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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Missile | |name=Missile | ||
|image={{tabber|title1= | |image={{tabber|title1=Homing|content1=[[File:Samus Side B SSBU.gif|300px]]|title2=Super|content2=[[File:Dark Samus Side B SSBU.gif|300px]]}} | ||
|caption=Samus Dark Samus firing | |caption=Samus firing a Missile and Dark Samus firing a Super Missile in ''Ultimate''. | ||
|user=[[Samus]] | |user=[[Samus]] | ||
|user2={{SSBU|Dark Samus}} | |user2={{SSBU|Dark Samus}} | ||
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}} | }} | ||
{{disambig2|Samus's side special move|Snake's attack|Remote Missile}}{{for|Luigi's attack|Green Missile}}{{for|Mii Gunner's attack|Gunner Missile}} | {{disambig2|Samus's side special move|Snake's attack|Remote Missile}}{{for|Luigi's attack|Green Missile}}{{for|Mii Gunner's attack|Gunner Missile}} | ||
'''Missile''' ({{ja|ミサイル|Misairu}}, ''Missile'') is [[Samus]] and [[Dark Samus]]'s [[side special move]]. | '''Missile''' ({{ja|ミサイル|Misairu}}, ''Missile'') is [[Samus]] and [[Dark Samus]]'s [[side special move]]. | ||
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*'''Super Missiles''' are fired by tapping. They move in a fast, straight line, as opposed to Homing Missiles, and deal 10% damage with decent knockback. In ''Melee'', Super Missiles look the same as Homing Missiles except with a blue trail. From ''Brawl'' onwards, Super Missiles are distinguished with a fatter body and a green nose, as seen in ''{{s|metroidwiki|Super Metroid}}'' and ''{{s|metroidwiki|Metroid: Zero Mission}}''. | *'''Super Missiles''' are fired by tapping. They move in a fast, straight line, as opposed to Homing Missiles, and deal 10% damage with decent knockback. In ''Melee'', Super Missiles look the same as Homing Missiles except with a blue trail. From ''Brawl'' onwards, Super Missiles are distinguished with a fatter body and a green nose, as seen in ''{{s|metroidwiki|Super Metroid}}'' and ''{{s|metroidwiki|Metroid: Zero Mission}}''. | ||
In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling. | In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling. If the missile is hit with a move that does at least 4%, the missile will break and not do any damage. | ||
However, in ''Brawl'', the Missiles have been severely [[nerf]]ed in knockback and speed, and are best for comboing or spacing. CPUs still use this attack very prominently. | However, in ''Brawl'', the Missiles have been severely [[nerf]]ed in knockback and speed, and are best for comboing or spacing. CPUs still use this attack very prominently. | ||
In ''Ultimate'', Dark Samus, being an [[Clone|Echo Fighter]] of Samus, retains this move. Compared to Samus, Dark Samus fires her missiles at a slightly lower height, allowing her to hit certain smaller targets that Samus cannot (e.g. a crouching {{SSBU|Pichu}}). | In ''Ultimate'', Dark Samus, being an [[Clone|Echo Fighter]] of Samus, retains this move. Compared to Samus, Dark Samus fires her missiles at a slightly lower height, allowing her to hit certain smaller targets that Samus cannot (e.g. a crouching {{SSBU|Pichu}}). | ||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssbmchar=Samus | |||
|ssbmdesc=Release guided missiles or tap {{Button|GCN|Control Stick|R-S|s=20px}} to launch powerful direct shots. | |||
|ssbbchar=Samus | |||
|ssbbdesc=Launch a guided missile. Tilt the Control Stick to the left to launch a stronger missile. | |||
|ssbucount=2 | |||
|ssbuchar=Samus | |||
|ssbudesc=Launches a homing missile. Flicking rather than tilting the control stick launches a Super Missile. | |||
|ssbuchar2=Dark Samus | |||
|ssbudesc2=Launches a homing missile. Flicking rather than tilting the control stick launches a Super Missile. | |||
}} | |||
==Customization== | ==Customization== | ||
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{{CustomSet|Samus|Side|name1=Missile|desc1=Launch a homing missile. Perform like a smash attack to launch a Super Missile.|name2=Relentless Missile|desc2=Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit.|name3=Turbo Missile|desc3=Launch a missile that takes a second to get going. Its direction can be adjusted.}} | {{CustomSet|Samus|Side|name1=Missile|desc1=Launch a homing missile. Perform like a smash attack to launch a Super Missile.|name2=Relentless Missile|desc2=Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit.|name3=Turbo Missile|desc3=Launch a missile that takes a second to get going. Its direction can be adjusted.}} | ||
# '''Missile''': Default. | # '''Missile''': Default. | ||
# '''Relentless Missile''': Missiles move much slower, granting | # '''Relentless Missile''': Missiles move much slower, granting the Homing Missiles more control and slowing the Super Missiles to a crawl after a while. They deal less damage. {{Main|Samus (SSB4)/Side special/Custom 1}} | ||
# '''Turbo Missile''': Missiles move faster, but briefly stop to lock on to an opponent before flying forward. They deal less damage. | # '''Turbo Missile''': Missiles move faster, but briefly stop to lock on to an opponent before flying forward. They also deal less damage. {{Main|Samus (SSB4)/Side special/Custom 2}} | ||
==Origin== | ==Origin== | ||
[[File:Sm missile.png|thumb|Samus firing a Missile in ''Super Metroid''.]] | [[File:Sm missile.png|thumb|Samus firing a Missile in ''Super Metroid''.]] | ||
Missiles are explosive projectiles that are staples in the ''Metroid'' games. Once Samus finds a Missile Launcher, she can fire Missiles at any time as long as she has ammo remaining. Since Missiles do more damage than most Beam weapons and are the only way to access certain areas and damage some enemies, collecting Missile Expansions to increase ammo space is critical. In later games, different kinds of missiles are introduced, such as Ice Missiles. | Missiles are explosive projectiles that are staples in the ''Metroid'' games. Once Samus finds a Missile Launcher, she can fire Missiles at any time as long as she has ammo remaining. Since Missiles do more damage than most Beam weapons and are the only way to access certain areas and damage some enemies, collecting Missile Expansions to increase ammo space is critical. In later games, different kinds of missiles are introduced, such as Ice Missiles. | ||
[[File:Super Missile Fusion.png|thumb|SA-X firing a Super Missile in ''Fusion''.]] | |||
Super Missiles were introduced in ''Super Metroid'' as rarer, more powerful Missiles. In ''Metroid Prime'', ''Metroid Prime 2: Echoes'', and ''Metroid: Other M'', Super Missiles are fired by combining a [[Charge Shot]] and five Missiles. | |||
Homing Missiles appeared in ''Metroid Prime'' as the standard for most missile types, but ''Super Smash Bros. Melee'' was released before ''Metroid Prime'', meaning that the idea of homing missiles first appeared in ''Melee''. From ''Metroid Prime 2: Echoes'' onwards, Samus can collect an upgrade called the Seeker Missile or Storm Missile, which allows her to fire up to five simultaneous missiles at five targets. | |||
In the original ''Metroid'', the Power Suit's visor and highlights would turn blue while in Missile Mode. Starting with the monochromatic ''Metroid II: Return of Samus'', later ''Metroid'' games instead show Samus's Arm Cannon reconfiguring into the Missile Launcher, typically with the ends of the barrel opening up. Both visual details are included in ''Smash'', although the blue visor and highlights would not be added to Samus's aesthetics until [[Samus (SSBU)|her appearance]] in ''Ultimate''. | |||
In ''Metroid Prime 2'', Dark Samus is able to fire both Missiles and Super Missiles during her fight. | In ''Metroid Prime 2'', Dark Samus is able to fire both Missiles and Super Missiles during her fight. | ||
{{ | {{clr}} | ||
==Gallery== | ==Gallery== | ||
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Homing_Missile_SSB4.jpeg|The Homing Missile in {{forwiiu}}. | Homing_Missile_SSB4.jpeg|The Homing Missile in {{forwiiu}}. | ||
MissileSSB4.jpg|The Super Missile in {{forwiiu}}. | MissileSSB4.jpg|The Super Missile in {{forwiiu}}. | ||
Samus SSBU Skill Preview Side Special.png|Samus using Missile as shown in | Samus SSBU Skill Preview Side Special.png|Samus using Missile as shown in the [[Move List]] in ''Ultimate''. | ||
Dark Samus SSBU Skill Preview Side Special.png|Dark Samus using Missile as shown in | Dark Samus SSBU Skill Preview Side Special.png|Dark Samus using Missile as shown in the Move List in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|ミサイル|Misairu}}, ''Missile'' | |||
|en=Missile | |||
|fr=Missile | |||
|es=Misil | |||
|de=Rakete (Samus) </br> Spezialrakete (Dark Samus) | |||
|it=Missile | |||
|nl=Raket | |||
|ru={{rollover|Ракета|Raketa|?}} | |||
|ko={{rollover|미사일|Misail|?}}, ''Missile'' | |||
|zh_cn={{rollover|导弹|Dǎodàn|?}} | |||
|zh_tw={{rollover|導彈|Dǎodàn|?}} | |||
}} | |||
==Technical details== | |||
Samus: | |||
*[[Samus (SSBM)/Side special]] | |||
*[[Samus (SSBB)/Side special]] | |||
*[[Samus (SSB4)/Side special]] | |||
*[[Samus (SSBU)/Side special]] | |||
Dark Samus: | |||
*[[Dark Samus (SSBU)/Side special]] | |||
{{Multiple Special Moves|Samus|Dark Samus}} | {{Multiple Special Moves|Samus|Dark Samus}} | ||
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[[Category:Dark Samus]] | [[Category:Dark Samus]] | ||
[[Category:Dark Samus (SSBU)]] | [[Category:Dark Samus (SSBU)]] | ||
[[es:Misil (Samus)]] |