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==Update history== | ==Update history== | ||
Banjo & Kazooie were buffed slightly via game updates. | Banjo & Kazooie were buffed slightly via game updates. These buff have primarily been to fix blind spots in certain moves, with the only noteworthy buffs being knockback increases for their up tilt and forward smash via update 12.0.0, which slightly improved said moves' already respectable KO potentials. Due to the other changes they received being strictly quality-of-life adjustments, Banjo & Kazooie's competitive reception has remained virtually unchanged since their release. | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
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Banjo & Kazooie were initially met with a mildly positive reception due to their strong and flexible moves (such as forward aerial, forward tilt, smash attacks, [[Wonderwing]], and [[Rear Egg]]), their ability to zone and edge trap effectively, and their versatile recovery. Their viability was strengthened with {{Sm|Tweek}}'s 5th place at {{Trn|Glitch 7 - Minus World}}. However, the duo's flaws, including their below-average speed, problems with juggling and scoring KOs, fairly noticeable lag on their moves, and a barely adequate grab game, quickly became noted. Despite their flaws and Tweek dropping the duo almost immediately after Glitch 7, opinions on Banjo & Kazooie's viability remained somewhat positive, as they garnered a sizeable playerbase that included {{Sm|huto}}, {{Sm|Raito}}, and {{Sm|Trela}}, the latter of whom defeated {{Sm|VoiD}} at {{Trn|The Big House 9}}. As a result, the early consensus among professionals, such as {{Sm|Mew2King}} and {{Sm|ESAM}}, was that the duo were between mid tier and the lower end of high tier. | Banjo & Kazooie were initially met with a mildly positive reception due to their strong and flexible moves (such as forward aerial, forward tilt, smash attacks, [[Wonderwing]], and [[Rear Egg]]), their ability to zone and edge trap effectively, and their versatile recovery. Their viability was strengthened with {{Sm|Tweek}}'s 5th place at {{Trn|Glitch 7 - Minus World}}. However, the duo's flaws, including their below-average speed, problems with juggling and scoring KOs, fairly noticeable lag on their moves, and a barely adequate grab game, quickly became noted. Despite their flaws and Tweek dropping the duo almost immediately after Glitch 7, opinions on Banjo & Kazooie's viability remained somewhat positive, as they garnered a sizeable playerbase that included {{Sm|huto}}, {{Sm|Raito}}, and {{Sm|Trela}}, the latter of whom defeated {{Sm|VoiD}} at {{Trn|The Big House 9}}. As a result, the early consensus among professionals, such as {{Sm|Mew2King}} and {{Sm|ESAM}}, was that the duo were between mid tier and the lower end of high tier. | ||
However, ever since the end of 2019, Banjo & Kazooie have seen a decline in both results and reception, with several players (including huto and Trela) dropping them, while Raito has used them less frequently in favor of his primary main ({{SSBU|Duck Hunt}}) as of 2023. Many players believe that they are only at their strongest in an online environment, while others believe that they are low tier overall. While Banjo & Kazooie are generally considered respectable fighters, their viability as a solo main is widely disputed due to their competitive results being quite lacking compared to metagame-relevant fighters. As a result, they rank 66th on the first and current tier list. | However, ever since the end of 2019, Banjo & Kazooie have seen a decline in both results and reception, with several players (including huto and Trela) dropping them, while Raito has used them less frequently in favor of his primary main ({{SSBU|Duck Hunt}}) as of 2023. Many players believe that they are only at their strongest in an online environment, while others believe that they are low to lower-mid tier overall. While Banjo & Kazooie are generally considered respectable fighters, their viability as a solo main is widely disputed due to their competitive results being quite lacking compared to metagame-relevant fighters. As a result, they rank 66th on the first and current tier list. | ||
===Most historically significant players=== | ===Most historically significant players=== |
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