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(→Exceptions to normal priority: Hi, Bee. Will have to see about fleshing this out sometime) |
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The term "priority" is often informally used to describe a move's general ability to beat other moves, due to factors such as its damage output, hitbox position, attack speed, non-vulnerable [[hurtbox]]es, or other properties. | The term "priority" is often informally used to describe a move's general ability to beat other moves, due to factors such as its damage output, hitbox position, attack speed, non-vulnerable [[hurtbox]]es, or other properties. | ||
Priority is not to be confused with [[armor]], which overrides the priority system entirely and makes affected characters win any exchange under certain circumstances. Priority is also different from [[invincibility]] and [[intangibility]], which both make affected characters entirely impervious to enemy attacks. | |||
==Normal priority== | ==Normal priority== |
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