User:Toomai/Data Node/Submushroomers: Difference between revisions

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That's right, I'm going to try changing character movesets into a table form. Yes, the current format is fine, but it can be better. Here goes!
If you wish the alter the descriptions to sound less flippant, then go ahead. I'm more concerned with the data at this point, so I don't mind if you encyclopediafy the descriptions. However, if you believe some of the data is wrong, then say so on the talk page instead of changing it here. I don't want to compare this with my raw data file and be confused if I see something wrong.
If you want to do some data-gathering yourself, then check the talk page for the info.
==Poll==
<poll>
What do you think of all this?
You're awesome.
You're a nut.
Wow, I really learned something.
Nothing new, but good to have.
Eh, too scientificy.
This sucks.
</poll>
==Archives==
We want this page to load, right? That's why, once I'm done a section, they get shifted to their own page.
*[[User:Toomai/Moveset tables in progress/Mushroomers|Mushroomers]]
==[[Yoshi (SSBB)|Teh Eggster]]==
==[[Yoshi (SSBB)|Teh Eggster]]==
<small>
<small>
{|class="wikitable collapsible collapsed" align="center" style="text-align:center;background:#7fdf7f;border:solid #ff0000 2px;"
{|class="wikitable" align="center" style="text-align:center;background:#7fdf7f;border:solid #ff0000 2px;"
|-
|-
!style="background:#00bf00;border-bottom:solid #ff0000 2px;" colspan="21"|Yoshi's Moveset (Details)
!style="background:#00bf00;border-bottom:solid #ff0000 2px;" colspan="21"|Yoshi's Moveset (Details)
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<nowiki>*</nowiki> Yoshi's grabs have different hitboxes when comparing grounded and airborne opponents: 1 = ground only, 2 = air only, 3 = both.
<nowiki>*</nowiki> Yoshi's grabs have different hitboxes when comparing grounded and airborne opponents: 1 = ground only, 2 = air only, 3 = both.
==[[Wario (SSBB)|WAAAAAAAAAAAA]]==
{|class="wikitable" style="text-align:center"
|-
!&nbsp;!!Move!!colspan="3"|Description!!Damage!!colspan="2"|Power!!Angle!!Type
|-
|rowspan="3"|Neutral||rowspan="3"|Double Punch||rowspan="3"|Wario punches twice, advancing slightly.||rowspan="2"|Punch 1||Near||5%||816||8.256||rowspan="2"|70||rowspan="2"|{{AttackType|arm=yes}}
|-
|Far||6%||832||9.454
|-
|colspan="2"|Punch 2||6%||2561||17.013||70||{{AttackType|arm=yes}}
|-
|F-Tilt||Power Punch||colspan="3"|Wario winds up and juts his fist out. Angleable.||13%||1753||34.934||40||{{AttackType|arm=yes}}
|-
|U-Tilt||Palm Push||colspan="3"|Wario raises his arms in the air.||10%||2744||21.067||90||{{AttackType|arm=yes}}
|-
|D-Tilt||Ground Stroke||colspan="3"|A crouching poke.||8%||2077||14.213||80||{{AttackType|arm=yes}}
|-
|rowspan="2"|Dash||rowspan="2"|Dive||rowspan="2"|Just what it says on the box.||colspan="2"|Clean||7%||2484||15.973||70,70b||rowspan="2"|{{AttackType|arm=yes|body=yes}}
|-
|colspan="2"|Late||5%||1555||6.604||60b
|-
|rowspan="4"|U-Smash||rowspan="4"|Head Swirl||rowspan="4"|Wario spins, his head dealing damage.||rowspan="2"|Hits 1-5||Uncharged||1%||894||4.86||rowspan="4"|90||rowspan="4"|{{AttackType|head=yes|spin=yes}}
|-
|Charged||1.4%||897||5.53
|-
|rowspan="2"|Hit 6||Uncharged||10%||2140||27.617
|-
|Charged||14%||2393||36.894
|-
|rowspan="4"|D-Smash||rowspan="4"|Body Spin||rowspan="4"|Wario lies down and spins around, Unlike most similar moves, only hits once.||rowspan="2"|Clean||Uncharged||13%||1819||28.516||rowspan="4"|40||rowspan="4"|{{AttackType|head=yes|body=yes|spin=yes}}
|-
|Charged||18.2%||2165||38.464
|-
|rowspan="2"|Late||Uncharged||10%||1391||24.2
|-
|Charged||14%||1612||32.33
|-
|rowspan="2"|F-Smash||rowspan="2"|Shoulder Ram||rowspan="2"|Wario runs in place a bit before jutting forwards.||colspan="2"|Uncharged||19%||2180||38.496||rowspan="2"|40||rowspan="2"|{{AttackType|body=yes}}
|-
|colspan="2"|Charged||26.6%||2878||52.49
|-
|rowspan="2"|Nair||rowspan="2"|Wonky Spin||rowspan="2"|Wario spins around. Acts like a drop kick.||colspan="2"|Clean||9%||1792||26.08||rowspan="2"|40||rowspan="2"|{{AttackType|arm=yes|spin=yes}}
|-
|colspan="2"|Late||4%||1283||14.12
|-
|rowspan="2"|Fair||rowspan="2"|Drop Kick||rowspan="2"|That's right, a drop kick as a fair instead of a nair.||colspan="2"|Clean||7%||1380||21.296||rowspan="2"|40||rowspan="2"|{{AttackType|leg=yes}}
|-
|colspan="2"|Late||5%||1016||13.21
|-
|Bair||Head Poke||colspan="3"|Wario flicks his head backwards.||10%||1522||28.474||40||{{AttackType|head=yes}}
|-
|Uair||High Clap||colspan="3"|A clap to the above.||17%||2075||36.17||80||{{AttackType|arm=yes}}
|-
|rowspan="2"|Dair||rowspan="2"|Body Drill||rowspan="2"|Wario flips upside down and spins around.||colspan="2"|Hits 1-6||2%||1308||0||-||rowspan="2"|{{AttackType|head=yes|body=yes|spin=yes}}
|-
|colspan="2"|Hit 7||4%||1794||25.42||60
|-
|Pummel||Punch||colspan="3"|A punch. Le duh.||2%||0||0||-||{{AttackType|arm=yes}}
|-
|F-Throw||Swing-A-Ding||colspan="3"|Like Mario's b-throw, but not in reverse.||12%||2527||21.614||50||{{AttackType|throwing=yes}}
|-
|rowspan="2"|B-Throw||rowspan="2"|Butt Blast||rowspan="2"|Ick, more multi-hit throws.||colspan="2"|Hit 1||2%||2329||11.207||-||rowspan="2"|{{AttackType|throwing=yes}}
|-
|colspan="2"|Hit 2||7%||2346||12.777||40
|-
|rowspan="2"|U-Throw||rowspan="2"|Vertical Chuck||rowspan="2"|Wings the foe upwards.||colspan="2"|Hit 1||4%||1605||14.12||-||rowspan="2"|{{AttackType|throwing=yes}}
|-
|colspan="2"|Hit 2||6%||2438||13.61||90
|-
|rowspan="2"|D-Throw||rowspan="2"|Gravity Pound||rowspan="2"|SANDVICH||colspan="2"|Hit 1||4%||1605||14.12||-||rowspan="2"|{{AttackType|throwing=yes}}
|-
|colspan="2"|Hit 2||3%||1997||2.145||45b
|-
|Edge <100%||Grounded Headbutt||colspan="3"|A headbutt. Duh.||8%||3130||0||-||{{AttackType|head=yes}}
|-
|Edge 100%+||Quick Punch||colspan="3"|Mm-hmm.||10%||2675||0||-||{{AttackType|arm=yes}}
|-
|Floor (back)||Spin Punch||colspan="3"|Two punches to either side.||6%||2926||9.453||40||{{AttackType|arm=yes}}
|-
|Floor (face)||Double Poke||colspan="3"|Two kicks to either side.||6%||2926||9.453||40||{{AttackType|leg=yes}}
|-
|Floor (trip)||Clap Kick||colspan="3"|Uh, guh?||5%||2262||7.97||40||{{AttackType|leg=yes}}
|-
|colspan="10"|&nbsp;
|}
==Other==
You've probably all like "Huh?" with those Power values. You see, the first number is the knockback (in in-game units) the move deals at 0% to Mario. (Of course, this is in Vs. mode, so the move is doing 1.05x damage. I'm trying to compensate for that.) The second is how much more knockback the move deals for every % the target has before the hit (again, for Mario). A knockback of 5500-6500 will likely kill.
{|class="wikitable" style="text-align:center"
|-
|Arm||Aura||Bite||Body||Darkness||Electric||Energy||Explosive||Flame||Freezing||Grass||Head
|-
|[[Image:ArmAttack.png|32px]]||[[Image:AuraAttack.png|32px]]||[[Image:BiteAttack.png|32px]]||[[Image:BodyAttack.png|32px]]||[[Image:DarknessAttack.png|32px]]||[[Image:ElectricAttack.png|32px]]||[[Image:EnergyAttack.png|32px]]||[[Image:ExplosiveAttack.png|32px]]||[[Image:FlameAttack.png|32px]]||[[Image:FreezingAttack.png|32px]]||[[Image:GrassAttack.png|32px]]||[[Image:HeadAttack.png|32px]]
|-
|Leg||Magic||Pikmin||PK||Slash||Special:Direct||Special:Indirect||Spin||Tail||Throwing||Water||Weapon
|-
|[[Image:LegAttack.png|32px]]||[[Image:MagicAttack.png|32px]]||[[Image:PikminAttack.png|32px]]||[[Image:PKAttack.png|32px]]||[[Image:SlashAttack.png|32px]]||[[Image:SpecialDirectAttack.png|32px]]||[[Image:SpecialIndirectAttack.png|32px]]||[[Image:SpinAttack.png|32px]]||[[Image:TailAttack.png|32px]]||[[Image:ThrowingAttack.png|32px]]||[[Image:WaterAttack.png|32px]]||[[Image:WeaponAttack.png|32px]]
|}
Things I discovered during testing:
*If a grounded opponent is hit with an attack that hits downwards, they take 80% less knockback (compared to being hit in the air) and fly upwards. However, if the knockback they would take is below 2000, they take an amount that seems to be based on the exact angle - Luigi's d-tilt hits foes at an angle of -90 and they take a knockback of 0 at low percents, while Mario's fair deals knockback between 200 and 400 at low percents (with a knockback angle of -70).
*A missed Fire Jump Punch will kill you...at over 90000%.
*The damage done by a thrown item is dependant on how fast the item is moving. I'm not going to bother figuring such out at the moment.
*As stated above, multi-hit throws work like this: The early hits hit both the guy getting thrown and any bystanders. The last hit is the actual throw - it only damages the character being thrown. Bystanders take knockback form the early hits, but the guy getting thrown doesn't, since the next hit comes before the freeze frames of the first hit end.