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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Pocket | |name=Pocket | ||
|image={{tabber|title1=Villager| | |image={{tabber|title1=Villager|content1=[[File:Villager Neutral B SSBU.gif|300px]]|title2=Isabelle|content2=[[File:Isabelle Neutral B SSBU.gif|300px]]}} | ||
|caption=Villager and Isabelle using Pocket in ''Ultimate''. | |caption=Villager and Isabelle using Pocket in ''Ultimate''. | ||
|user=[[Villager]]<br>[[Isabelle]] | |user=[[Villager]]<br>[[Isabelle]] | ||
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***Objects that recover health are represented as a red apple.{{ref|g}} | ***Objects that recover health are represented as a red apple.{{ref|g}} | ||
***Objects without any special effects are represented by a yellow, jagged "comic-bubble" shape.{{ref|f}} | ***Objects without any special effects are represented by a yellow, jagged "comic-bubble" shape.{{ref|f}} | ||
***[[Rush Coil]], [[Poison Breath]], [[ | ***[[Rush Coil]], [[Poison Breath]], [[Eiha/Eigaon]], and [[Pitfall]]s all have unique icons, represented as a bitten leaf, three purple bubbles, dark-red swirl patches, and the Pitfall itself, respectively. The bitten leaf is a reference to how furniture is commonly portrayed in ''Animal Crossing'' menus. | ||
**Generic foods are the only items that are represented by icons. | **Generic foods are the only items that are represented by icons. | ||
*If the [[Shadow]] [[Assist Trophy]] freezes Villager or Isabelle while Pocket is active, the pocketing hitbox remains active while frozen, being able to pocket objects and leave both [[intangible]] until unfrozen. | *If the [[Shadow]] [[Assist Trophy]] freezes Villager or Isabelle while Pocket is active, the pocketing hitbox remains active while frozen, being able to pocket objects and leave both [[intangible]] until unfrozen. |