Crouch cancel: Difference between revisions

no edit summary
m (→‎In Super Smash Bros. Ultimate: Added some punctuation, changed "followup" to "follow up", and removed a largely unnecessary portion of the final paragraph.)
No edit summary
Tag: Mobile edit
Line 4: Line 4:
{{cleanup|This article is littered with grammar mistakes and other poor writing.}}
{{cleanup|This article is littered with grammar mistakes and other poor writing.}}


'''Crouch cancel''' (or '''CC''') is a term in the ''{{b|Super Smash Bros.|series}}'' series which refers to the affect crouching has on getting hit. When a crouching character gets hit by an attack, they will suffer from less [[hitlag]], as well as [[knockback]] in all games except ''Brawl'', compared to any other action (besides [[shield]]ing).
'''Crouch cancel''' (or '''CC''') is a term in the ''{{b|Super Smash Bros.|series}}'' series which refers to the effect crouching has on getting hit. When a crouching character gets hit by an attack, they will suffer from less [[hitlag]], as well as [[knockback]] in all games except ''Brawl'', compared to any other action (besides [[shield]]ing).


The term "crouch cancel" originates from various fighting games like {{uv|Tekken}}, ''Soul Calibur'', and ''Street Fighter Alpha 3'', although the exact definition of the technique varies between games.
The term "crouch cancel" originates from various fighting games like {{uv|Tekken}}, ''Soul Calibur'', and ''Street Fighter Alpha 3'', although the exact definition of the technique varies between games.
Anonymous user