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==Overview== | ==Overview== | ||
Kirby draws a silver blade | Kirby draws a silver blade similar to a scimitar (a blue cutter-styled blade in ''Smash 64''), slashes upwards a bit less than the height of [[Falco]]'s full jump, before slashing downwards, releasing a blue "wave" [[projectile]] forward if he lands on a solid surface, travelling the distance of a [[Falco Phantasm]]. This attack is somewhat similar to [[Ike]]'s [[Aether]]. The move can be moved much further horizontally when used on the ground as opposed to in the air. | ||
Due to its slow startup and relatively weak knockback in every game, Final Cutter is not effective as an [[out of shield]] option nor for KOing. However, it does have niche uses as a space-creating option thanks to its projectile, which allows Kirby to block approaches of slower characters, or even [[edgeguard]] certain recoveries that do not snap to the ledge. | |||
The descent of the move delivers a heavy [[meteor smash]], | The descent of the move delivers a heavy [[meteor smash]]. In ''Smash 64'' and ''Melee'', the meteor hitbox only begins when Kirby starts falling, although future games allow the downwards smash to meteor smash through its entire duration. This meteor smash allows the move to edgeguard opponents at the ledge; if Kirby hits an opponent with the downwards slash when their ledge invincibility ends, they will be meteor smashed and likely KO'd. It can also be used to perform a [[sacrificial KO]] when the opponent is trying to recover, at the cost of Kirby's stock. However, the meteor smash is significantly weaker than other similar moves such as Aether, which risks Kirby being KO'd first or failing to KO opponents with strong recoveries. | ||
This is Kirby's sole recovery move without [[Copy Abilities]]. However, every iteration of the move is unable to grab ledges before the downwards slash begins, making it very easy to interrupt. It is therefore a last-resort option when Kirby burns his multiple midair jumps. | |||
Unlike most other recovery moves, Final Cutter does not send Kirby into [[helpless]]ness, as the downwards slash will not end unless Kirby lands. However, if Kirby lands at the edge of a platform and is [[push]]ed off in any way while he is still in his ground-slam animation, Kirby will be forced into his helpless form. | |||
In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', players using this move lose all of their jumps if knocked out of it. | In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', players using this move lose all of their jumps if knocked out of it. | ||
===Bigger Kirby glitch=== | ===Bigger Kirby glitch=== | ||
In ''Smash 64'', Final Cutter can be used in the air to trigger a unusual bug known as the Bigger Kirby glitch. After performing his up special in the air, Kirby will become slightly bigger. This size increase is slightly more pronounced in the international versions than in the Japanese one, though the final size is the same in all versions, and lasts until Kirby is KO'd. This effect is not purely aesthetic but increases Kirby's range, notably allowing him to hit below platforms with certain attacks, at the cost of making him a bigger target, especially when crouching. | In ''Smash 64'', Final Cutter can be used in the air to trigger a unusual bug known as the Bigger Kirby glitch. After performing his up special in the air, Kirby will become slightly bigger. This size increase is slightly more pronounced in the international versions than in the Japanese one, though the final size is the same in all versions, and lasts until Kirby is KO'd. This effect is not purely aesthetic but increases Kirby's range, notably allowing him to hit below platforms with certain attacks, at the cost of making him a bigger target, especially when crouching. | ||
==Instructional quote== | ==Instructional quote== | ||
{{InstructionalQuotes | {{InstructionalQuotes |
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