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::My issue is mainly framing. If you've gone through the pages as I've done them thus far, there are many things I've written that would be very uncanny/unhelpful for someone trying to get boss information. In the case of Master and Crazy Hand, the same issue would arise, if not worse - for example, in Melee, the concept of timer stalling the hands is a very very important one for fighting them when played as through hacking. I think splitting the attributes etc into "as a boss / when playable" would be really odd and clunky as well. My view on this is that having abbreviated movesets on the mother page allows someone to view that information from the single player perspective, rather than sifting through far more detailed information to get the same result. All the Brawl bosses do this right now. | ::My issue is mainly framing. If you've gone through the pages as I've done them thus far, there are many things I've written that would be very uncanny/unhelpful for someone trying to get boss information. In the case of Master and Crazy Hand, the same issue would arise, if not worse - for example, in Melee, the concept of timer stalling the hands is a very very important one for fighting them when played as through hacking. I think splitting the attributes etc into "as a boss / when playable" would be really odd and clunky as well. My view on this is that having abbreviated movesets on the mother page allows someone to view that information from the single player perspective, rather than sifting through far more detailed information to get the same result. All the Brawl bosses do this right now. | ||
::A key thing you're missing here is that I tend to remove attack patterns and unusable attacks when referencing the "playable" versions of each character as well, and this is seen actively when referencing the Brawl bosses. This is done to ensure that the information, with the "this is the hacked playable version of x", is delivered transparently. I think this method is much more accessible to readers, and having Master and Crazy Hand changed to fit this standard would only improve the pages as resources. - [[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 07:58, August 4, 2023 (EDT) | ::A key thing you're missing here is that I tend to remove attack patterns and unusable attacks when referencing the "playable" versions of each character as well, and this is seen actively when referencing the Brawl bosses. This is done to ensure that the information, with the "this is the hacked playable version of x", is delivered transparently. I think this method is much more accessible to readers, and having Master and Crazy Hand changed to fit this standard would only improve the pages as resources. - [[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 07:58, August 4, 2023 (EDT) | ||
:::My main concern is that we now have a clashing standard in our long-established system of page divisions: | |||
:::*For characters, "Char" is about them in general with an overview of their per-game natures, while "Char (G)" is about them specifically in that game. | |||
:::*For bosses, "Char" is about them in general as well as the details of their non-playable forms in each game, while "Char (G)" is about their hacked playable form in that game. | |||
:::This feels especially jarring for someone like Ridley, who is both a boss and a legit character in different games. I would venture to say that [Ridley (SSBU)] being a "typical" per-game character page, but [Ridley (SSBB)] is specifically about a playable boss hack, and the information on how to fight him is a subsection of [Ridley], violates the principle of least surprise. The two Hands are certainly not as bad in this sense, but I'd say they wouldn't be free of this sort of confusion. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Irrepressible 18:02, August 4, 2023 (EDT) |