Meta Knight (SSB4)/Back aerial: Difference between revisions

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{{technical data}}
{{ArticleIcons|ssb4=y}}
[[File:MetaKnightBAir.gif|thumb|270px|Hitbox visualization showing Meta Knight's back aerial.]]


Meta Knight slashes behind himself three times. It is a potent move offstage, thanks to its quick start-up, long duration and range, and incredibly high knockback growth, and the fact that the autolink angle ensures it connects reliably. One of his few moves that has been arguably buffed overall, having been inferior to his other options in ''Brawl.'' It's worth noting that the second slash has a meteor effect. If an opponent is knocked onto the ground with it, it is possible to get a jab-lock with three down tilts. At KO percents, the second hit of back aerial can be used to set up a forward smash or grounded Shuttle Loop. The move's high power gives it KO potential onstage as well.  
==Overview==
Meta Knight slashes behind himself three times. A quick and strong move, it is Meta Knight's most reliable aerial finisher, KOing at about 90% offstage. On aerial opponents, this move has the [[autolink angle]], leaving them exposed to attacks if Meta Knight lands. This can notably setup a [[jab reset]] with his down tilt, which can be extended into a chain of up aerials and finish with a high-altitude Shuttle Loop. As back aerial combos off of dash attack and down throw, the move has applications in [[zero-death]]ing opponents, particularly floatier characters.
 
While back aerial is already strong, the first two hits can be used to [[meteor smash]] recovering opponents. However, this is situational; the only reliable way to avoid landing the third hit (outside of the use mentioned above) is for the first or second hit to clash with an opposing hitbox. Furthermore, the meteor smash is relatively weak, and combined with the previous point, it is a viable tactic only against characters with poor vertical recoveries, such as {{SSB4|Donkey Kong}}.
 
==Update History==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{buff|Final hit knockback scaling (180 → 212).}}


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{SSB4HitboxTableHeader|special=y}}
{{HitboxTableTitle|Hits 1-2|42}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=1.5%
|sd=0
|angle=365
|af=4
|bk=0
|ks=100
|fkv=90
|r=4.2
|bn=0
|xpos=0.0
|ypos=4.5
|zpos=-12.0
|xstretch=N/A
|ystretch=N/A
|zstretch=N/A
|trip=0
|type=Sword
|effect=Slash
|rebound=f
|g=f
|slvl=S
|sfx=Slash
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=1.5%
|sd=0
|angle=365
|af=4
|bk=0
|ks=100
|fkv=90
|r=4.2
|bn=0
|xpos=0.0
|ypos=2.5
|zpos=-6.0
|xstretch=0.0
|ystretch=6.5
|zstretch=-6.0
|trip=0
|type=Sword
|effect=Slash
|rebound=f
|g=f
|slvl=S
|sfx=Slash
}}
{{SSB4SpecialHitboxTableRow
|id=2
|damage=2.2%
|sd=0
|angle=45
|af=4
|bk=40
|ks=130
|fkv=0
|r=4.2
|bn=0
|xpos=0.0
|ypos=4.5
|zpos=-12.0
|xstretch=N/A
|ystretch=N/A
|zstretch=N/A
|trip=0
|type=Sword
|effect=Slash
|rebound=f
|a=f
|slvl=S
|sfx=Slash
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=2.2%
|sd=0
|angle=45
|af=4
|bk=40
|ks=130
|fkv=0
|r=4.2
|bn=0
|xpos=0.0
|ypos=2.5
|zpos=-6.0
|xstretch=0.0
|ystretch=6.5
|zstretch=-6.0
|trip=0
|type=Sword
|effect=Slash
|rebound=f
|a=f
|slvl=S
|sfx=Slash
}}
{{HitboxTableTitle|Hit 3|42}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=4%
|sd=0
|angle=361
|af=4
|bk=30
|ks=212
|fkv=0
|r=5.2
|bn=0
|xpos=0.0
|ypos=7.0
|zpos=-12.0
|xstretch=N/A
|ystretch=N/A
|zstretch=N/A
|trip=0
|type=Sword
|effect=Slash
|ff=2.0
|rebound=f
|slvl=M
|sfx=Slash
}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=4%
|sd=0
|angle=361
|af=4
|bk=30
|ks=212
|fkv=0
|r=5.0
|bn=0
|xpos=0.0
|ypos=2.5
|zpos=-6.0
|xstretch=0.0
|ystretch=6.5
|zstretch=6.0
|trip=0
|type=Sword
|effect=Slash
|ff=2.0
|rebound=f
|slvl=M
|sfx=Slash
}}
|}
 
==Timing==
{|class="wikitable"
!Initial autocancel
|1-6
|-
!Hits 1-2
|7-8, 13-14
|-
!Hit 3
|20-21
|-
!Ending autocancel
|40-
|-
|-
! Hitbox type !! Start-up !! Hitbox active!! Aerial Cool-down !! Landing lag !! Autocancel !!Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value || Effect !! SFX level
!Interruptible
|-  
|52
|Attack || 6 || 7-8, 13-14, 20-21 || 30 || 18 || 1-6, 40> || 8.4% || 361 || 30 || 212 || — || Slash || ?
|-
!Animation length
|59
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=8}}
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=33}}{{FrameStrip|t=Autocancel|c=20}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
|-
!Animation length
|18
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavMetaKnight|g=SSB4}}
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Meta Knight (SSB4)]]
[[Category:Meta Knight (SSB4)]]
[[Category:Back aerials (SSB4)]]
[[Category:Back aerials (SSB4)]]
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