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*Snake's forward smash has the same amount of total frames as {{SSBB|Ike}}'s and {{SSBB|King Dedede}}'s forward smash. When compared to these two, Snake's forward smash is in the middle in both start-up and ending lag. | *Snake's forward smash has the same amount of total frames as {{SSBB|Ike}}'s and {{SSBB|King Dedede}}'s forward smash. When compared to these two, Snake's forward smash is in the middle in both start-up and ending lag. | ||
*Snake and {{SSBB|Luigi}} are the only characters in ''Brawl'' who have a [[taunt]] that can damage an opponent. | *Snake and {{SSBB|Luigi}} are the only characters in ''Brawl'' who have a [[taunt]] that can damage an opponent. | ||
*Snake's song for his [[Classic Mode]] [[Roll Call]] is "Calling to the Night" from ''Metal Gear Solid: Portable Ops'', | *Snake's song for his [[Classic Mode]] [[Roll Call]] is "Calling to the Night" from ''Metal Gear Solid: Portable Ops'', despite him not appearing in said game. | ||
*{{SSBB|Pikachu}}, {{SSBB|Zelda}}, and Snake are the only characters in the game whose taunts all temporarily make a held item disappear. | *{{SSBB|Pikachu}}, {{SSBB|Zelda}}, and Snake are the only characters in the game whose taunts all temporarily make a held item disappear. | ||
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