Palkia: Difference between revisions

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==Origin==
==Origin==
{{pkmn|Palkia}} is a Water/Dragon-type {{iw|bulbapedia|Legendary Pokémon}} and the {{iw|bulbapedia|version mascot}} of ''{{iw|bulbapedia|Pokémon Pearl}}'' and its remake ''{{iw|bulbapedia|Pokémon Shining Pearl}}''. Palkia is categorized within the Pokédex at #484 as the "Spatial Pokémon". It has the ability to control and distort space, and it is treated as a deity in {{iw|bulbapedia|Sinnoh}}'s lore. In ''Pokémon Pearl'', {{iw|bulbapedia|Team Galactic}} attempts to use its power to recreate the universe with {{iw|bulbapedia|Cyrus}} as a ruler. After defeating Cyrus at {{iw|bulbapedia|Spear Pillar}}, the player has a chance to battle and catch Palkia. ''{{iw|bulbapedia|Pokémon: Legends Arceus}}'', Palkia can transform into its Origin Form using the {{iw|bulbapedia|Lustrous Globe}}.
{{pkmn|Palkia}} is a Water/Dragon-type {{iw|bulbapedia|Legendary Pokémon}} and the {{iw|bulbapedia|version mascot}} of ''{{iw|bulbapedia|Pokémon Pearl}}'' and its remake ''{{iw|bulbapedia|Pokémon Shining Pearl}}''. Palkia is categorized within the Pokédex at #484 as the "Spatial Pokémon". It has the ability to control and distort space, and it is treated as a deity in {{iw|bulbapedia|Sinnoh}}'s lore. In ''Pokémon Pearl'', {{iw|bulbapedia|Team Galactic}} attempts to use its power to recreate the universe with {{iw|bulbapedia|Cyrus}} as a ruler. After defeating Cyrus at {{iw|bulbapedia|Spear Pillar}}, the player has a chance to battle and catch Palkia. ''{{s|bulbapedia|Pokémon Legends: Arceus}}'', Palkia can transform into its Origin Form using the {{iw|bulbapedia|Lustrous Globe}}.


{{iw|bulbapedia|Spacial Rend|move}} is a special Dragon-type move with 100 base power, 95% accuracy and an increased chance of dealing a critical hit. Spacial Rend is Palkia's {{iw|bulbapedia|signature move}}, and thus Palkia is the only Pokémon able to learn it naturally.
{{iw|bulbapedia|Spacial Rend|move}} is a special Dragon-type move with 100 base power, 95% accuracy and an increased chance of dealing a critical hit. Spacial Rend is Palkia's {{iw|bulbapedia|signature move}}, and thus Palkia is the only Pokémon able to learn it naturally.
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===As a [[Poké Ball]] Pokémon===
===As a [[Poké Ball]] Pokémon===
[[File:Smash.4 - Palkia Pokeball.jpg|left|thumb|Palkia using Spacial Rend.]]
[[File:Smash.4 - Palkia Pokeball.jpg|left|thumb|Palkia using Spacial Rend.]]
[[File:UpsideDownTownAndCity.jpg|thumb|A stage turned upside down.]]
[[File:UpsideDownTownAndCity.jpg|thumb|A screen turned upside down.]]
Palkia can appear from Poké Balls and [[Master Ball]]s. When summoned, Palkia uses its signature move {{iw|bulbapedia|Spacial Rend|move}}, temporarily turning the camera upside down. It disappears after a short time, returning the camera to normal. Opponents who touch Palkia take 10% damage and low knockback.
Palkia can appear from Poké Balls and [[Master Ball]]s. When summoned, Palkia uses its signature move {{iw|bulbapedia|Spacial Rend|move}}, temporarily turning the camera upside down. It disappears after a short time, returning the camera to normal. Opponents who touch Palkia take 10% damage and low knockback.
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Palkia cannot be summoned on 3D Land, Arena Ferox, Balloon Fight, Brinstar, Dream Land GB, Golden Plains, Green Hill Zone, Jungle Japes, Mushroomy Kingdom, Mute City SNES, Paper Mario, PictoChat 2, Prism Tower, Reset Bomb Forest, Spear Pillar (as it already appears there), Suzaku Castle, Tomodachi Life, Tortimer Island, WarioWare Inc., or Yoshi's Island.
Palkia cannot be summoned on 3D Land, Arena Ferox, Balloon Fight, Brinstar, Dream Land GB, Golden Plains, Green Hill Zone, Jungle Japes, Mushroomy Kingdom, Mute City SNES, Paper Mario, PictoChat 2, Prism Tower, Reset Bomb Forest, Spear Pillar (as it already appears there), Suzaku Castle, Tomodachi Life, Tortimer Island, WarioWare Inc., or Yoshi's Island.


Palkia's Spacial Rend will not be able to flip the stage upside down if a fighter is equipped with a spirit with Screen-Flip Immunity, though it will still remain on stage to damage any opponents who touch it.
Palkia's Spacial Rend will not be able to flip the screen upside down if a fighter is equipped with a spirit with Screen-Flip Immunity, though it will still remain on stage to damage any opponents who touch it.
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===Spirit===
===Spirit===
{|class="wikitable"
{|class="wikitable"
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**Because of this, Palkia cannot be summoned at Spear Pillar in ''Ultimate''.
**Because of this, Palkia cannot be summoned at Spear Pillar in ''Ultimate''.
*When a player gets [[Screen KO]]'d while Spacial Rend is active, they will [http://youtu.be/UQKuhvozxfQ?t=2m14s technically fall upwards instead of downwards].
*When a player gets [[Screen KO]]'d while Spacial Rend is active, they will [http://youtu.be/UQKuhvozxfQ?t=2m14s technically fall upwards instead of downwards].
*Palkia's roars in ''Brawl'' is a combination of sound effects of the Varactyl from the ''Star Wars'' film franchise and Godzilla roars from the ''Godzilla'' film franchise. A similar case occurs with [[Lunala]] in ''Ultimate'', who uses the cry of Mothra from the same franchise.
*Palkia's roars in ''Brawl'' are a combination of sound effects of the Varactyl from the ''Star Wars'' film franchise and Godzilla roars from the ''Godzilla'' film franchise. A similar case occurs with [[Lunala]] in ''Ultimate'', who uses the cry of Mothra from the ''Godzilla'' franchise.
**Its roars as a Poké Ball Pokémon replaces the Godzilla roars with roars of King Ghidorah, who is also from the same franchise.
**Its roars as a Poké Ball Pokémon replace the Godzilla roars with roars of King Ghidorah, who is also from the same franchise.
**Due to copyright reasons, Palkia's roar is not heard in the game's sound clips outside of ''Brawl''.
**Palkia's roar is not heard in the game's Sound Test outside of ''Brawl''.
*During Spacial Rend in ''Smash 4'', the [[magnifying glass]] will not properly show the character's vertical position, showing characters going towards the lower blast line (which is now at the top of the screen) as going towards the upper blast line and vice versa. The vertical position is accurate to if the screen was not rotated. This does not occur for the horizontal position, which is properly reflected, unless the upper or lower camera bounds are crossed, in which case the horizontal position is flipped and is accurate as if the screen wasn't rotated. This results in confusing scenarios where a character who is launched towards the upper-right (bottom-left in the rotated view) will have the magnifying glass appear towards the bottom-right (upper-left), unless they pass the upper (bottom) camera bound in which case the magnifying glass will appear to the bottom-left (upper-right).
*During Spacial Rend in ''Smash 4'', the [[magnifying glass]] will not properly show the character's vertical position, showing characters going towards the lower blast line (which is now at the top of the screen) as going towards the upper blast line and vice versa. The vertical position is accurate to if the screen was not rotated. This does not occur for the horizontal position, which is properly reflected, unless the upper or lower camera bounds are crossed, in which case the horizontal position is flipped and is accurate as if the screen wasn't rotated. This results in confusing scenarios where a character who is launched towards the upper-right (bottom-left in the rotated view) will have the magnifying glass appear towards the bottom-right (upper-left), unless they pass the upper (bottom) camera bound in which case the magnifying glass will appear to the bottom-left (upper-right).


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