9,774
edits
(→Moveset: Adding tweaks from the strategy guide) |
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|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc=Thrusts a chair forwards. Has a long range, but significant starting lag. Originates from ''Lion''. | |ftiltdesc=Thrusts a chair forwards. Has a long range, but significant starting lag. Originates from ''Lion''. | ||
|utiltname= | |utiltname=Flag Man ({{ja|フラッグマン|Furaggu Man}}) | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Pulls out a number one flag and waves it upwards. A good move for juggling. Originates from ''Flagman''. | |utiltdesc=Pulls out a number one flag and waves it upwards. A good move for juggling. Originates from ''Flagman''. | ||
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|bairdmg=5% (4 hits), 3% (landing) | |bairdmg=5% (4 hits), 3% (landing) | ||
|bairdesc=Thrusts a river turtle backwards, which bites many times. A multi-hitting move, with all hits dealing light knockback. Like his neutral and up aerials, cannot be L-canceled. All hits deal approximately up to 18.65% due to [[stale move negation]]. Originates from ''Turtle Bridge''. | |bairdesc=Thrusts a river turtle backwards, which bites many times. A multi-hitting move, with all hits dealing light knockback. Like his neutral and up aerials, cannot be L-canceled. All hits deal approximately up to 18.65% due to [[stale move negation]]. Originates from ''Turtle Bridge''. | ||
|uairname= | |uairname=Spit Ball Sparky ({{ja|スピットボールスパーキー|Supitto Bōru Supākī}}) | ||
|uairdmg=7% (hit 1), 9% (hit 2) | |uairdmg=7% (hit 1), 9% (hit 2) | ||
|uairdesc=Blows upwards twice. The second hit has medium knockback. The first hit has knockback growth, which makes it less likely to lead into the second hit at higher percentages. However, the second hit can be landed without the first hit, if timed correctly. Like his neutral and back aerial, cannot be L-canceled. Both hits deal approximately 15.19% if they connect. Originates from ''Spitball Sparky''. | |uairdesc=Blows upwards twice. The second hit has medium knockback. The first hit has knockback growth, which makes it less likely to lead into the second hit at higher percentages. However, the second hit can be landed without the first hit, if timed correctly. Like his neutral and back aerial, cannot be L-canceled. Both hits deal approximately 15.19% if they connect. Originates from ''Spitball Sparky''. | ||
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|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname=Alarm ({{ja|アラーム|Arāmu}}) | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Pulls out a bell and hits the opponent with it. Somewhat slow for a pummel. Originates from the Game & Watch's alarm feature. | |pummeldesc=Pulls out a bell and hits the opponent with it. Somewhat slow for a pummel. Originates from the Game & Watch's alarm feature. | ||
|fthrowname=Ball ({{ja| | |fthrowname=Forward Ball ({{ja|フォワードボール|Fowādo Bōru}}) | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
|fthrowdesc=Juggles the enemy as a ball, then launches the opponent forwards. Originates from ''Ball''. | |fthrowdesc=Juggles the enemy as a ball, then launches the opponent forwards. Originates from ''Ball''. | ||
|bthrowname=Ball ({{ja| | |bthrowname=Backward Ball ({{ja|バックワードボール|Bakkuwādo Bōru}}) | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Juggles the enemy as a ball, then launches the opponent backwards. Originates from ''Ball''. | |bthrowdesc=Juggles the enemy as a ball, then launches the opponent backwards. Originates from ''Ball''. | ||
|uthrowname=Ball ({{ja| | |uthrowname=Vertical Ball ({{ja|垂直ボール|Suichoku Bōru}}) | ||
|uthrowdmg=8% | |uthrowdmg=8% | ||
|uthrowdesc=Juggles the enemy as a ball, then launches the opponent upwards. Can chaingrab fastfallers. Originates from ''Ball''. | |uthrowdesc=Juggles the enemy as a ball, then launches the opponent upwards. Can chaingrab fastfallers. Originates from ''Ball''. | ||
|dthrowname=Ball ({{ja| | |dthrowname=Drop Ball ({{ja|ドロップボール|Doroppu Bōru}}) | ||
|dthrowdmg=8% | |dthrowdmg=8% | ||
|dthrowdesc=Juggles the enemy as a ball, then launches the opponent a short distance in the air. Can chaingrab fastfallers. Originates from ''Ball''. | |dthrowdesc=Juggles the enemy as a ball, then launches the opponent a short distance in the air. Can chaingrab fastfallers. Originates from ''Ball''. |
edits