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|- | |- | ||
!↗ | !↗ | ||
|[[File:LuigiFSmashUpSSBU.gif| | |[[File:LuigiFSmashUpSSBU.gif|240px]] | ||
|- | |- | ||
!→ | !→ | ||
|[[File:LuigiFSmashSSBU.gif| | |[[File:LuigiFSmashSSBU.gif|240px]] | ||
|- | |- | ||
!↘ | !↘ | ||
|[[File:LuigiFSmashDownSSBU.gif| | |[[File:LuigiFSmashDownSSBU.gif|240px]] | ||
|- | |- | ||
|} | |} | ||
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==Overview== | ==Overview== | ||
Luigi steps forward and delivers a knifehand jab. It is fast for its strength at frame 12 with moderate ending lag, and possesses a very slight disjoint at the fingers as well as no kind of sourspot, making it a reliable KO option. It can be angled, which alters the move's knockback and angle stats. The slight disjoint can be utilized with the up angle as an anti-air against low-ranged aerials, strengthened by its higher kill power due to higher knockback and launch angle, capable of killing at ~85% on midweights from the top. The un-angled variation can be used with its longer horizontal reach as a strong punish, and the down angle can be used to hit certain ledgehangs, and sends at the lowest angle, thus killing earliest at the ledge at ~100% on midweights. The move also possesses five extra points of shield damage, making it a useful move to break a damaged shield. | Luigi steps forward and delivers a knifehand jab. It is fast for its strength at frame 12 with moderate ending lag, and possesses a very slight disjoint at the fingers as well as no kind of sourspot, making it a reliable KO option. It can be angled, which alters the move's knockback and angle stats. The slight disjoint can be utilized with the up angle as an anti-air against low-ranged aerials, strengthened by its higher kill power due to higher knockback and launch angle, capable of killing at ~85% on midweights from the top. The un-angled variation can be used with its longer horizontal reach as a strong punish, and the down angle can be used to hit certain ledgehangs, and sends at the lowest angle, thus killing earliest at the ledge at ~100% on midweights. The move also possesses five extra points of shield damage, making it a useful move to break a damaged shield. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Angled up| | {{HitboxTableTitle|Angled up|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Not angled| | {{HitboxTableTitle|Not angled|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Angled down| | {{HitboxTableTitle|Angled down|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 |
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