Ledge-canceling: Difference between revisions

(→‎Performing the technique: Added more ledge cancel methods)
Line 43: Line 43:
|-
|-
|[[Dark Pit]]
|[[Dark Pit]]
|[[Electroshock Arm]] || Applies at the end of the grounded version's dash
|[[Electroshock Arm]] || Applies at the end of the grounded version's dash (if nothing is hit)
|-
|-
|rowspan=2| [[Daisy]]<br>[[Peach]]
|rowspan=2| [[Daisy]]<br>[[Peach]]
Line 54: Line 54:
|-
|-
|[[Donkey Kong]]
|[[Donkey Kong]]
|[[Hand Slap]] {{GameIcon|SSB4}}{{GameIcon|SSBU}}|| Applies to the landing animation
|[[Hand Slap]] {{GameIcon|SSB4}}{{GameIcon|SSBU}}|| Applies to the startup of the grounded version
|-
|-
|[[Fox]]
|[[Fox]]
Line 75: Line 75:
|-
|-
|[[Mewtwo]]
|[[Mewtwo]]
|[[Teleport]] {{GameIcon|SSB4}}{{GameIcon|SSBU}} || Applies at the end of the teleport
|[[Teleport]] {{GameIcon|SSB4}}{{GameIcon|SSBU}} || Applies when reappearing on the ground
|-
|-
|[[Mr. Game & Watch]]
|[[Mr. Game & Watch]]
Line 81: Line 81:
|-
|-
|[[Palutena]]
|[[Palutena]]
|[[Warp]] || Applies at the end of the teleport
|[[Warp]] || Applies when reappearing on the ground
|-
|-
|rowspan=2| [[Pichu]]<br>[[Pikachu]]
|rowspan=2| [[Pichu]]<br>[[Pikachu]]
Line 89: Line 89:
|-
|-
|[[Pit]]
|[[Pit]]
|[[Upperdash Arm]] || Applies at the end of the grounded version's dash
|[[Upperdash Arm]] || Applies at the end of the grounded version's dash (if nothing was hit)
|-
|-
|rowspan=2| [[Sheik]]
|rowspan=2| [[Sheik]]
Line 100: Line 100:
|-
|-
|[[Zelda]]
|[[Zelda]]
|[[Farore's Wind]] {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} || Applies at the end of the teleport
|[[Farore's Wind]] {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} || Applies when reappearing on ground
|-
|-
|rowspan=2|[[Zero Suit Samus]]
|rowspan=2|[[Zero Suit Samus]]
|[[Flip Jump]] {{GameIcon|SSBB}}{{GameIcon|SSB4}} || Applies to the kick's landing animation
|[[Flip Jump]] {{GameIcon|SSBB}}{{GameIcon|SSB4}} || Applies to the kick's landing animation
|-
|-
||[[Paralyzer]]|| Applies to the landing animation
||[[Paralyzer]]|| Applies to the landing animation after shooting
|}
|}