Luigi (SSB): Difference between revisions

→‎Moveset: Adding names
m (→‎In competitive play: We don't denote a ranking anymore like that, these are historical lists, not active best players lists, and anything about rankings should be integrated into the blurbs. Also putting the cleanup tag back on, as these blurbs are extremely basic. Finally, I removed the players who have nothing written at all about their Luigi, they can be possibly added back if a proper blurb is written for them. Also that Osaka tournament had items and top players sandbagging.)
(→‎Moveset: Adding names)
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|game=SSB
|game=SSB
|neutralcount=3
|neutralcount=3
|neutralname= 
|neutralname=Left Punch ({{ja|左パンチ|Hidari Panchi}}), Right Punch ({{ja|右パンチ|Migi Panchi}}), Kick ({{ja|キック|Kikku}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''.
|neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''.
|ftiltname= 
|ftiltname=Middle Kick ({{ja|ミドルキック|Midoru Kikku}})
|ftiltdmg=10%
|ftiltdmg=10%
|ftiltdesc=Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled.
|ftiltdesc=Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled.
|utiltname= 
|utiltname=Uppercut ({{ja|アッパーカット|Appākatto}})
|utiltdmg=10%
|utiltdmg=10%
|utiltdesc=Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages.  
|utiltdesc=Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages.  
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|dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished.
|dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished.
|fsmashangles=3
|fsmashangles=3
|fsmashname= 
|fsmashname=Smash Punch ({{ja|スマッシュパンチ|Sumasshu Panchi}})
|fsmashupdmg=16%
|fsmashupdmg=16%
|fsmashsidedmg=15%
|fsmashsidedmg=15%
|fsmashdowndmg=14%
|fsmashdowndmg=14%
|fsmashdesc=Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall.
|fsmashdesc=Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall.
|usmashname= 
|usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashdmg=19%
|usmashdmg=19%
|usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level.
|usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level.
|dsmashname= 
|dsmashname=Double Kick ({{ja|ダブルキック|Daburu Kikku}})
|dsmashdmg=17%
|dsmashdmg=17%
|dsmashdesc=Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version.
|dsmashdesc=Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version.
|nairname= 
|nairname=Luigi Kick ({{ja|ルイージキック|Ruīji Kikku}})
|nairdmg=14% (clean), 11% (late)
|nairdmg=14% (clean), 11% (late)
|nairdesc=Does a [[sex kick]], which gets weaker over time.
|nairdesc=Does a [[sex kick]], which gets weaker over time.
|fairname= 
|fairname=Forward Dropkick ({{ja|前方ドロップキック|Zenpō Doroppukikku}})
|fairdmg=16% (clean), 10% (late)
|fairdmg=16% (clean), 10% (late)
|fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out.
|fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out.
|bairname= 
|bairname=Backward Dropkick ({{ja|バックワードキック|Bakkuwādo Kikku}})
|bairdmg=16% (clean), 10% (late)
|bairdmg=16% (clean), 10% (late)
|bairdesc=Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power.
|bairdesc=Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power.
|uairname= 
|uairname=Air Slash ({{ja|エアスラッシュ|Ea Surasshu}})
|uairdmg=12% (clean), 9% (late)
|uairdmg=12% (clean), 9% (late)
|uairdesc=Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move.
|uairdesc=Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move.
|dairname= 
|dairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}})
|dairdmg=3% (hits 1-8), 24% (total)
|dairdmg=3% (hits 1-8), 24% (total)
|dairdesc=Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however.
|dairdesc=Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however.
|grabname=
|grabname=
|grabdesc=
|grabdesc=
|fthrowname= 
|fthrowname=Forward Spin Throw ({{ja|前方スピンスロー|Zenpō supinsurō}})
|fthrowdmg=16%, 12% (NTSC-J)
|fthrowdmg=16%, 12% (NTSC-J)
|fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power.
|fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power.
|bthrowname= 
|bthrowname=Airplane Swing ({{ja|ジャイアントスイング|Jaianto Suingu}}, ''Giant Swing'')
|bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral)
|bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral)
|bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]].
|bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]].
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