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Sleeping characters cannot take any action until waking up, though they can decrease its duration by [[button mashing]], and it ends prematurely if they take any kind of [[knockback]], or if the ground they are standing on disappears. As with other status conditions, its duration increases proportionally with the target's [[damage]] percentage. | Sleeping characters cannot take any action until waking up, though they can decrease its duration by [[button mashing]], and it ends prematurely if they take any kind of [[knockback]], or if the ground they are standing on disappears. As with other status conditions, its duration increases proportionally with the target's [[damage]] percentage. | ||
Uniquely, [[Donkey Kong]] cannot fall asleep while carrying a heavy item. Additionally, he cannot fall asleep while carrying an opponent in ''Brawl'', but he can in ''Melee''. | Uniquely, [[Donkey Kong]] cannot fall asleep while carrying a heavy item. Additionally, he cannot fall asleep while carrying an opponent in ''Brawl'', but he can in ''Melee''. | ||
===Appearance=== | ===Appearance=== | ||
In the original ''Super Smash Bros.'', | In the original ''Super Smash Bros.'', the animation for sleeping characters is also the same as the animation for getting [[stun]]ned, except the sleeping character flashes different colors, has musical notes around them, and uses a different voice clip to indicate being asleep, such as {{SSB|Mario}} using his snoring voice clip from ''Super Mario 64''. | ||
From ''Melee'' onward, all characters have a unique sleeping animation, as well as an animation for waking up. For example, [[Donkey Kong]] rocks on his back and puts his thumb in his mouth, and [[Fox]] curls up on the ground like his real-world animal counterpart. In ''Ultimate'', {{SSBU|Steve}} takes out a Bed from ''Minecraft'' and lies upon it, then breaks it and places it back in his inventory upon waking up. Sleeping characters also flash magenta, and emit stylized "bubbles" from their faces. In ''Melee'', {{SSBM|Mr. Game & Watch}} emits stylized Z's instead of bubbles; from ''Brawl'' onward, both the bubbles and Z's are shown. | From ''Melee'' onward, all characters have a unique sleeping animation, as well as an animation for waking up. For example, [[Donkey Kong]] rocks on his back and puts his thumb in his mouth, and [[Fox]] curls up on the ground like his real-world animal counterpart. In ''Ultimate'', {{SSBU|Steve}} takes out a Bed from ''Minecraft'' and lies upon it, then breaks it and places it back in his inventory upon waking up. Sleeping characters also flash magenta, and emit stylized "bubbles" from their faces. In ''Melee'', {{SSBM|Mr. Game & Watch}} emits stylized Z's instead of bubbles; from ''Brawl'' onward, both the bubbles and Z's are shown. | ||
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Contrary to common misconception, [[Jigglypuff]]'s [[Rest]] does not inflict the asleep status on it, and thus cannot be ended faster by button mashing; it is simply extremely high [[ending lag]] manifested through a sleeping animation. | Contrary to common misconception, [[Jigglypuff]]'s [[Rest]] does not inflict the asleep status on it, and thus cannot be ended faster by button mashing; it is simply extremely high [[ending lag]] manifested through a sleeping animation. | ||
==Causes of sleeping== | |||
===By characters=== | |||
{| class="wikitable sortable" width=70% | |||
|- | |||
!width=12%|Character | |||
!width=50%|Move(s) | |||
!width=4%|Games | |||
|- | |||
|[[Jigglypuff]] | |||
|[[Sing]] | |||
|{{gameIcon|ssb}}{{gameIcon|ssbm}}{{gameIcon|ssbb}}{{gameIcon|ssb4}}{{gameIcon|ssbu}} | |||
|- | |||
|{{SSBB|Luigi}} | |||
|[[Negative Zone]] | |||
|{{gameIcon|ssbb}} | |||
|- | |||
|[[Peach]] | |||
|[[Peach Blossom]] | |||
|{{gameIcon|ssbb}}{{gameIcon|ssb4}}{{gameIcon|ssbu}} | |||
|- | |||
|{{SSBU|Daisy}} | |||
|[[Daisy Blossom]] | |||
|rowspan=2|{{gameIcon|ssbu}} | |||
|- | |||
|{{SSBU|Hero}} | |||
|[[Snooze]] | |||
|} | |||
==By bosses== | |||
{| class="wikitable sortable" width=70% | |||
|- | |||
!width=12%|Character | |||
!width=50%|Move(s) | |||
!width=4%|Games | |||
|- | |||
|[[Master Hand]] & [[Crazy Hand]] | |||
|Applause (gas) | |||
|{{gameIcon|ssbm}}{{gameIcon|ssbb}}{{gameIcon|ssb4}}{{gameIcon|ssbu}} | |||
|} | |||
==By items== | |||
{| class="wikitable sortable" width=70% | |||
|- | |||
!width=12%|Character | |||
!width=50%|Move(s) | |||
!width=4%|Games | |||
|- | |||
|[[Bellossom]] | |||
|Sleep powder | |||
|{{gameIcon|ssbm}}{{gameIcon|ssbb}}{{gameIcon|ssb4}}{{gameIcon|ssbu}} | |||
|- | |||
|[[Darkrai]] | |||
|Causes a player to start the next battle in [[Smash Tour]] already asleep. | |||
|{{gameIcon|ssb4-wiiu}} | |||
|- | |||
|[[Ditto]] | |||
|Transform (if the summoner is has a move with the asleep effect) | |||
|{{gameIcon|ssbu}} | |||
|} | |||
==By stages== | |||
{| class="wikitable sortable" width=70% | |||
|- | |||
!width=12%|Stage | |||
!width=50%|Stage hazard | |||
!width=4%|Games | |||
|- | |||
|[[Spirit Battle]]s | |||
|slumber floor is a battle condition that causes the player but not the CPU opponent to fall asleep while on the ground. | |||
|{{gameIcon|ssbu}} | |||
|} | |||
==Other== | |||
{| class="wikitable sortable" width=70% | |||
|- | |||
!width=12%|System | |||
!width=50%|Effect | |||
!width=4%|Games | |||
|- | |||
|[[Spirit]]s | |||
|Slumber Immunity is a spirit skill that prevents fighters from falling asleep | |||
|{{gameIcon|ssbu}} | |||
|} | |||
==Gallery== | ==Gallery== | ||
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*{{SSBU|Richter}} has a voice clip where he mutters "[[Dracula]]..." while sleeping that can be heard in the [[Sound Test]], but the clip lasts longer than his sleeping animation, causing the voice clip to loop prematurely in-game. | *{{SSBU|Richter}} has a voice clip where he mutters "[[Dracula]]..." while sleeping that can be heard in the [[Sound Test]], but the clip lasts longer than his sleeping animation, causing the voice clip to loop prematurely in-game. | ||
**The voice clip doesn't loop if Richter is put to sleep by {{SSBU|Hero}}'s Snooze while airborne, but there are very few situations where Richter can be in the air long enough for this to occur. | **The voice clip doesn't loop if Richter is put to sleep by {{SSBU|Hero}}'s Snooze while airborne, but there are very few situations where Richter can be in the air long enough for this to occur. | ||
[[Category:Special conditions]] | [[Category:Special conditions]] |
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