Donkey Kong (SSBM)/Forward aerial: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
DK slams downwards with both hands. It has two hitboxes, one which | DK slams downwards with both hands. It has two hitboxes, one which hits horizontally and one that [[meteor smash]]es, both with high knockback. A very slow aerial that has very little use in neutral, but can combo from his {{mvsub|Donkey Kong|SSBM|up throw}} and {{mvsub|Donkey Kong|SSBM|down aerial}} at high percents against some characters like {{SSBM|Sheik}} and {{SSBM|Marth}}, and will barely not combo against many other characters, such that their only escape option is to airdodge out. This makes it a common kill option against a lot of the cast. | ||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |