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(→Trivia: Not necessarily Steve's blocks, but also the stage's blocks in general) |
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{{ArticleIcons|ssb4=y|ssbu=y}} | {{ArticleIcons|ssb4=y|ssbu=y}} | ||
'''Ω forms''' ('''Omega forms''', also known as '''Final Destination forms''') ({{ja|終点化|Shūten ka}}, lit. ''Final Destination forms'') are alternate versions of stages in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' which have a [[Final Destination]]-like layout, consisting of a single flat platform with all stage hazards removed. | '''Ω forms''' ('''Omega forms''', also known as '''Final Destination forms''') ({{ja|終点化|Shūten ka}}, lit. ''Final Destination forms'') are alternate versions of stages in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' which have a [[Final Destination]]-like layout (referred to as a "floating island" by Masahiro Sakurai<ref>[https://youtu.be/2Iiu1k16Ukc?t=62 Writing Game Proposals <nowiki>[Work Ethic]</nowiki>]</ref>), consisting of a single flat platform with all stage hazards removed. | ||
Pressing the X | Pressing the {{button|Wii|A}} (horizontal Wii Remote), {{button|Wii|1}} (Wii Remote with Nunchuk) or {{button|3DS|X}} (every other controller) on the stage select screen in ''Smash 4'' will fill the circular cursor with either Ω, {{ja|終点|Shūten}} (Japanese), or DF (PAL French version, 3DS only), allowing Ω form stages to be selected. There is also an option in the rules to have the game automatically select Ω form stages at random; this is how stages are selected in [[For Glory]] mode. Ω form stages can also be selected at random by enabling the Ω form cursor and selecting Random on the stage select screen. Final Destination itself can be selected as a Ω form stage, but this doesn't change its layout. | ||
In ''Super Smash Bros. Ultimate'', Ω forms are accompanied by a new stage option known as [[Battlefield form]]s. | In ''Super Smash Bros. Ultimate'', Ω forms are accompanied by a new stage option known as [[Battlefield form]]s. | ||
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===''Ultimate''=== | ===''Ultimate''=== | ||
In the introduction of Ω form and [[Battlefield form]] stages in the E3 2018 Nintendo Direct, [[Masahiro Sakurai]] stated that they differ only in music and aesthetics.<ref name="E32018Direct">{{cite web |url=https://youtu.be/L93H7YC-83o |title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch |accessdate=2016-06-20 |date=2014-06-12 |publisher=Official Nintendo YouTube channel }}</ref> Unlike in ''Smash 4'', the terrain and blast lines no longer vary between stages. This means all Ω forms are the same length as {{SSBU|Final Destination}}, in turn being shortened to the same length as {{SSBU|Battlefield}}. | In the introduction of Ω form and [[Battlefield form]] stages in the E3 2018 Nintendo Direct, [[Masahiro Sakurai]] stated that they differ only in music and aesthetics.<ref name="E32018Direct">{{cite web |url=https://youtu.be/L93H7YC-83o |title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch |accessdate=2016-06-20 |date=2014-06-12 |publisher=Official Nintendo YouTube channel }}</ref> Unlike in ''Smash 4'', the terrain and blast lines no longer vary between stages, with the exception of a bug causing the blast lines on [[Garreg Mach Monastery]] to be different pre-8.0.0. This means all Ω forms are the same length as {{SSBU|Final Destination}}, in turn being shortened to the same length as {{SSBU|Battlefield}}. | ||
Despite this, stages that have the 2D flattening effect in the regular stages also have it in their Ω form, which alters how hitboxes function. | Despite this, stages that have the 2D flattening effect in the regular stages also have it in their Ω form, which alters how hitboxes function. Most stages where Star and Screen KOs are disabled continue to have them disabled as well. | ||
As in {{forwiiu}}, Ω form stages become roughly 50% bigger when in matches containing [[8-Player Smash|5 or more players]]. | As in {{forwiiu}}, Ω form stages become roughly 50% bigger when in matches containing [[8-Player Smash|5 or more players]]. | ||
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*{{b|Duck Hunt|stage}} | *{{b|Duck Hunt|stage}} | ||
*[[Flat Zone X]] | *[[Flat Zone X]] | ||
*[[Super Mario Maker]] | *[[Super Mario Maker]] | ||
[[Fountain of Dreams]] was banned due to framerate issues before update {{SSBU|8.0.0}}. | [[Fountain of Dreams]] was banned due to framerate issues before update {{SSBU|8.0.0}}. | ||
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[[Windy Hill Zone]] is also most often banned due to the dense grass hiding traps set by {{SSBU|Isabelle}}, {{SSBU|Snake}}, and {{SSBU|Steve}}. | [[Windy Hill Zone]] is also most often banned due to the dense grass hiding traps set by {{SSBU|Isabelle}}, {{SSBU|Snake}}, and {{SSBU|Steve}}. | ||
[[Gamer]] is sometimes banned due to the camera angle differing from other stages. | [[Gamer]] is sometimes banned due to the camera angle differing from other Ω form stages. | ||
[[Garreg Mach Monastery]] was banned due to having a slightly lower ceiling than {{SSBU|Final Destination}} and the other Ω forms prior to 8.0.0. <ref>https://twitter.com/Lyra_GP/status/1223989295830179842</ref><ref>https://twitter.com/Meshima_/status/1224001287009619968</ref> | [[Garreg Mach Monastery]] was banned due to having a slightly lower ceiling than {{SSBU|Final Destination}} and the other Ω forms prior to 8.0.0.<ref>https://twitter.com/Lyra_GP/status/1223989295830179842</ref><ref>https://twitter.com/Meshima_/status/1224001287009619968</ref> | ||
Otherwise, Ω forms are treated the same as {{SSBU|Final Destination}} and are struck alongside it when either are picked. | Otherwise, Ω forms are treated the same as {{SSBU|Final Destination}} and are struck alongside it when either are picked. | ||
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==Trivia== | ==Trivia== | ||
[[File:MinecraftWorld8PlayerΩ.jpg|8-Player Ω form|thumb|The [[8-Player Smash]] variant of Ω Minecraft World is 24 blocks long, compared to the standard variant's 16 and the default form's 20.]] | |||
*The [[E3 2013|E3 2013 Developer Direct]] showed footage of {{SSB4|Mario}}, {{SSB4|Mega Man}}, and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω before the official announcement of the Ω forms of stages in the [[Super Smash Bros. Direct]]. | *The [[E3 2013|E3 2013 Developer Direct]] showed footage of {{SSB4|Mario}}, {{SSB4|Mega Man}}, and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω before the official announcement of the Ω forms of stages in the [[Super Smash Bros. Direct]]. | ||
**Likewise, during ''[[Brawl]]''{{'}}s reveal during E3 2006, {{SSBB|Mario}}, {{SSBB|Link}}, {{SSBB|Pikachu}}, and {{SSBB|Kirby}} were seen fighting on a variant of {{SSBB|Battlefield}} without the smaller platforms (with {{SSBB|Snake}} hiding, and later revealing himself, in the background). This was eight years prior to the announcement or addition of Ω forms. | **Likewise, during ''[[Brawl]]''{{'}}s reveal during E3 2006, {{SSBB|Mario}}, {{SSBB|Link}}, {{SSBB|Pikachu}}, and {{SSBB|Kirby}} were seen fighting on a variant of {{SSBB|Battlefield}} without the smaller platforms (with {{SSBB|Snake}} hiding, and later revealing himself, in the background). This was eight years prior to the announcement or addition of Ω forms. | ||
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*[[Minecraft World]]'s Ω and [[Battlefield form|battlefield]] forms are 16 blocks wide, and {{SSBU|Steve}} can place 16 [[Mine / Craft / Create Block|Blocks]] along the length of these stages. Each block is 1 meter in ''Minecraft'', meaning that in ''Ultimate'', Final Destination, Battlefield, and all of their stage variants are 16 meters in length. | *[[Minecraft World]]'s Ω and [[Battlefield form|battlefield]] forms are 16 blocks wide, and {{SSBU|Steve}} can place 16 [[Mine / Craft / Create Block|Blocks]] along the length of these stages. Each block is 1 meter in ''Minecraft'', meaning that in ''Ultimate'', Final Destination, Battlefield, and all of their stage variants are 16 meters in length. | ||
*Minecraft World{{'}}s Ω form is the only Ω form stage to use a different model when fighting with 5 or more players, rather than just scaling the normal model up. This is to keep the blocks in the stage to scale with their standard size. | *Minecraft World{{'}}s Ω form is the only Ω form stage to use a different model when fighting with 5 or more players, rather than just scaling the normal model up. This is to keep the blocks in the stage to scale with their standard size. | ||
**While the exercise equipment in the background of [[Wii Fit Studio]] also doesn't scale when fighting with 5 or more players, the rest of the stage does scale normally | **While the exercise equipment in the background of [[Wii Fit Studio]] also doesn't scale when fighting with 5 or more players, the rest of the stage does scale normally. | ||
*The letter Ω is symbolic of endings and finality, due to being the last letter of the Greek alphabet. The name "Ω form" references this symbolism to allude to the name of Final Destination. | *The letter Ω is symbolic of endings and finality, due to being the last letter of the Greek alphabet. The name "Ω form" references this symbolism to allude to the name of Final Destination. | ||
*{{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|Toon Link}}, {{SSBU|Mii Gunner}} and {{SSBU|King K. Rool}} are the only fighters whose unlocking battles in [[World of Light]] do not take place on an Ω form nor on Final Destination itself. | |||
==See also== | ==See also== |
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