Talk:Crumple: Difference between revisions
Flamingpaper (talk | contribs) (Crumple attack frame data: Should be added to the page in some way) Tag: Mobile edit |
Flamingpaper (talk | contribs) (Added list of which characters fall which direction when crumbling. This is consistent regardless of move and positioning. This can be added to the main article by anyone interested) Tag: Mobile edit |
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Crumple Frame Data | ===Crumple Direction=== | ||
Falls forward: | |||
Mario | |||
Link | |||
Samus | |||
Dark Samus | |||
Yoshi | |||
Fox | |||
Pikachu | |||
Luigi | |||
Captain Falcon | |||
Dr Mario | |||
Pichu | |||
Falco | |||
Mewtwo | |||
Zero Suit Samus | |||
Snake | |||
Ike | |||
Squirtle | |||
Ivysaur | |||
Charizard | |||
Lucario | |||
Wolf | |||
Mega Man | |||
Little Mac | |||
Mii Brawler | |||
Mii Swordfighter | |||
Mii Gunner | |||
Pac Man | |||
Shulk | |||
Duck Hunt | |||
Ryu | |||
Ken | |||
Cloud | |||
Bayonetta | |||
Inkling | |||
Ridley | |||
Simon | |||
Richter | |||
Piranha Plant | |||
Joker | |||
Hero | |||
Banjo and Kazooie | |||
Terry | |||
Min Min | |||
Sephiroth | |||
Pyra | |||
Mythra | |||
Kazuya | |||
Sora | |||
Falls backward: | |||
Donkey Kong | |||
Kirby | |||
Ness | |||
Jigglypuff | |||
Peach | |||
Daisy | |||
Bowser | |||
Ice Climbers | |||
Sheik | |||
Zelda | |||
Marth | |||
Lucina | |||
Young Link | |||
Ganondorf | |||
Roy | |||
Chrom | |||
Mr Game and Watch | |||
Meta Knight | |||
Pit | |||
Dark Pit | |||
Wario | |||
Diddy Kong | |||
Lucas | |||
Sonic | |||
King Dedede | |||
Olimar | |||
R.O.B. | |||
Toon Link | |||
Villager | |||
Wii Fit Trainer | |||
Rosalina and Luma | |||
Greninja | |||
Palutena | |||
Robin | |||
Corrin | |||
King K. Rool | |||
Isabelle | |||
Incineroar | |||
Byleth | |||
Steve | |||
[[User:Flamingpaper|Flamingpaper]] ([[User talk:Flamingpaper|talk]]) 19:00, October 7, 2023 (EDT) | |||
===Crumple Frame Data=== | |||
Ryu Focus 2: | Ryu Focus 2: | ||
Line 31: | Line 126: | ||
Ridley Skewer: | Ridley Skewer: | ||
Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body | Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body, assuming that is the start of the crumple | ||
(Target's FAF is 59) | (Target's FAF is 59) | ||
Line 40: | Line 135: | ||
39 frame crumple animation | 39 frame crumple animation | ||
(Target's FAF is 41) | |||
(Target's FAF is | |||
Kazuya Demon God Fist (standing attack): | Kazuya Demon God Fist (standing attack): | ||
Line 48: | Line 142: | ||
61 frame crumple animation | 61 frame crumple animation | ||
(Target's FAF is 92) | (Target's FAF is 92) | ||
Kazuya Devil Fist (Side B): | Kazuya Devil Fist (Side B): | ||
31 frames of hitlag on opponent | |||
49 frame crumple animation | |||
(Target's FAF is 81) | (Target's FAF is 81) |
Latest revision as of 18:00, October 7, 2023
Crumple Direction[edit]
Falls forward:
Mario Link Samus Dark Samus Yoshi Fox Pikachu Luigi Captain Falcon Dr Mario Pichu Falco Mewtwo Zero Suit Samus Snake Ike Squirtle Ivysaur Charizard Lucario Wolf Mega Man Little Mac Mii Brawler Mii Swordfighter Mii Gunner Pac Man Shulk Duck Hunt Ryu Ken Cloud Bayonetta Inkling Ridley Simon Richter Piranha Plant Joker Hero Banjo and Kazooie Terry Min Min Sephiroth Pyra Mythra Kazuya Sora
Falls backward: Donkey Kong Kirby Ness Jigglypuff Peach Daisy Bowser Ice Climbers Sheik Zelda Marth Lucina Young Link Ganondorf Roy Chrom Mr Game and Watch Meta Knight Pit Dark Pit Wario Diddy Kong Lucas Sonic King Dedede Olimar R.O.B. Toon Link Villager Wii Fit Trainer Rosalina and Luma Greninja Palutena Robin Corrin King K. Rool Isabelle Incineroar Byleth Steve
Flamingpaper (talk) 19:00, October 7, 2023 (EDT)
Crumple Frame Data[edit]
Ryu Focus 2:
30 frames hitlag for both the attacker and opponent
61 frame crumple animation (Target's FAF is 92)
Ryu Focus 3:
30 frames hitlag for both the attacker and opponent
88 frame crumple animation (Target's FAF is 113)
Ken Focus 2:
30 frames hitlag for both the attacker and opponent
61 frame crumple animation (Target's FAF is 92)
Ken Focus 3:
30 frames hitlag for both the attacker and opponent
88 frame crumple animation (Target's FAF is 113)
Ridley Skewer:
Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body, assuming that is the start of the crumple
(Target's FAF is 59)
Kazuya Jab 9:
1 frame of hitlag for both the attacker and opponent
39 frame crumple animation (Target's FAF is 41)
Kazuya Demon God Fist (standing attack):
30 frames of hitlag for both the attacker and opponent
61 frame crumple animation (Target's FAF is 92)
Kazuya Devil Fist (Side B):
31 frames of hitlag on opponent
49 frame crumple animation (Target's FAF is 81)