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John3637881 (talk | contribs) (Rephrased information relating to Marth's Critical Hit/Soccer Balls that was discussed on the Smashwiki Discord, and made mention to Lucario Black Hole.) |
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{{ArticleIcons|ssbb=yes|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbb=yes|ssb4=y|ssbu=y}} | ||
{{Infobox Item | {{Infobox Item | ||
| title | |title = Hothead | ||
| image | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBUHothead.png|250px]]|title2=Brawl|tab2=[[File:HotHead.jpg|250px]]}} | ||
| caption | |caption = {{symbol|mario}}<br />Hothead artwork from ''Brawl'' and ''Ultimate''. | ||
| series | |series = {{uv|Mario}} | ||
| item class | |item class = Throwing/Living | ||
| game1 | |game1 = Brawl | ||
| game2 | |game2 = SSB4 | ||
| game3 | |game3 = Ultimate | ||
| requirements = | |requirements = | ||
|interwiki = supermariowiki | |interwiki = supermariowiki | ||
|interwikiname = Super Mario Wiki | |interwikiname = Super Mario Wiki | ||
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==Overview== | ==Overview== | ||
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]] | [[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]] | ||
Hothead debuted as a throwing/living [[item]] in ''[[Super Smash Bros. Brawl]]''. | Hothead debuted as a throwing/living [[item]] in ''[[Super Smash Bros. Brawl]]''. | ||
In its stationary state, Hotheads can be picked up and thrown | In its stationary state, Hotheads can be picked up and thrown, but will become mobile when thrown. Once they land on the ground or on a platform, it will move along the surface in the direction it was thrown, clinging to the floors and the ceilings of said platforms and periodically release sparks that deals 1.6× more damage. If it moving on a [[soft platform]], the Hothead will fall off of the edge and continue to fall until it lands again or falls off the screen. In ''[[Super Smash Bros. Ultimate]]'', Hotheads will change their direction when they travel offstage on flat surfaces instead of disappearing. | ||
Hotheads can also be attacked, causing them to grow larger. It can be attacked both before and after setting it in motion. In ''Brawl'' and ''Smash 4'', | Hotheads can also be attacked, causing them to grow larger and deal more damage. It can be attacked both before and after setting it in motion. The incoming damage is multiplied by some value and added onto the Hothead's current damage (e.g. a 7% attack and a multiplier of 0.7× will add 4.9%); this new value will used and added onto with further attacks. When the damage it deals reaches certain thresholds (see table below), the damage increase from further incoming attacks will decrease or stop completely after passing the last threshold. In ''Brawl'' and ''[[Super Smash Bros. 4]]'', only [[flame]] and [[electric]] attacks can increase the damage, while in ''Ultimate'' any attack can increase their size but will receive a 0.3× multiplier alongside the normal multiplier if it isn't a flame or electric attack. | ||
In ''Brawl'', the Hothead is one of the main components of the "Lucario Black Hole," a [[glitch]] that can [[Game crash#In Super Smash Bros. Brawl|crash]] the game. | |||
{|class="wikitable" | |||
|+Multipliers | |||
! Game !! Range !! Multiplier | |||
|- | |||
|rowspan=3| ''Super Smash Bros. Brawl'' ||style="text-align:center"| d≤12% || 0.7 | |||
|- | |||
|style="text-align:center"| 12%<d≤20% || 0.3 | |||
|- | |||
|style="text-align:center"| 20%<d≤26% || 0.013 | |||
|- | |||
|rowspan=3| ''Super Smash Bros. 4'' ||style="text-align:center"| d≤12% || 0.7 | |||
|- | |||
|style="text-align:center"| 12%<d≤20% || 0.6 | |||
|- | |||
|style="text-align:center"| 20%<d≤26% || 0.013 | |||
|- | |||
|rowspan=3| ''Super Smash Bros. Ultimate'' ||style="text-align:center"| d≤10% || 0.7 | |||
|- | |||
|style="text-align:center"| 10%<d≤16% || 0.5 | |||
|- | |||
|style="text-align:center"| 16%<d≤24% || 0.1 | |||
|} | |||
===Damage output=== | |||
{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
|-valign="top" | |-valign="top" | ||
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==Trivia== | ==Trivia== | ||
*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact. | *Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact. | ||
*If the first attack a Hothead receives deals more than 30% and it sparks, it can [[one-hit KO]]. | |||
*''Brawl''{{'}}s trophy states that the larger a Hothead is, the faster it will disappear. This is false and the only reason it would last a shorter amount of time is based on the time taken to make the Hothead larger. | |||
**It also mentions that a large enough Hothead will take up the entire screen despite it not being able to grow to more than twice its size. | |||
*In-game, Hotheads are actually a 2D texture; however, the ''Brawl'' trophy of the Hothead is a 3D model. | *In-game, Hotheads are actually a 2D texture; however, the ''Brawl'' trophy of the Hothead is a 3D model. | ||
*In ''Brawl'', the highest possible damage output known for a Hothead without hacking is 274% when smash thrown, and 426% when it sparks. For a Hothead to become this strong, {{SSBB|Marth}}'s [[Critical Hit]] must launch five [[Soccer Ball]]s that have sustained the maximum amount of damage into the Hothead. | *In ''Brawl'', the highest possible damage output known for a Hothead without hacking is 274% when smash thrown, and 426% when it sparks. For a Hothead to become this strong, {{SSBB|Marth}}'s [[Critical Hit]] must launch five [[Soccer Ball]]s that have sustained the maximum amount of damage into the Hothead. |
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