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Special move ledge-canceling has similar applications to landing lag ledge-canceling, increasing the safety of using special moves and in some cases, granting additional combo potential. | Special move ledge-canceling has similar applications to landing lag ledge-canceling, increasing the safety of using special moves and in some cases, granting additional combo potential. | ||
===Jumpsquat ledge cancel=== | |||
In ''Smash 64'' and ''Melee''By runing towards the ledge, performing a jump, and sliding off of the ledge during [[jumpsquat]], the character can fall of the stage and cancel the jumpsquat. This is a niche tech that still has applications, for example it is needed in order to perform a shinedrop. | |||
===Shield pushback ledge cancel=== | ===Shield pushback ledge cancel=== | ||
A niche form of ledge-canceling that involves attacking a shield or idle-shield near a ledge so that the attacker's shield pushback causes them to slip off the edge. Can only be performed by certain attacks as it requires a certain amount of pushback and certain collision box behaviors, mostly powerful smash attacks such as Ganondorf's up smash and forward smash. | A niche form of ledge-canceling that involves attacking a shield or idle-shield near a ledge so that the attacker's shield pushback causes them to slip off the edge. Can only be performed by certain attacks as it requires a certain amount of pushback and certain collision box behaviors, mostly powerful smash attacks such as Ganondorf's up smash and forward smash. |
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