Priority: Difference between revisions

316 bytes removed ,  1 year ago
m
Undid edit by The Other Jared: Armor does not override priority, an armored move that is not transcendent can still clash and be cancelled out if it doesn't have the trample effect, while the armor may protect from getting launched if it's still in effect after losing a priority trade. It is the same deal for invincible attacks.
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m (Undid edit by The Other Jared: Armor does not override priority, an armored move that is not transcendent can still clash and be cancelled out if it doesn't have the trample effect, while the armor may protect from getting launched if it's still in effect after losing a priority trade. It is the same deal for invincible attacks.)
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The term "priority" is often informally used to describe a move's general ability to beat other moves, due to factors such as its damage output, hitbox position, attack speed, non-vulnerable [[hurtbox]]es, or other properties.
The term "priority" is often informally used to describe a move's general ability to beat other moves, due to factors such as its damage output, hitbox position, attack speed, non-vulnerable [[hurtbox]]es, or other properties.
Priority is not to be confused with [[armor]], which overrides the priority system entirely and makes affected characters win any exchange under certain circumstances. Priority is also different from [[invincibility]] and [[intangibility]], which both make affected characters entirely impervious to enemy attacks.


==Normal priority==
==Normal priority==