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m (meh. If I didn't touch the wiki until I was 100% done testing another game, you wouldn't see me for at least another month. Not even consistently testing to justify) |
(→Experience Growth: Noticed we suddenly have the math extension) |
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With <code>max_exp</code> determined it is possible to find the experience needed to reach any level. | With <code>max_exp</code> determined it is possible to find the experience needed to reach any level. | ||
Exp at any level = <code>max_exp × (ratio^(level - 1) - 1)/(ratio^(98) - 1)</code>< | Exp at any level = <code>max_exp × (ratio^(level - 1) - 1)/(ratio^(98) - 1)</code> | ||
<math>\mbox{max exp} * \frac{\mbox{ratio}^{\mbox{level}-1}-1}{\mbox{ratio}^{98}-1}</math> | |||
Exp to the next level = <code>max_exp × (ratio^(level - 1))/(ratio^(98) - 1) × (ratio - 1)</code> | Exp to the next level = <code>max_exp × (ratio^(level - 1))/(ratio^(98) - 1) × (ratio - 1)</code> | ||
<math>\mbox{max exp} * (\mbox{ratio}-1) * \frac{\mbox{ratio}^{\mbox{level}-1}}{\mbox{ratio}^{98}-1}</math> | |||
====Ratio==== | ====Ratio==== |
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