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(→Moveset: Adding move names from the strategy guide) |
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**{{nerf|Reflector no longer auto-cancels on landing. While this allows Fox to keep holding out reflector when he lands to reflect projectiles, this also makes the move much more punishable if he lands with it.}} | **{{nerf|Reflector no longer auto-cancels on landing. While this allows Fox to keep holding out reflector when he lands to reflect projectiles, this also makes the move much more punishable if he lands with it.}} | ||
***{{nerf|This along with the changes to shields have hindered its shield pressuring potential, with shine no longer being able to lead into a guaranteed shield break (although it still remains one of the best shield pressuring tools in the game).}} | ***{{nerf|This along with the changes to shields have hindered its shield pressuring potential, with shine no longer being able to lead into a guaranteed shield break (although it still remains one of the best shield pressuring tools in the game).}} | ||
**{{buff|Reflector is smaller as a projectile reflector (11.66u → 8.5u).}} | |||
**{{nerf|Reflector has a lower reflection multiplier (1.8x → 1.5x), regaining its multiplier from the Japanese version of ''Smash 64''.}} | **{{nerf|Reflector has a lower reflection multiplier (1.8x → 1.5x), regaining its multiplier from the Japanese version of ''Smash 64''.}} | ||
**{{nerf|Reflector has more ending lag after reflecting a projectile (FAF 25 → 39).}} | **{{nerf|Reflector has more ending lag after reflecting a projectile (FAF 25 → 39).}} |
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