||
|- | |||
!L-cancelled animation length | |||
|4 | |||
|} | |||
{{FrameStripStart}} | |||
|Normal {{FrameStrip|t=Lag|c=4}} | |||
|- | |||
|L-cancelled {{FrameStrip|t=Lag|c=4}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}} | |||
{{MvSubNavNess|g=SSB}} | |||
[[Category:Ness (SSB)]] | [[Category:Ness (SSB)]] | ||
[[Category:Up aerials]] | [[Category:Up aerials (SSB)]] | ||
[[Category:Normal attacks]] | [[Category:Normal attacks (SSB)]] | ||
[[Category:Aerial attacks (SSB)]] |
edits