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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Guardian Orbitars | |name=Guardian Orbitars | ||
|image={{tabber|title1=Pit| | |image={{tabber|title1=Pit|content1=[[File:Pit Down B SSBU.gif|300px]]|title2=Dark Pit|content2=[[File:Dark Pit Down B SSBU.gif|300px]]}} | ||
|caption=The Guardian Orbitars in ''Ultimate''. | |caption=The Guardian Orbitars in ''Ultimate''. | ||
|user=[[Pit]] | |user=[[Pit]] | ||
|user2=[[Dark Pit]] | |||
|universe={{uv|Kid Icarus}} | |universe={{uv|Kid Icarus}} | ||
|interwiki= icaruspedia | |interwiki= icaruspedia | ||
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The user summons two orbitars that generate shields on either side of him for a second and a half. They reflect projectiles (with a 1.5× damage multiplier) while active, similar to {{SSBB|Wolf}}'s {{b|Reflector|Wolf}} in ''Brawl'', and push away opponents at the beginning. The Orbitars also behave as [[shield]]s that can protect the user from attacks, in addition to [[push]]ing opponents away upon doing so, though they can be bypassed by [[grab]]s. | The user summons two orbitars that generate shields on either side of him for a second and a half. They reflect projectiles (with a 1.5× damage multiplier) while active, similar to {{SSBB|Wolf}}'s {{b|Reflector|Wolf}} in ''Brawl'', and push away opponents at the beginning. The Orbitars also behave as [[shield]]s that can protect the user from attacks, in addition to [[push]]ing opponents away upon doing so, though they can be bypassed by [[grab]]s. | ||
The Guardian Orbitars have 18 HP in ''Smash 4'', and 15 HP in ''Ultimate'', which is shared between both orbitars, and is used up when blocking attacks. Unlike regular shields, they do not lose HP when simply held out, | The Guardian Orbitars have 18 HP in ''Smash 4'', and 15 HP in ''Ultimate'', which is shared between both orbitars, and is used up when blocking attacks. Unlike regular shields, they do not lose HP when simply held out, instead forcing the user to put them away if held for longer than a certain period (80 [[frame]]s in ''Smash 4'', and 100 frames in ''Ultimate''); in ''Ultimate'', they also gradually shrink in size as they are held, though they immediately start back at their maximum size when summoned again. If the orbitars lose all their HP, they break and cannot be used for 10 seconds; attempting to use them before this period will have the user perform the summoning animation to no effect. Otherwise, the orbitars recover HP at a rate of 0.07 per frame when not in use (4.2 HP per second), so if close to breaking, it takes at most 258 frames (4.3 seconds) for them to fully regenerate in ''Smash 4'', and 215 frames (3.583 seconds) in ''Ultimate''. | ||
The Orbitars have a sizable amount of ending lag, whether they are voluntarily dropped or allowed to expire, which can leave the user open for half of a second. However, if they are broken first by powerful enough attacks, their ending lag is sharply decreased. This event allows swift counterattacking (such as punishing a smash attack or [[Warlock Punch]]). | The Orbitars have a sizable amount of ending lag, whether they are voluntarily dropped or allowed to expire, which can leave the user open for half of a second. However, if they are broken first by powerful enough attacks, their ending lag is sharply decreased. This event allows swift counterattacking (such as punishing a smash attack or [[Warlock Punch]]). | ||
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}} | }} | ||
==Trophy | ==Trophy== | ||
{{Trophy | |||
|name=Guardian Orbitars | |||
|image=GuardianOrbitarsTrophy3DS.png | |||
|desc-ntsc=Guardian Orbitars are more defensive in nature than other Orbitars. When you fire a charged shot, they will create a shield that protects you and your friends. It's a good thing these float in the air on their own—they're actually ridiculously heavy. | |||
{{ | |desc-pal=Not only can these orbitars create a shield, but they can also fire continuously! They're insanely heavy, but since they float in mid-air, that's not an issue. In fact, you could go into battle carrying everything but the kitchen sink and still be perfectly safe! Not that you should do that. But you could. | ||
|game=ssb4-3ds | |||
}} | |||
{{clrl}} | |||
==Customization== | ==Customization== | ||
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{{CustomSet|DarkPit|Down|name1=Guardian Orbitars|desc1=Summon shields that block attacks and reflect projectiles, but only from the sides.|name2=Impact Orbitars|desc2=Summon shields that launch enemies but don't reflect projectiles or block attacks.|name3=Amplifying Orbitars|desc3=Summon shields that are easily broken but boost the power of reflected projectiles.}} | {{CustomSet|DarkPit|Down|name1=Guardian Orbitars|desc1=Summon shields that block attacks and reflect projectiles, but only from the sides.|name2=Impact Orbitars|desc2=Summon shields that launch enemies but don't reflect projectiles or block attacks.|name3=Amplifying Orbitars|desc3=Summon shields that are easily broken but boost the power of reflected projectiles.}} | ||
#'''Guardian Orbitars''': Default. | #'''Guardian Orbitars''': Default. | ||
#'''Impact Orbitars''': Can damage and knockback foes, but loses the ability to reflect projectiles and shield attacks. Gives Pit or Dark Pit [[super armor]] upon activating the move. | #'''Impact Orbitars''': Can damage and knockback foes, but loses the ability to reflect projectiles and shield attacks. Gives Pit or Dark Pit [[super armor]] upon activating the move.{{Main|Pit (SSB4)/Down special/Custom 1}}{{Main|Dark Pit (SSB4)/Down special/Custom 1}} | ||
#'''Amplifying Orbitars''': Boosts the power of reflected projectiles, but the Orbitars are more fragile. | #'''Amplifying Orbitars''': Boosts the power of reflected projectiles, but the Orbitars are more fragile.{{Main|Pit (SSB4)/Down special/Custom 2}}{{Main|Dark Pit (SSB4)/Down special/Custom 2}} | ||
==Origin== | ==Origin== | ||
[[File:KIU Guardian Orbitals Artwork.png|thumb|left|Official artwork of Guardian Orbitals from ''Kid Icarus: Uprising''.]] | |||
[[File:Guardian Orbitars KIU.jpg|thumb|160px|Guardian Orbitars, along with a charged shot, as seen in ''Kid Icarus: Uprising''.]] | [[File:Guardian Orbitars KIU.jpg|thumb|160px|Guardian Orbitars, along with a charged shot, as seen in ''Kid Icarus: Uprising''.]] | ||
{{s|icaruspedia|Orbitars}} are one of the weapon classes in ''Uprising''. Weapons in this class can fire two shots at once and have high homing, though they're not as effective in melee combat. Guardian Orbitars specialize in defense, and can project shields with charged shots. | {{s|icaruspedia|Orbitars}} are one of the weapon classes in ''Kid Icarus: Uprising''. Weapons in this class can fire two shots at once and have high homing, though they're not as effective in melee combat. Guardian Orbitars specialize in defense, and can project shields with charged shots. | ||
{{ | {{clr}} | ||
==Gallery== | ==Gallery== | ||
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Dark Pit SSBU Skill Preview Down Special.png|Dark Pit using Guardian Orbitars as shown by the Move List in ''Ultimate''. | Dark Pit SSBU Skill Preview Down Special.png|Dark Pit using Guardian Orbitars as shown by the Move List in ''Ultimate''. | ||
</gallery> | </gallery> | ||
{{ | {{clr}} | ||
==Names in other languages== | ==Names in other languages== | ||
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==Trivia== | ==Trivia== | ||
*The Orbitars's placement is inverted between the grounded and aerial versions of this move. This is most likely done to account for the animation difference between them. | *The Orbitars's placement is inverted between the grounded and aerial versions of this move. This is most likely done to account for the animation difference between them. | ||
{{Multiple Special Moves|Pit|Dark Pit}} | {{Multiple Special Moves|Pit|Dark Pit}} | ||
[[Category:Kid Icarus universe]] | [[Category:Kid Icarus universe]] |