Snake (SSBB): Difference between revisions

m
Line 322: Line 322:
*Snake's forward smash has the same amount of total frames as {{SSBB|Ike}}'s and {{SSBB|King Dedede}}'s forward smash. When compared to these two, Snake's forward smash is in the middle in both start-up and ending lag.
*Snake's forward smash has the same amount of total frames as {{SSBB|Ike}}'s and {{SSBB|King Dedede}}'s forward smash. When compared to these two, Snake's forward smash is in the middle in both start-up and ending lag.
*Snake and {{SSBB|Luigi}} are the only characters in ''Brawl'' who have a [[taunt]] that can damage an opponent.
*Snake and {{SSBB|Luigi}} are the only characters in ''Brawl'' who have a [[taunt]] that can damage an opponent.
*Snake's song for his [[Classic Mode]] [[Roll Call]] is "Calling to the Night" from ''Metal Gear Solid: Portable Ops'', which is strange since he doesn't actually appear in the game.
*Snake's song for his [[Classic Mode]] [[Roll Call]] is "Calling to the Night" from ''Metal Gear Solid: Portable Ops'', despite him not appearing in said game.
*{{SSBB|Pikachu}}, {{SSBB|Zelda}}, and Snake are the only characters in the game whose taunts all temporarily make a held item disappear.
*{{SSBB|Pikachu}}, {{SSBB|Zelda}}, and Snake are the only characters in the game whose taunts all temporarily make a held item disappear.


32,655

edits