Galleom (SSBB): Difference between revisions

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==Moveset==
==Moveset==
[[File:GalleomTankFormModelSSBB.png|250px|thumb|Galleom's Tank Form.]]
[[File:GalleomTankFormModelSSBB.png|250px|thumb|Galleom's Tank Form.]]
Like all bosses, Galleom's moves are inputted using a set of commands with a [[GameCube controller]], chiefly with the [[D-Pad]]. Move names are taken from the Japanese strategy guide for ''Brawl''. Damage varies by [[difficulty]], the following being taken from the game's files. {{SSBB|Samus}}'s [[Grapple Beam]] restores AI control.
Like all bosses, Galleom's moves are inputted using a set of commands with a [[GameCube controller]], chiefly with the [[D-Pad]]. Move names are taken from the Japanese strategy guide for ''Brawl''. Damage varies by [[difficulty]], the following being taken from the game's files. {{SSBB|Samus}}'s [[Grapple Beam]] restores AI control. Unlike its boss appearance, Galleom can't use its Stomping Jump attack.


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Because Galleom is only playable through [[hacking]], it's banned by default in all competitive ''Brawl'' tournaments. While some boss characters have arguments to be legalised, ''Brawl's'' bosses have unique challenges that make them particularly unlikely cases. They do not conform to the usual ruleset, are exclusive to [[Boss Battles]] and thus their specific stage, are subject to Boss Battles's random boss selection without further modifications, and have varying [[difficulty]] levels that would require rulings to decide on them properly. This boils down to a very clunky experience that would likely end up delaying tournaments due to the length of time it takes for them to be set up. Furthermore, {{SSBB|Samus}}'s [[Grapple Beam]] can reset the controls of ''Brawl'' bosses, which could cause further ruling issues. Galleom's extremely powerful and fast [[one-hit KO]] attacks are also concerning from a competitive perspective and could arguably be considered uncompetitive. Ergo, Galleom has seen little to no competitive experimentation outside of casual matches.
Because Galleom is only playable through [[hacking]], it's banned by default in all competitive ''Brawl'' tournaments. While some boss characters have arguments to be legalised, ''Brawl's'' bosses have unique challenges that make them particularly unlikely cases. They do not conform to the usual ruleset, are exclusive to [[Boss Battles]] and thus their specific stage, are subject to Boss Battles's random boss selection without further modifications, and have varying [[difficulty]] levels that would require rulings to decide on them properly. This boils down to a very clunky experience that would likely end up delaying tournaments due to the length of time it takes for them to be set up. Furthermore, {{SSBB|Samus}}'s [[Grapple Beam]] can reset the controls of ''Brawl'' bosses, which could cause further ruling issues. Galleom's extremely powerful and fast [[one-hit KO]] attacks are also concerning from a competitive perspective and could arguably be considered uncompetitive. Ergo, Galleom has seen little to no competitive experimentation outside of casual matches.