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{{ArticleIcons|ssb4=y|ssbu=y}}
{{ArticleIcons|ssb4=y|ssbu=y}}
'''Ω forms''' ('''Omega forms''', also known as '''Final Destination forms''') ({{ja|終点化|Shūten ka}}, lit. ''Final Destination forms'') are alternate versions of stages in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' which have a [[Final Destination]]-like layout, consisting of a single flat platform with all stage hazards removed.
'''Ω forms''' ('''Omega forms''', also known as '''Final Destination forms''') ({{ja|終点化|Shūten ka}}, lit. ''Final Destination forms'') are alternate versions of stages in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' which have a [[Final Destination]]-like layout (referred to as a "floating island" by Masahiro Sakurai<ref>[https://youtu.be/2Iiu1k16Ukc?t=62 Writing Game Proposals <nowiki>[Work Ethic]</nowiki>]</ref>), consisting of a single flat platform with all stage hazards removed.


Pressing the X button on the stage select screen in the [[Super Smash Bros. for Nintendo 3DS|3DS version]] of ''Smash 4'' will fill the circular cursor with either {{ja|終点|Shūten}} (Japanese), Ω (other languages) or DF (PAL French version, 3DS only), allowing Ω form stages to be selected. There is also an option in the rules to have the game automatically select Ω form stages at random; this is how stages are selected in [[For Glory]] mode. Ω form stages can also be selected at random by pressing the X button and selecting Random on the stage select screen. Final Destination itself can be selected as a Ω form stage, but this doesn't change its layout.
Pressing the {{button|Wii|A}} (horizontal Wii Remote), {{button|Wii|1}} (Wii Remote with Nunchuk) or {{button|3DS|X}} (every other controller) on the stage select screen in ''Smash 4'' will fill the circular cursor with either Ω, {{ja|終点|Shūten}} (Japanese), or DF (PAL French version, 3DS only), allowing Ω form stages to be selected. There is also an option in the rules to have the game automatically select Ω form stages at random; this is how stages are selected in [[For Glory]] mode. Ω form stages can also be selected at random by enabling the Ω form cursor and selecting Random on the stage select screen. Final Destination itself can be selected as a Ω form stage, but this doesn't change its layout.


In ''Super Smash Bros. Ultimate'', Ω forms are accompanied by a new stage option known as [[Battlefield form]]s.
In ''Super Smash Bros. Ultimate'', Ω forms are accompanied by a new stage option known as [[Battlefield form]]s.
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===''Ultimate''===
===''Ultimate''===
In the introduction of Ω form and [[Battlefield form]] stages in the E3 2018 Nintendo Direct, [[Masahiro Sakurai]] stated that they differ only in music and aesthetics.<ref name="E32018Direct">{{cite web |url=https://youtu.be/L93H7YC-83o |title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch |accessdate=2016-06-20 |date=2014-06-12 |publisher=Official Nintendo YouTube channel }}</ref> Unlike in ''Smash 4'', the terrain and blast lines no longer vary between stages. This means all Ω forms are the same length as {{SSBU|Final Destination}}, in turn being shortened to the same length as {{SSBU|Battlefield}}.
In the introduction of Ω form and [[Battlefield form]] stages in the E3 2018 Nintendo Direct, [[Masahiro Sakurai]] stated that they differ only in music and aesthetics.<ref name="E32018Direct">{{cite web |url=https://youtu.be/L93H7YC-83o |title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch |accessdate=2016-06-20 |date=2014-06-12 |publisher=Official Nintendo YouTube channel }}</ref> Unlike in ''Smash 4'', the terrain and blast lines no longer vary between stages, with the exception of a bug causing the blast lines on [[Garreg Mach Monastery]] to be different pre-8.0.0. This means all Ω forms are the same length as {{SSBU|Final Destination}}, in turn being shortened to the same length as {{SSBU|Battlefield}}.


Despite this, stages that have the 2D flattening effect in the regular stages also have it in their Battlefield forms, which alters how hitboxes function. Stages where Star and Screen KOs are disabled continue to have them disabled as well.
Despite this, stages that have the 2D flattening effect in the regular stages also have it in their Ω form, which alters how hitboxes function. Most stages where Star and Screen KOs are disabled continue to have them disabled as well.


As in {{forwiiu}}, Ω form stages become roughly 50% bigger when in matches containing [[8-Player Smash|5 or more players]].
As in {{forwiiu}}, Ω form stages become roughly 50% bigger when in matches containing [[8-Player Smash|5 or more players]].


[[Assist Trophy|Assist Trophies]] and [[Poké Ball]] summons that are typically unavailable on certain stages can appear on Ω form stages. The tool that {{SSBU|Steve}} uses varies depending on the Ω form stage he is on.
[[Assist Trophies]] and [[Poké Ball]] summons that are typically unavailable on certain stages can appear on Ω form stages. The tool that {{SSBU|Steve}} uses varies depending on the Ω form stage he is on.


==Tournament legality==
==Tournament legality==
===''Smash 4''===
===''Smash 4''===
There is some debate on how Ω form stages should be handed in competitive play. Those who opt for the ban of Ω form stages note how not all stages are the same, as mentioned above. This means that recoveries and stage-spikes would be massively different, and the different stages' blast zones could create unforeseen variation in when characters are KO'd. However, in practice, Ω form stages are usually treated as equivalent to Final Destination.
There is some debate on how Ω form stages should be handled in competitive play. Those who opt for the ban of Ω form stages note how not all stages are the same, as mentioned above. This means that recoveries and stage-spikes would be massively different, and the different stages' blast zones could create unforeseen variation in when characters are KO'd. However, in practice, Ω form stages are usually treated as equivalent to Final Destination.


Ω form stages were notably banned at [[EVO 2015]], although this was primarily because of copyright reasons involving the rights to stream music played on certain stages.
Ω form stages were notably banned at [[EVO 2015]], although this was primarily because of copyright reasons involving the rights to stream music played on certain stages.
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*{{b|Duck Hunt|stage}}
*{{b|Duck Hunt|stage}}
*[[Flat Zone X]]
*[[Flat Zone X]]
*[[Super Mario Maker]].
*[[Super Mario Maker]]


[[Fountain of Dreams]] was banned due to framerate issues before update {{SSBU|8.0.0}}.
[[Fountain of Dreams]] was banned due to framerate issues before update {{SSBU|8.0.0}}.
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[[Windy Hill Zone]] is also most often banned due to the dense grass hiding traps set by {{SSBU|Isabelle}}, {{SSBU|Snake}}, and {{SSBU|Steve}}.
[[Windy Hill Zone]] is also most often banned due to the dense grass hiding traps set by {{SSBU|Isabelle}}, {{SSBU|Snake}}, and {{SSBU|Steve}}.


[[Gamer]] is sometimes banned due to the camera angle differing from other stages.
[[Gamer]] is sometimes banned due to the camera angle differing from other Ω form stages.
 
[[Garreg Mach Monastery]] was banned due to having a slightly lower ceiling than {{SSBU|Final Destination}} and the other Ω forms prior to 8.0.0.<ref>https://twitter.com/Lyra_GP/status/1223989295830179842</ref><ref>https://twitter.com/Meshima_/status/1224001287009619968</ref>


Otherwise, Ω forms are treated the same as {{SSBU|Final Destination}} and are struck alongside it when either are picked.
Otherwise, Ω forms are treated the same as {{SSBU|Final Destination}} and are struck alongside it when either are picked.
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==Trivia==
==Trivia==
[[File:MinecraftWorld8PlayerΩ.jpg|8-Player Ω form|thumb|The [[8-Player Smash]] variant of Ω Minecraft World is 24 blocks long, compared to the standard variant's 16 and the default form's 20.]]
*The [[E3 2013|E3 2013 Developer Direct]] showed footage of {{SSB4|Mario}}, {{SSB4|Mega Man}}, and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω before the official announcement of the Ω forms of stages in the [[Super Smash Bros. Direct]].
*The [[E3 2013|E3 2013 Developer Direct]] showed footage of {{SSB4|Mario}}, {{SSB4|Mega Man}}, and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω before the official announcement of the Ω forms of stages in the [[Super Smash Bros. Direct]].
**Likewise, during ''[[Brawl]]''{{'}}s reveal during E3 2006, {{SSBB|Mario}}, {{SSBB|Link}}, {{SSBB|Pikachu}}, and {{SSBB|Kirby}} were seen fighting on a variant of {{SSBB|Battlefield}} without the smaller platforms (with {{SSBB|Snake}} hiding, and later revealing himself, in the background). This was eight years prior to the announcement or addition of Ω forms.
**Likewise, during ''[[Brawl]]''{{'}}s reveal during E3 2006, {{SSBB|Mario}}, {{SSBB|Link}}, {{SSBB|Pikachu}}, and {{SSBB|Kirby}} were seen fighting on a variant of {{SSBB|Battlefield}} without the smaller platforms (with {{SSBB|Snake}} hiding, and later revealing himself, in the background). This was eight years prior to the announcement or addition of Ω forms.
*In ''Smash 4'', [[Suzaku Castle]] is the only stage to retain interactive elements from its original form in its Ω form, as the signs that appear behind the fighters can still be destroyed. Since these signs merely break when an attack occurs nearby, and do not physically interact with the fighters, they do not affect gameplay.
*[[Suzaku Castle]] is the only stage to retain interactive elements from its original form in its Ω form, as the signs that appear behind the fighters can still be destroyed. Since these signs merely break when an attack occurs nearby, and do not physically interact with the fighters, they do not affect gameplay.
*The platforms fought on in the Ω forms of [[Corneria]] and [[Venom]] are identical, reflecting the fact that both stages have players fighting on the [[Great Fox]] in their standard forms. Not including Big Battlefield, this is the only case in which 2 stages share the same main platform in their Ω forms.
*The platforms fought on in the Ω forms of [[Corneria]] and [[Venom]] are identical, reflecting the fact that both stages have players fighting on the [[Great Fox]] in their standard forms. Not including Big Battlefield, this is the only case in which 2 stages share the same main platform in their Ω forms.
**The main platforms for Brinstar and Brinstar Depths, as well as Big Blue and Port Town Aero Dive, are very similar in design, however in both cases there are minor differences between them.
**The main platforms for Brinstar and Brinstar Depths, as well as Big Blue and Port Town Aero Dive, are very similar in design, however in both cases there are minor differences between them.
*When playing with more than four fighters on a stage's Ω form, the stage will be scaled a bit larger (1.5× larger in Ultimate).However, the stage will not be scaled larger when playing with more than four fighters on a [[Special Orders]] battle in ''for Wii U''.
*When playing with more than four fighters on a stage's Ω form, the stage will be scaled a bit larger (1.5× larger in ''Ultimate'').However, the stage will not be scaled larger when playing with more than four fighters on a [[Special Orders]] battle in ''for Wii U''.
*The Final Destination in the [[E3 2018|E3 2018 Demo]] for ''[[Super Smash Bros. Ultimate]]''  was the Ω form of {{SSBU|Battlefield}}, as the game's real {{SSBU|Final Destination}} stage was likely not finished at the time of initial demo.
*The Final Destination in the [[E3 2018|E3 2018 Demo]] for ''[[Super Smash Bros. Ultimate]]''  was the Ω form of {{SSBU|Battlefield}}, as the game's real {{SSBU|Final Destination}} stage was likely not finished at the time of initial demo.
**''Ultimate''{{'}}s iteration of Final Destination was later revealed in the [[Nintendo Direct#Super Smash Bros. Ultimate Direct (August 8, 2018)|Super Smash Bros. Ultimate Direct]] aired on August 8, 2018, the first time throughout the series that the stage had been officially revealed before the game's release.
**''Ultimate''{{'}}s iteration of Final Destination was later revealed in the [[Nintendo Direct#Super Smash Bros. Ultimate Direct (August 8, 2018)|Super Smash Bros. Ultimate Direct]] aired on August 8, 2018, the first time throughout the series that the stage had been officially revealed before the game's release.
*[[Minecraft World]]'s Ω and [[Battlefield form|battlefield]] forms are 16 blocks wide, and {{SSBU|Steve}} can place 16 [[Mine / Craft / Create Block|Blocks]] along the length of these stages. Each block is 1 meter in ''Minecraft'', meaning that in ''Ultimate'', Final Destination, Battlefield, and all of their stage variants are 16 meters in length.
*Minecraft World{{'}}s Ω form is the only Ω form stage to use a different model when fighting with 5 or more players, rather than just scaling the normal model up. This is to keep the blocks in the stage to scale with their standard size.
**While the exercise equipment in the background of [[Wii Fit Studio]] also doesn't scale when fighting with 5 or more players, the rest of the stage does scale normally.
*The letter Ω is symbolic of endings and finality, due to being the last letter of the Greek alphabet. The name "Ω form" references this symbolism to allude to the name of Final Destination.
*{{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|Toon Link}}, {{SSBU|Mii Gunner}} and {{SSBU|King K. Rool}} are the only fighters whose unlocking battles in [[World of Light]] do not take place on an Ω form nor on Final Destination itself.


==See also==
==See also==
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[[Category:Stages (SSBU)]]
[[Category:Stages (SSBU)]]
[[Category:Final Destination (SSB4)]]
[[Category:Final Destination (SSB4)]]
[[Category:Final Destination (SSBU)]]
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