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*If a grounded opponent is hit with an attack that hits downwards, they take 80% less knockback (compared to being hit in the air) and fly upwards. However, if the knockback they would take is below 2000, they take an amount that seems to be based on the exact angle - Luigi's d-tilt hits foes at an angle of -90 and they take a knockback of 0 at low percents, while Mario's fair deals knockback between 200 and 400 at low percents (with a knockback angle of -70). | *If a grounded opponent is hit with an attack that hits downwards, they take 80% less knockback (compared to being hit in the air) and fly upwards. However, if the knockback they would take is below 2000, they take an amount that seems to be based on the exact angle - Luigi's d-tilt hits foes at an angle of -90 and they take a knockback of 0 at low percents, while Mario's fair deals knockback between 200 and 400 at low percents (with a knockback angle of -70). | ||
*A missed Fire Jump Punch will kill you...at over 90000%. | *A missed Fire Jump Punch will kill you...at over 90000%. | ||
*The damage done by a thrown item is dependant on how fast the item is moving. I'm not going to bother figuring such out at the moment. | |||
*As stated above, multi-hit throws work like this: The early hits hit both the guy getting thrown and any bystanders. The last hit is the actual throw - it only damages the character being thrown. Bystanders take knockback form the early hits, but the guy getting thrown doesn't, since the next hit comes before the freeze frames of the first hit end. |